Cube-World-Commands-Mod/cwmods/cube/Game.h

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#ifndef GAME_H
#define GAME_H
#include "../IDA/types.h"
#include "Speech.h"
#include "World.h"
#include "Host.h"
#include "ChatWidget.h"
#include "WorldMap.h"
#include "../gfx/D3D11Renderer.h"
#include "Creature.h"
namespace cube {
class Game {
public:
void *vtable;
cube::World *world;
cube::WorldMap *worldmap;
gfx::D3D11Renderer *renderer;
__int64 plasma_engine;
__int64 xaudio2_engine;
_BYTE gap30[32];
cube::Speech speech;
__int64 plasma_node_1;
__int64 plasma_node_2;
__int64 start_menu_widget;
__int64 plasma_node_3;
_BYTE gap138[24];
__int64 plasma_node_4;
__int64 plasma_node_5;
__int64 plasma_node_6;
__int64 plasma_node_7;
_BYTE gap170[552];
cube::ChatWidget *chat_widget;
_BYTE gap3A0[696];
void *controlswidget_ptr;
_BYTE gap660[136];
cube::Host host;
_BYTE gapCFA[3158];
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void* onP2PSessionRequest;
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_BYTE gap1960[536];
int fullscreen;
int width;
int height;
int refresh_rate;
int field_1B88;
int render_distance;
int cpu_performance;
int sound_fx_volume;
int music_volume;
int camera_speed;
int camera_smoothness;
int invert_y_axis;
int language;
int min_timestep;
int field_1BB0;
int field_1BB4;
int rarity_coding;
_BYTE gap1BBC[1100];
msvc::string *current_music_file;
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_BYTE gap2010[68];
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int seed;
msvc::string world_name;
_BYTE gap2070[503];
char end;
cube::Creature* GetPlayer();
};
Game* GetGame();
}
#endif // GAME_H