#ifndef ZONE_H #define ZONE_H #include "../IDA/types.h" #include "World.h" #include "Field.h" #include "../gfx/Chunk.h" namespace cube { class Zone { public: void *vtable; cube::World *world; int x; int y; _BYTE gap18[424]; gfx::Chunk chunk; _BYTE gap448[208]; cube::Field fields[4096]; }; } #endif // ZONE_H