#ifndef GAME_H #define GAME_H #include "../IDA/types.h" #include "Speech.h" #include "World.h" #include "Host.h" #include "ChatWidget.h" #include "WorldMap.h" #include "../gfx/D3D11Renderer.h" #include "Creature.h" namespace cube { class Game { public: void *vtable; cube::World *world; cube::WorldMap *worldmap; gfx::D3D11Renderer *renderer; __int64 plasma_engine; __int64 xaudio2_engine; _BYTE gap30[32]; cube::Speech speech; __int64 plasma_node_1; __int64 plasma_node_2; __int64 start_menu_widget; __int64 plasma_node_3; _BYTE gap138[24]; __int64 plasma_node_4; __int64 plasma_node_5; __int64 plasma_node_6; __int64 plasma_node_7; _BYTE gap170[552]; cube::ChatWidget *chat_widget; _BYTE gap3A0[696]; void *controlswidget_ptr; _BYTE gap660[136]; cube::Host host; _BYTE gapCFA[3158]; void *onP2PSessionRequest; _BYTE gap1960[536]; int fullscreen; int width; int height; int refresh_rate; int field_1B88; int render_distance; int cpu_performance; int sound_fx_volume; int music_volume; int camera_speed; int camera_smoothness; int invert_y_axis; int language; int min_timestep; int field_1BB0; int field_1BB4; int rarity_coding; _BYTE gap1BBC[1100]; msvc::string *current_music_file; _BYTE gap2010[60]; int seed; msvc::string world_name; _BYTE gap2070[503]; char end; cube::Creature* GetPlayer(); }; Game* GetGame(); } #endif // GAME_H