#ifndef GAME_H #define GAME_H #include "../IDA/types.h" #include "Speech.h" #include "World.h" #include "Host.h" #include "ChatWidget.h" #include "WorldMap.h" #include "../gfx/D3D11Renderer.h" #include "Creature.h" #include "Client.h" #include "Database.h" #include "PlasmaHolder.h" namespace cube { class Game { public: class CCallbackInternal_onP2PSessionRequest { public: void *vtable; __int64 field_8; }; void *vtable; cube::World *world; cube::WorldMap *worldmap; gfx::D3D11Renderer *renderer; __int64 plasma_engine; __int64 xaudio2_engine; _BYTE gap30[32]; cube::Speech speech; cube::PlasmaHolder gui; cube::Host host; cube::Client client; _BYTE gap1770[512]; char gap1960[536]; int fullscreen; int width; int height; int refresh_rate; int field_1B88; int render_distance; int cpu_performance; int sound_fx_volume; int music_volume; int camera_speed; int camera_smoothness; int invert_y_axis; int language; int min_timestep; int field_1BB0; int field_1BB4; int rarity_coding; _BYTE gap1BCC[204]; CRITICAL_SECTION critical_section_0; CRITICAL_SECTION critical_section_1; CRITICAL_SECTION critical_section_2; CRITICAL_SECTION critical_section_3; CRITICAL_SECTION critical_section_4; _BYTE gap1D60[712]; msvc::string *current_music_file; _BYTE gap2010[60]; int seed; msvc::string world_name; __int16 gap2070; _BYTE gap2092[470]; cube::Database database_0; cube::Database database_1; cube::Creature* GetPlayer(); void PrintMessage(wchar_t* message, FloatRGBA* color); void PrintMessage(wchar_t* message); void PrintMessage(wchar_t* message, char red, char green, char blue); }; Game* GetGame(); } #endif // GAME_H