#ifndef WORLD_H #define WORLD_H #include "../msvc/string.h" #include "Creature.h" #include "../IDA/types.h" namespace cube { class World { public: void *vtable; int day; float time; _BYTE gap10[416]; cube::World *self_ptr; _BYTE gap1A8[72]; msvc::string world_name; int seed; _BYTE gap214[548]; cube::Creature *local_creature; _BYTE gap440[247]; char end; }; } #endif // WORLD_H