Fix bugs and add /name

This commit is contained in:
ChrisMiuchiz 2019-09-24 19:01:35 -04:00
parent 02536fe278
commit daea14395a
2 changed files with 47 additions and 17 deletions

View File

@ -21,7 +21,14 @@ namespace cube {
float head_rotation;
unsigned int flags;
char stats_based_on_level;
__declspec(align(8)) unsigned int current_ability;
char field_61;
char field_62;
char field_63;
char field_64;
char field_65;
char field_66;
char field_67;
unsigned int current_ability;
float time_since_ability;
int hit_combo;
float time_since_hit;
@ -31,7 +38,9 @@ namespace cube {
unsigned int level;
_BYTE gap148[4];
char classType;
_BYTE gap14D[2575];
_BYTE gap14D[2059];
char name[16];
_BYTE gap968[500];
int climbing_speed;
int swimming_speed;
int diving_skill;

View File

@ -2,13 +2,14 @@
#include "cwmods/cwmods.h"
#include <wchar.h>
#include <stdio.h>
#include <string.h>
float GetMilliseconds(int hour, int minute){
float GetMilliseconds(int hour, int minute) {
return (hour * 60 * 60 * 1000) + (minute * 60 * 1000);
}
void CommandsModMessage(wchar_t message[]){
void CommandsModMessage(wchar_t message[]) {
cube::Game* game = cube::GetGame();
game->chat_widget->PrintMessage(L"[");
game->chat_widget->PrintMessage(L"CommandsMod", 255, 140, 0);
@ -35,35 +36,55 @@ EXPORT int HandleChat(wchar_t* msg) {
int targetHour, targetMinute;
if ( swscanf(msg, L"/settime %d:%d", &targetHour, &targetMinute) == 2){
if ( swscanf(msg, L"/settime %d:%d", &targetHour, &targetMinute) == 2) {
printf("%ld:%ld\n", targetHour, targetMinute);
float targetMS = GetMilliseconds(targetHour, targetMinute);
float maxTime = GetMilliseconds(24, 0);
float minTime = GetMilliseconds(0, 0);
if (targetMS > maxTime) targetMS = maxTime;
else if (targetMS < minTime) targetMS = minTime;
if (targetMS > maxTime)
targetMS = maxTime;
else if (targetMS < minTime)
targetMS = minTime;
world->time = targetMS;
swprintf(response, L"Changing time to %d:%02d.\n", targetHour % 24, targetMinute % 60);
CommandsModMessage(response);
return 1;
}
else if (!wcscmp(msg, L"/coords")){
} else if (!wcscmp(msg, L"/coords")) {
cube::Creature* player = game->GetPlayer();
swprintf(response, L"World coordinates:\nX: %lld\nY: %lld\nZ: %lld\n", player->position.x, player->position.y, player->position.z);
CommandsModMessage(response);
return 1;
}
else if ( swscanf(msg, L"/tp %d %d", &targetx, &targety) == 2){
cube::Creature* player = game->GetPlayer();
player->position.x = MapCoordToDots(targetx);
player->position.y = MapCoordToDots(targety);
swprintf(response, L"Teleporting.\n");
CommandsModMessage(response);
return 1;
} else if ( swscanf(msg, L"/tp %d %d", &targetx, &targety) == 2) {
cube::Creature* player = game->GetPlayer();
player->position.x = MapCoordToDots(targetx);
player->position.y = MapCoordToDots(targety);
CommandsModMessage(L"Teleporting.\n");
return 1;
} else if ( !wcsncmp(msg, L"/name ", 6) ) {
cube::Creature* player = game->GetPlayer();
wchar_t* wideName = &msg[6];
char newName[18];
memset(newName, 0, sizeof(newName));
int len = wcstombs(newName, wideName, 16);
if (len < 1) {
CommandsModMessage(L"Invalid name.\n");
}
else if (len >= 16) {
CommandsModMessage(L"Name too long!\n");
}
else {
strcpy(player->name, newName);
swprintf(response, L"You are now known as %s.\n", player->name);
CommandsModMessage(response);
}
return 1;
}
return 0;
}