tp command enchanted, update to latest sdk, resolve warnings
This commit is contained in:
parent
cc5b550cef
commit
5495d67027
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@ -2,7 +2,11 @@
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#define IDA_CONSTANTS_H
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#define _BYTE unsigned char
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#define __int64 long long int
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#ifndef __int64
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#define __int64 long long int
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#endif
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#define __int16 short
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#endif
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@ -1,16 +1,16 @@
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#include "ChatWidget.h"
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#include "../cwmods.h"
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void cube::ChatWidget::PrintMessage(wchar_t* message, FloatRGBA* color){
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void cube::ChatWidget::PrintMessage(const wchar_t* message, FloatRGBA* color){
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msvc::wstring str(message);
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((void(*)(cube::ChatWidget*, msvc::wstring*, FloatRGBA*))CWBase()+0x26BF10)(this, &str, color);
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}
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void cube::ChatWidget::PrintMessage(wchar_t* message) {
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void cube::ChatWidget::PrintMessage(const wchar_t* message) {
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this->PrintMessage(message, 255, 255, 255);
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}
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void cube::ChatWidget::PrintMessage(wchar_t* message, char red, char green, char blue){
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void cube::ChatWidget::PrintMessage(const wchar_t* message, char red, char green, char blue){
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float f_red = (float)red / 255.0;
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float f_green = (float)green / 255.0;
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float f_blue = (float)blue / 255.0;
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@ -12,9 +12,9 @@ class ChatWidget : public plasma::Widget {
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char end;
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void PrintMessage(wchar_t* message, FloatRGBA* color);
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void PrintMessage(wchar_t* message);
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void PrintMessage(wchar_t* message, char red, char green, char blue);
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void PrintMessage(const wchar_t* message, FloatRGBA* color);
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void PrintMessage(const wchar_t* message);
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void PrintMessage(const wchar_t* message, char red, char green, char blue);
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};
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}
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@ -5,6 +5,8 @@
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#include "../common/LongVector3.h"
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#include "../common/FloatVector3.h"
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#include "../common/ByteRGBA.h"
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#include "../msvc/vector.h"
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#include "ItemStack.h"
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namespace cube {
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class Creature {
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@ -20,27 +22,82 @@ namespace cube {
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FloatVector3 retreat;
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float head_rotation;
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unsigned int flags;
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char stats_based_on_level;
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char hostility_type;
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char field_61;
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char field_62;
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char field_63;
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char field_64;
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char field_65;
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char field_66;
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char field_67;
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unsigned int current_ability;
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int race;
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BYTE current_ability;
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float time_since_ability;
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int hit_combo;
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float time_since_hit;
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__int16 field_78;
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ByteRGBA hair_color;
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_BYTE gap7E[198];
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char padding_7E;
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char padding_7F;
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unsigned int flags2;
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float graphics_scale;
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float hitbox_scale;
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float physics_scale;
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__int16 head_model;
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__int16 hair_model;
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__int16 hands_model;
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__int16 feet_model;
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__int16 chest_model;
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__int16 tail_model;
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__int16 shoulder_model;
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__int16 wings_model;
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float head_scale;
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float chest_scale;
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float hands_scale;
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float feet_scale;
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float unknown_scale;
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float weapon_scale;
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float tail_scale;
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float shoulder_scale;
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float wing_scale;
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float chest_rotation;
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FloatVector3 hands_rotation;
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float feet_rotation;
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float wings_rotation;
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float unknown_rotation;
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FloatVector3 chest_position;
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FloatVector3 head_position;
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FloatVector3 hands_position;
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FloatVector3 feet_position;
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FloatVector3 unknown_position;
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FloatVector3 wings_position;
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unsigned int movement_flags;
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float roll_time;
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float stun_time;
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float unknown_time;
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float slowed_time;
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float sprint_time;
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int field_140;
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unsigned int level;
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_BYTE gap148[4];
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char classType;
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_BYTE gap14D[2059];
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int XP;
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unsigned __int8 classType;
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char specialization;
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_BYTE gap14E[10];
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char charge;
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_BYTE gap159[27];
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FloatVector3 attack_rotation;
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float HP;
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float float_184;
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float MP;
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float stealth;
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_BYTE gap190[552];
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cube::Item chest_armor;
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cube::Item feet_armor;
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cube::Item hands_armor;
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cube::Item shoulder_armor;
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cube::Item left_weapon;
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cube::Item right_weapon;
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_BYTE gap778[480];
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char name[16];
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_BYTE gap968[500];
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_BYTE gap968[136];
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msvc::vector<msvc::vector<cube::ItemStack>> inventory_tabs;
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_BYTE gapA08[340];
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int climbing_speed;
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int swimming_speed;
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int diving_skill;
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int lamp_diameter;
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_BYTE gapB78[2687];
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char end;
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};
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}
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@ -10,12 +10,12 @@ cube::Game* cube::GetGame() {
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return *(cube::Game**)(CWBase() + 0x551A80);
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}
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void cube::Game::PrintMessage(wchar_t* message, FloatRGBA* color) {
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void cube::Game::PrintMessage(const wchar_t* message, FloatRGBA* color) {
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this->gui.chat_widget->PrintMessage(message, color);
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}
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void cube::Game::PrintMessage(wchar_t* message) {
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void cube::Game::PrintMessage(const wchar_t* message) {
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this->gui.chat_widget->PrintMessage(message);
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}
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void cube::Game::PrintMessage(wchar_t* message, char red, char green, char blue) {
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void cube::Game::PrintMessage(const wchar_t* message, char red, char green, char blue) {
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this->gui.chat_widget->PrintMessage(message, red, green, blue);
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}
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@ -70,9 +70,9 @@ namespace cube {
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cube::Database database_1;
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cube::Creature* GetPlayer();
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void PrintMessage(wchar_t* message, FloatRGBA* color);
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void PrintMessage(wchar_t* message);
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void PrintMessage(wchar_t* message, char red, char green, char blue);
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void PrintMessage(const wchar_t* message, FloatRGBA* color);
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void PrintMessage(const wchar_t* message);
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void PrintMessage(const wchar_t* message, char red, char green, char blue);
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};
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Game* GetGame();
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}
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#include "Item.h"
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cube::Item::Item(){
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}
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cube::Item::Item(char category, int id) {
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this->category = category;
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this->id = id;
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}
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@ -0,0 +1,30 @@
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#ifndef ITEM_H
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#define ITEM_H
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#include "Spirit.h"
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namespace cube {
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class Item {
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public:
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char category;
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char field_1;
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char field_2;
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char field_3;
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int id;
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unsigned int modifier;
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int region;
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int field_10;
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char rarity;
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int field_18;
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char material;
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cube::Spirit spirits[32];
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char num_spirits;
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char field_9E;
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char field_9F;
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Item();
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Item(char category, int id);
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};
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}
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#endif // ITEM_H
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#include "ItemStack.h"
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#include "Item.h"
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cube::ItemStack::ItemStack() {
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}
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cube::ItemStack::ItemStack(int quantity, cube::Item item) {
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this->quantity = quantity;
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this->item = item;
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}
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@ -0,0 +1,17 @@
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#ifndef ITEMSTACK_H
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#define ITEMSTACK_H
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#include "Item.h"
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namespace cube {
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class ItemStack {
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public:
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int quantity;
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cube::Item item;
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ItemStack();
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ItemStack(int quantity, cube::Item item);
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};
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}
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#endif // ITEMSTACK_H
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@ -0,0 +1 @@
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#include "Spirit.h"
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#ifndef SPIRIT_H
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#define SPIRIT_H
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namespace cube {
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class Spirit {
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public:
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char x;
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char y;
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char z;
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char material;
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};
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}
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#endif // SPIRIT_H
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@ -0,0 +1 @@
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#include "SpriteManager.h"
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#ifndef SPRITEMANAGER_H
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#define SPRITEMANAGER_H
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#include "../IDA/types.h"
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#include <windows.h>
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#include "../gfx/D3D11Graphics.h"
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namespace cube {
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class SpriteManager {
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public:
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void *vtable;
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gfx::D3D11Graphics *graphics;
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void *sprite_map;
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__int64 field_18;
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__int64 field_20;
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__int64 field_28;
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__int64 field_30;
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__int64 field_38;
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__int64 field_40;
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__int64 field_48;
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__int64 field_50;
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__int64 field_58;
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__int64 field_60;
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__int64 field_68;
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__int64 field_70;
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__int64 field_78;
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};
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}
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#endif // SPRITEMANAGER_H
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#include "Database.h"
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#include <windows.h>
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#include "../IDA/types.h"
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#include "../msvc/list.h"
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#include "SpriteManager.h"
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namespace cube {
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class World {
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public:
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void *vtable;
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int day;
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float time;
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_BYTE gap10[416];
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cube::World *self_ptr;
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_BYTE gap1A8[72];
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msvc::string world_name;
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int seed;
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_BYTE gap224[404];
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cube::Database database;
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CRITICAL_SECTION critical_section_0;
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CRITICAL_SECTION critical_section_1;
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CRITICAL_SECTION critical_section_2;
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_BYTE gap440[8];
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cube::Creature *local_creature;
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_BYTE gap450[16];
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BYTE zone_list[24];
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_BYTE gap478[207];
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char end;
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void *vtable;
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int day;
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float time;
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_BYTE gap10[48];
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msvc::list<cube::Creature*> creatures;
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_BYTE gap50[32];
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cube::SpriteManager *spritemanager;
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_BYTE gap78[312];
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cube::World *self_ptr;
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_BYTE gap1A8[72];
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msvc::string world_name;
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int seed;
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_BYTE gap224[404];
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cube::Database database;
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CRITICAL_SECTION critical_section_0;
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CRITICAL_SECTION critical_section_1;
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CRITICAL_SECTION critical_section_2;
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_BYTE gap440[8];
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cube::Creature *local_creature;
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_BYTE gap450[16];
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BYTE zone_list[24];
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_BYTE gap478[207];
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char end;
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};
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}
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@ -2,16 +2,74 @@
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#define WORLDMAP_H
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#include "../IDA/types.h"
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#include "../common/LongVector3.h"
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#include <windows.h>
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#include "World.h"
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#include "../common/LongVector3.h"
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#include "../plasma/D3D11Engine.h"
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namespace cube {
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class WorldMap {
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public:
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void *vtable;
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_BYTE gap8[248];
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cube::World *world;
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plasma::D3D11Engine *d3d11engine;
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__int64 field_18;
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__int64 field_20;
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__int64 field_28;
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__int64 field_30;
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__int64 field_38;
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__int64 field_40;
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__int64 field_48;
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__int64 field_50;
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__int64 field_58;
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__int64 field_60;
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__int64 field_68;
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__int64 field_70;
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__int64 field_78;
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__int64 field_80;
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__int64 field_88;
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__int64 field_90;
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__int64 field_98;
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__int64 field_A0;
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__int64 field_A8;
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__int64 field_B0;
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__int64 field_B8;
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__int64 field_C0;
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int field_C8;
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_BYTE gapCC[52];
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LongVector3 cursor_position;
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_BYTE gap9[136];
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int field_118;
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int field_11C;
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int field_120;
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int field_124;
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__int64 field_128;
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__int64 field_130;
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__int64 field_138;
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__int64 field_140;
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__int64 field_148;
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int field_150;
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int field_154;
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int field_158;
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int field_15C;
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int field_160;
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char field_164;
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char field_165;
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char field_166;
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char field_167;
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char field_168;
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char field_169;
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char field_16A;
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char field_16B;
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char field_16C;
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char field_16D;
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char field_16E;
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char field_16F;
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__int64 field_170;
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__int64 field_178;
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__int64 field_180;
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__int64 field_188;
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__int64 field_190;
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__int64 field_198;
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CRITICAL_SECTION critical_section_0;
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CRITICAL_SECTION critical_section_1;
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};
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@ -44,3 +44,17 @@ void WriteFarJMP(void* source, void* destination) {
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VirtualProtect(location, 14, dwOldProtection, &dwOldProtection);
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}
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__declspec(noinline) void* operator new(size_t size) {
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return ((void*(*)(size_t))CWBase()+0x392BAC)(size);
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}
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__declspec(noinline) void* operator new[](size_t size) {
|
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return ((void*(*)(size_t))CWBase()+0x392BAC)(size);
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}
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__declspec(noinline) void operator delete(void* ptr) noexcept {
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((void(*)(void*))CWBase()+0x392BE8)(ptr);
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}
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__declspec(noinline) void operator delete[](void* ptr) noexcept {
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((void(*)(void*))CWBase()+0x392BE8)(ptr);
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}
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|
|
|
@ -2,7 +2,7 @@
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#define CWMODS_H
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#include <cstdint>
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#define EXPORT extern "C" __declspec(dllexport)
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#define EXPORT extern "C" __declspec(dllexport) __declspec(noinline)
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#include "IDA/types.h"
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@ -19,21 +19,26 @@
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#include "cube/Field.h"
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#include "cube/Game.h"
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#include "cube/Host.h"
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#include "cube/Item.h"
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#include "cube/ItemStack.h"
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#include "cube/PlasmaHolder.h"
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#include "cube/Speech.h"
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#include "cube/SpriteManager.h"
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#include "cube/World.h"
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#include "cube/WorldMap.h"
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#include "cube/Zone.h"
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#include "cube/constants.h"
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|
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#include "gfx/Chunk.h"
|
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#include "gfx/D3D11Graphics.h"
|
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#include "gfx/D3D11Renderer.h"
|
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#include "msvc/allocator.h"
|
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#include "msvc/list.h"
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#include "msvc/string.h"
|
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#include "msvc/vector.h"
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#include "msvc/wstring.h"
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|
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#include "plasma/Array.h"
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#include "plasma/Attribute.h"
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#include "plasma/ContinuousAttribute.h"
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#include "plasma/D3D11Engine.h"
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|
@ -45,6 +50,7 @@
|
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#include "plasma/Node.h"
|
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#include "plasma/Object.h"
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#include "plasma/ObjectManager.h"
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#include "plasma/Vector.h"
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#include "plasma/Widget.h"
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|
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@ -57,4 +63,9 @@ EXPORT int ModMinorVersion();
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void WriteByte(void* location, char val);
|
||||
void WriteFarJMP(void* source, void* destination);
|
||||
|
||||
__declspec(noinline) void* operator new(size_t size);
|
||||
__declspec(noinline) void* operator new[](size_t size);
|
||||
__declspec(noinline) void operator delete(void* ptr) noexcept;
|
||||
__declspec(noinline) void operator delete[](void* ptr) noexcept;
|
||||
|
||||
#endif // CWMODS_H
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
#include "D3D11Graphics.h"
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef D3D11GRAPHICS_H
|
||||
#define D3D11GRAPHICS_H
|
||||
|
||||
#include "../IDA/types.h"
|
||||
|
||||
namespace gfx {
|
||||
class D3D11Graphics {
|
||||
public:
|
||||
void *vtable;
|
||||
__int64 field_8;
|
||||
__int64 field_10;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // D3D11GRAPHICS_H
|
|
@ -0,0 +1 @@
|
|||
#include "allocator.h"
|
|
@ -0,0 +1,51 @@
|
|||
#ifndef MSVC_ALLOCATOR_H
|
||||
#define MSVC_ALLOCATOR_H
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <cstdint>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
namespace msvc {
|
||||
template <typename T>
|
||||
struct allocator {
|
||||
public:
|
||||
typedef size_t size_type;
|
||||
typedef T value_type;
|
||||
typedef T& reference;
|
||||
typedef T* pointer;
|
||||
|
||||
T* allocate( std::size_t n ) {
|
||||
const static size_type alignment_size = 32;
|
||||
const static size_type alignment_offset = (alignment_size-1) + sizeof(void*);
|
||||
|
||||
size_type new_allocation_size = n * sizeof(T);
|
||||
pointer new_backing;
|
||||
|
||||
// Large arrays
|
||||
if (new_allocation_size < 0x1000) {
|
||||
new_backing = (pointer)new char[new_allocation_size];
|
||||
} else {
|
||||
new_allocation_size += 39;
|
||||
char* large_array = new char[new_allocation_size];
|
||||
new_backing = (pointer)((long long unsigned int)(large_array + alignment_offset) & ~(alignment_size-1));
|
||||
((char**)(new_backing))[-1] = large_array;
|
||||
}
|
||||
return new_backing;
|
||||
}
|
||||
|
||||
void deallocate( T* p, std::size_t n ) {
|
||||
size_type old_allocation_size = n * sizeof(T);
|
||||
if (old_allocation_size < 0x1000) {
|
||||
delete[] p;
|
||||
} else {
|
||||
char* actual_allocation = ((char**)(p))[-1];
|
||||
delete[] actual_allocation;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // MSVC_ALLOCATOR_H
|
|
@ -0,0 +1 @@
|
|||
#include "list.h"
|
|
@ -0,0 +1,126 @@
|
|||
#ifndef MSVC_LIST_H
|
||||
#define MSVC_LIST_H
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
#include "allocator.h"
|
||||
|
||||
namespace msvc {
|
||||
template <typename T>
|
||||
struct list {
|
||||
|
||||
class node {
|
||||
public:
|
||||
msvc::list<T>::node *next;
|
||||
msvc::list<T>::node *prev;
|
||||
T data;
|
||||
|
||||
node() {
|
||||
this->next = nullptr;
|
||||
this->prev = nullptr;
|
||||
}
|
||||
node( msvc::list<T>::node *prev, msvc::list<T>::node *next, T data) {
|
||||
this->next = next;
|
||||
this->prev = prev;
|
||||
this->data = data;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
public:
|
||||
typedef size_t size_type;
|
||||
typedef T value_type;
|
||||
typedef T& reference;
|
||||
typedef T* pointer;
|
||||
|
||||
// forward iterator
|
||||
class iterator {
|
||||
public:
|
||||
typedef iterator self_type;
|
||||
typedef int difference_type;
|
||||
typedef std::forward_iterator_tag iterator_category;
|
||||
|
||||
iterator() {}
|
||||
iterator(msvc::list<T>::node* ptr) : list_node(ptr) { }
|
||||
|
||||
self_type operator=(const self_type& other) { list_node = other.list_node; return *this; }
|
||||
self_type operator++() { list_node = list_node->next; return *this; } // ++i
|
||||
self_type operator++(int junk) { self_type i = *this; list_node = list_node->next; return i; } // i++
|
||||
self_type operator--() { list_node = list_node->prev; return *this; }
|
||||
self_type operator--(int junk) { self_type i = *this; list_node = list_node->prev; return i; }
|
||||
reference operator*() { return list_node->data; }
|
||||
pointer operator->() { return &list_node->data; }
|
||||
bool operator==(const self_type& rhs) const { return list_node == rhs.list_node; }
|
||||
bool operator!=(const self_type& rhs) const { return list_node != rhs.list_node; }
|
||||
|
||||
msvc::list<T>::node* list_node;
|
||||
};
|
||||
|
||||
private:
|
||||
msvc::list<T>::node *head;
|
||||
size_type _size;
|
||||
|
||||
|
||||
public:
|
||||
reference front() {
|
||||
return head->next->data;
|
||||
}
|
||||
|
||||
reference back() {
|
||||
return head->prev->data;
|
||||
}
|
||||
|
||||
iterator begin() {
|
||||
return iterator(head->next);
|
||||
}
|
||||
|
||||
iterator end() {
|
||||
return iterator(head);
|
||||
}
|
||||
|
||||
size_type size() {
|
||||
return _size;
|
||||
}
|
||||
|
||||
size_type max_size() const noexcept {
|
||||
// Silly, theoretical max container size.
|
||||
return UINTPTR_MAX / sizeof(T);
|
||||
}
|
||||
|
||||
iterator insert( iterator pos, const T& value ) {
|
||||
list<T>::node* current_node = pos.list_node;
|
||||
list<T>::node* previous_node = current_node->prev;
|
||||
|
||||
|
||||
list<T>::node* new_node = new node(previous_node, current_node, value);
|
||||
|
||||
current_node->prev = new_node;
|
||||
previous_node->next = new_node;
|
||||
|
||||
_size++;
|
||||
|
||||
return iterator(new_node);
|
||||
}
|
||||
|
||||
iterator erase( iterator pos ) {
|
||||
if (!size()) {
|
||||
return end();
|
||||
}
|
||||
list<T>::node* current_node = pos.list_node;
|
||||
list<T>::node* previous_node = current_node->prev;
|
||||
list<T>::node* next_node = current_node->next;
|
||||
|
||||
|
||||
next_node->prev = previous_node;
|
||||
previous_node->next = next_node;
|
||||
|
||||
delete current_node;
|
||||
|
||||
return iterator(next_node);
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // MSVC_LIST_H
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef STRING_H
|
||||
#define STRING_H
|
||||
#ifndef MSVC_STRING_H
|
||||
#define MSVC_STRING_H
|
||||
#include <cstdint>
|
||||
|
||||
namespace msvc {
|
||||
|
@ -16,4 +16,4 @@ namespace msvc {
|
|||
};
|
||||
}
|
||||
|
||||
#endif // STRING_H
|
||||
#endif // MSVC_STRING_H
|
||||
|
|
|
@ -1 +1 @@
|
|||
#include "Vector.h"
|
||||
#include "vector.h"
|
||||
|
|
|
@ -1,21 +1,209 @@
|
|||
#ifndef VECTOR_H
|
||||
#define VECTOR_H
|
||||
// based on https://github.com/Andoryuuta/cwsdk/blob/master/cwsdk/msvc_bincompat/vector.h
|
||||
|
||||
#ifndef MSVC_VECTOR_H
|
||||
#define MSVC_VECTOR_H
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <cstdint>
|
||||
#include <windows.h>
|
||||
#include "allocator.h"
|
||||
|
||||
namespace msvc {
|
||||
template <int N, typename T>
|
||||
class Vector {
|
||||
public:
|
||||
T elements[N];
|
||||
template <typename T>
|
||||
struct vector {
|
||||
private:
|
||||
T* _start;
|
||||
T* _end;
|
||||
T* _cap;
|
||||
|
||||
T at(int i) {
|
||||
return elements[i];
|
||||
}
|
||||
public:
|
||||
typedef size_t size_type;
|
||||
typedef T value_type;
|
||||
typedef T& reference;
|
||||
typedef T* pointer;
|
||||
|
||||
void assign(int i, T x) {
|
||||
elements[i] = x;
|
||||
}
|
||||
};
|
||||
// forward iterator
|
||||
class iterator {
|
||||
public:
|
||||
typedef iterator self_type;
|
||||
typedef int difference_type;
|
||||
typedef std::forward_iterator_tag iterator_category;
|
||||
|
||||
iterator() {}
|
||||
iterator(pointer ptr) : _ptr(ptr) { }
|
||||
|
||||
self_type operator=(const self_type& other) { _ptr = other._ptr; return *this; }
|
||||
self_type operator++() { _ptr++; return *this; } // ++i
|
||||
self_type operator++(int junk) { self_type i = *this; _ptr++; return i; } // i++
|
||||
self_type operator--() { _ptr--; return *this; }
|
||||
self_type operator--(int junk) { self_type i = *this; _ptr--; return i; }
|
||||
reference operator*() { return *_ptr; }
|
||||
pointer operator->() { return _ptr; }
|
||||
bool operator==(const self_type& rhs) const { return _ptr == rhs._ptr; }
|
||||
bool operator!=(const self_type& rhs) const { return _ptr != rhs._ptr; }
|
||||
|
||||
private:
|
||||
pointer _ptr;
|
||||
};
|
||||
|
||||
// const forward iterator
|
||||
class const_iterator {
|
||||
public:
|
||||
typedef const_iterator self_type;
|
||||
typedef int difference_type;
|
||||
typedef std::forward_iterator_tag iterator_category;
|
||||
|
||||
const_iterator() {}
|
||||
const_iterator(pointer ptr) : _ptr(ptr) { }
|
||||
|
||||
self_type operator++() { _ptr++; return *this; }
|
||||
self_type operator++(int junk) { self_type i = *this; _ptr++; return i; }
|
||||
self_type operator--() { _ptr--; return *this; }
|
||||
self_type operator--(int junk) { self_type i = *this; _ptr--; return i; }
|
||||
const value_type& operator*() { return *_ptr; }
|
||||
const value_type* operator->() { return _ptr; }
|
||||
bool operator==(const self_type& rhs) const { return _ptr == rhs._ptr; }
|
||||
bool operator!=(const self_type& rhs) const { return _ptr != rhs._ptr; }
|
||||
|
||||
private:
|
||||
pointer _ptr;
|
||||
};
|
||||
|
||||
/* Constructors & Destructors start*/
|
||||
vector() {
|
||||
auto mem = (pointer)operator new(0);
|
||||
_start = mem;
|
||||
_end = mem;
|
||||
_cap = mem;
|
||||
|
||||
reserve(1);
|
||||
}
|
||||
|
||||
~vector() {
|
||||
if (_start != nullptr) {
|
||||
operator delete(_start);
|
||||
}
|
||||
}
|
||||
|
||||
/* Constructors & Destructors end*/
|
||||
|
||||
/* Element access methods start*/
|
||||
reference at(size_type pos) {
|
||||
if (pos > size()) {
|
||||
throw std::out_of_range("index out of bounds");
|
||||
}
|
||||
return operator[](pos);
|
||||
}
|
||||
|
||||
reference operator [](size_type pos) {
|
||||
return _start[pos];
|
||||
}
|
||||
|
||||
reference front() {
|
||||
return *begin();
|
||||
}
|
||||
|
||||
reference back() {
|
||||
auto tmp = end();
|
||||
tmp--;
|
||||
return *tmp;
|
||||
}
|
||||
|
||||
/* Element access methods end*/
|
||||
|
||||
/* Iterators methods start*/
|
||||
iterator begin() {
|
||||
return iterator(_start);
|
||||
}
|
||||
|
||||
iterator end() {
|
||||
return iterator(_end);
|
||||
}
|
||||
|
||||
const_iterator begin() const {
|
||||
return const_iterator(_start);
|
||||
}
|
||||
|
||||
const_iterator end() const {
|
||||
return const_iterator(_end);
|
||||
}
|
||||
/* Iterators methods end*/
|
||||
|
||||
/* Capacity methods start*/
|
||||
bool empty() const {
|
||||
return begin() == end();
|
||||
}
|
||||
|
||||
size_type size() const {
|
||||
return _end - _start;
|
||||
}
|
||||
|
||||
size_type max_size() const {
|
||||
// Silly, theoretical max container size.
|
||||
return UINTPTR_MAX / sizeof(T);
|
||||
}
|
||||
|
||||
void reserve(size_type new_cap) {
|
||||
msvc::allocator<T> thisAllocator;
|
||||
size_type old_capacity = capacity();
|
||||
|
||||
// No need to reserve more if we need less space than we have
|
||||
if (new_cap <= old_capacity) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (new_cap > max_size()) {
|
||||
throw std::length_error("new_cap > max_size()");
|
||||
}
|
||||
|
||||
// Create new backing array
|
||||
pointer new_backing = thisAllocator.allocate(new_cap);
|
||||
|
||||
// Copy old contents to new array
|
||||
size_type old_size = size();
|
||||
memcpy((void*)new_backing, (void*)_start, old_size * sizeof(T));
|
||||
|
||||
// Remember old array
|
||||
pointer old_backing = _start;
|
||||
|
||||
// Update the vector
|
||||
_start = new_backing;
|
||||
_end = new_backing + old_size;
|
||||
_cap = new_backing + new_cap;
|
||||
|
||||
// Deallocate old array
|
||||
thisAllocator.deallocate(old_backing, old_capacity);
|
||||
}
|
||||
|
||||
size_type capacity() const {
|
||||
return _cap - _start;
|
||||
}
|
||||
/* Capacity methods end*/
|
||||
|
||||
/* Modifer methods start*/
|
||||
void push_back(const T& value) {
|
||||
if (capacity() == 0) {
|
||||
reserve(1);
|
||||
}
|
||||
else if (size() == capacity()) {
|
||||
reserve(capacity() * 2);
|
||||
}
|
||||
_start[size()] = value;
|
||||
_end++;
|
||||
}
|
||||
|
||||
void pop_back() {
|
||||
if (size() > 0) {
|
||||
back().~T();
|
||||
_end--;
|
||||
}
|
||||
}
|
||||
|
||||
void clear() noexcept {
|
||||
_end = _start;
|
||||
}
|
||||
/* Modifer methods end*/
|
||||
};
|
||||
}
|
||||
|
||||
#endif // VECTOR_H
|
||||
#endif // MSVC_VECTOR_H
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#include "wstring.h"
|
||||
#include <wchar.h>
|
||||
#include <cstring>
|
||||
|
||||
msvc::wstring::wstring(wchar_t* str) {
|
||||
msvc::wstring::wstring(const wchar_t* str) {
|
||||
int len = wcslen(str) + 1;
|
||||
wchar_t* data;
|
||||
if (len >= 8) {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef WSTRING_H
|
||||
#define WSTRING_H
|
||||
#ifndef MSVC_WSTRING_H
|
||||
#define MSVC_WSTRING_H
|
||||
#include <cstdint>
|
||||
|
||||
namespace msvc {
|
||||
|
@ -13,10 +13,10 @@ namespace msvc {
|
|||
int64_t size;
|
||||
int64_t cap;
|
||||
|
||||
wstring(wchar_t* str);
|
||||
wstring(const wchar_t* str);
|
||||
~wstring();
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif // WSTRING_H
|
||||
#endif // MSVC_WSTRING_H
|
||||
|
|
|
@ -3,13 +3,13 @@
|
|||
|
||||
#include "../IDA/types.h"
|
||||
#include "Attribute.h"
|
||||
#include "Array.h"
|
||||
#include "../msvc/vector.h"
|
||||
|
||||
namespace plasma {
|
||||
template <typename T>
|
||||
class ContinuousAttribute : public plasma::Attribute {
|
||||
public:
|
||||
plasma::Array<T> data;
|
||||
msvc::vector<T> data;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -3,13 +3,13 @@
|
|||
|
||||
#include "../IDA/types.h"
|
||||
#include "Attribute.h"
|
||||
#include "Array.h"
|
||||
#include "../msvc/vector.h"
|
||||
|
||||
namespace plasma {
|
||||
template <typename T>
|
||||
class DiscreteAttribute : public plasma::Attribute {
|
||||
public:
|
||||
plasma::Array<T> data;
|
||||
msvc::vector<T> data;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
#include "Display.h"
|
||||
|
||||
void plasma::Display::SetVisibility(int frame, int value) {
|
||||
this->visibility.data.Set(frame, value);
|
||||
this->visibility.data.at(frame) = value;
|
||||
}
|
||||
|
||||
int plasma::Display::GetVisibility(int frame) {
|
||||
return this->visibility.data.Get(frame);
|
||||
return this->visibility.data.at(frame);
|
||||
}
|
||||
|
||||
int plasma::Display::GetFrameCount() {
|
||||
return this->visibility.data.Length();
|
||||
return this->visibility.data.size();
|
||||
}
|
||||
|
|
|
@ -5,15 +5,15 @@
|
|||
#include "Keyable.h"
|
||||
#include "DiscreteAttribute.h"
|
||||
#include "ContinuousAttribute.h"
|
||||
#include "../msvc/vector.h"
|
||||
#include "Vector.h"
|
||||
|
||||
namespace plasma {
|
||||
class Display : public plasma::Keyable {
|
||||
public:
|
||||
plasma::DiscreteAttribute<int> visibility;
|
||||
plasma::DiscreteAttribute<int> clipping;
|
||||
plasma::ContinuousAttribute<msvc::Vector<4, float>> fill;
|
||||
plasma::ContinuousAttribute<msvc::Vector<4, float>> stroke;
|
||||
plasma::ContinuousAttribute<plasma::Vector<4, float>> fill;
|
||||
plasma::ContinuousAttribute<plasma::Vector<4, float>> stroke;
|
||||
plasma::ContinuousAttribute<float> blurRadius;
|
||||
_BYTE gap318[31];
|
||||
char end;
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
#include "Vector.h"
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef PLASMA_VECTOR_H
|
||||
#define PLASMA_VECTOR_H
|
||||
|
||||
|
||||
namespace plasma {
|
||||
template <int N, typename T>
|
||||
class Vector {
|
||||
public:
|
||||
T elements[N];
|
||||
|
||||
T Get(int i) {
|
||||
return elements[i];
|
||||
}
|
||||
|
||||
void Set(int i, T x) {
|
||||
elements[i] = x;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif // PLASMA_VECTOR_H
|
38
main.cpp
38
main.cpp
|
@ -17,7 +17,7 @@ float GetMilliseconds(int hour, int minute) {
|
|||
return (hour * 60 * 60 * 1000) + (minute * 60 * 1000);
|
||||
}
|
||||
|
||||
void CommandsModMessage(wchar_t message[]) {
|
||||
void CommandsModMessage(const wchar_t* message) {
|
||||
cube::Game* game = cube::GetGame();
|
||||
game->PrintMessage(L"[");
|
||||
game->PrintMessage(L"CommandsMod", 255, 140, 0);
|
||||
|
@ -138,17 +138,17 @@ bool IsBlockedID(long long steamID) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void PrintCommandName(wchar_t* name) {
|
||||
void PrintCommandName(const wchar_t* name) {
|
||||
cube::Game* game = cube::GetGame();
|
||||
game->PrintMessage(name, 66, 161, 245);
|
||||
}
|
||||
|
||||
void PrintCommandArg(wchar_t* arg) {
|
||||
void PrintCommandArg(const wchar_t* arg) {
|
||||
cube::Game* game = cube::GetGame();
|
||||
game->PrintMessage(arg, 139, 209, 42);
|
||||
}
|
||||
|
||||
void PrintCommand(wchar_t* command, wchar_t* args, wchar_t* message) {
|
||||
void PrintCommand(const wchar_t* command, const wchar_t* args, const wchar_t* message) {
|
||||
cube::Game* game = cube::GetGame();
|
||||
PrintCommandName(command);
|
||||
game->PrintMessage(L" ");
|
||||
|
@ -170,6 +170,7 @@ void Help(int page) {
|
|||
PrintCommand(L"/help", L"[number]", L"get help");
|
||||
PrintCommand(L"/coords", L"", L"display world coords");
|
||||
PrintCommand(L"/tp", L"<x> <y>", L"teleport in terms of map coords");
|
||||
PrintCommand(L"/tp", L"<name>", L"teleport to the specified player location");
|
||||
PrintCommand(L"/settime", L"<hour>:<minute>", L"set time");
|
||||
PrintCommand(L"/name", L"<name>", L"change your name");
|
||||
break;
|
||||
|
@ -190,6 +191,7 @@ void Help(int page) {
|
|||
PrintCommand(L"/tpmap", L"", L"Teleport to cursor position on map");
|
||||
PrintCommand(L"/sethome", L"<alias>", L"Set player position as home");
|
||||
PrintCommand(L"/home", L"<alias>", L"Teleport to home position by alias");
|
||||
PrintCommand(L"/gui", L"chat <width> <height>", L"Set GUI Widget size");
|
||||
break;
|
||||
default:
|
||||
CommandsModMessage( L"Invalid page number!\n");
|
||||
|
@ -248,6 +250,34 @@ EXPORT int HandleChat(wchar_t* msg) {
|
|||
CommandsModMessage(L"Teleporting.\n");
|
||||
return 1;
|
||||
|
||||
} else if ( swscanf(msg, L"/gui chat %d %d", &targetx, &targety) == 2) {
|
||||
game->gui.chat_widget->width = targetx;
|
||||
game->gui.chat_widget->height = targety;
|
||||
CommandsModMessage(L"GUI Chat Widget size changed.\n");
|
||||
return 1;
|
||||
|
||||
} else if ( !wcsncmp(msg, L"/tp ", 4) ) {
|
||||
wchar_t* wideName = &msg[4];
|
||||
char* cName = new char[wcslen(wideName)+1];
|
||||
int len = wcstombs(cName, wideName, 0x100);
|
||||
if (len < 1) {
|
||||
CommandsModMessage(L"Invalid name.\n");
|
||||
return 1;
|
||||
}
|
||||
for(cube::Creature* creature: game->world->creatures) {
|
||||
if (stricmp(creature->name, cName) == 0) {
|
||||
cube::Creature* player = game->GetPlayer();
|
||||
player->position.x = creature->position.x;
|
||||
player->position.y = creature->position.y;
|
||||
player->position.z = creature->position.z;
|
||||
CommandsModMessage(L"Teleporting.\n");
|
||||
return 1;
|
||||
|
||||
}
|
||||
}
|
||||
CommandsModMessage(L"Target not found.\n");
|
||||
return 0;
|
||||
|
||||
} else if (!wcscmp(msg, L"/tpmap")) {
|
||||
if(game->worldmap->cursor_position.x != 0x7FFFFFFF0000) {
|
||||
LongVector3 position = game->worldmap->cursor_position;
|
||||
|
|
Loading…
Reference in New Issue