115 lines
3.4 KiB
C++
115 lines
3.4 KiB
C++
#ifndef CREATURE_H
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#define CREATURE_H
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#include "../IDA/types.h"
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#include "../common/LongVector3.h"
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#include "../common/FloatVector3.h"
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#include "../common/ByteRGBA.h"
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#include "../msvc/vector.h"
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#include "ItemStack.h"
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namespace cube {
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class Creature {
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public:
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void *vtable;
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__int64 id;
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LongVector3 position;
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float pitch;
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float roll;
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float yaw;
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FloatVector3 velocity;
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FloatVector3 acceleration;
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FloatVector3 retreat;
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float head_rotation;
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unsigned int flags;
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char hostility_type;
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char field_61;
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char field_62;
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char field_63;
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int race;
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BYTE current_ability;
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float time_since_ability;
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int hit_combo;
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float time_since_hit;
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__int16 field_78;
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ByteRGBA hair_color;
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char padding_7E;
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char padding_7F;
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unsigned int flags2;
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float graphics_scale;
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float hitbox_scale;
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float physics_scale;
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__int16 head_model;
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__int16 hair_model;
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__int16 hands_model;
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__int16 feet_model;
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__int16 chest_model;
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__int16 tail_model;
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__int16 shoulder_model;
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__int16 wings_model;
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float head_scale;
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float chest_scale;
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float hands_scale;
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float feet_scale;
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float unknown_scale;
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float weapon_scale;
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float tail_scale;
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float shoulder_scale;
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float wing_scale;
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float chest_rotation;
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FloatVector3 hands_rotation;
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float feet_rotation;
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float wings_rotation;
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float unknown_rotation;
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FloatVector3 chest_position;
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FloatVector3 head_position;
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FloatVector3 hands_position;
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FloatVector3 feet_position;
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FloatVector3 unknown_position;
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FloatVector3 wings_position;
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unsigned int movement_flags;
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float roll_time;
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float stun_time;
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float unknown_time;
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float slowed_time;
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float sprint_time;
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int field_140;
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unsigned int level;
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int XP;
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unsigned __int8 classType;
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char specialization;
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_BYTE gap14E[10];
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char charge;
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_BYTE gap159[27];
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FloatVector3 attack_rotation;
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float HP;
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float float_184;
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float MP;
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float stealth;
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_BYTE gap190[552];
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cube::Item chest_armor;
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cube::Item feet_armor;
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cube::Item hands_armor;
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cube::Item shoulder_armor;
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cube::Item left_weapon;
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cube::Item right_weapon;
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_BYTE gap778[480];
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char name[16];
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_BYTE gap968[136];
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msvc::vector<msvc::vector<cube::ItemStack>> inventory_tabs;
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_BYTE gapA08[340];
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int climbing_speed;
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int swimming_speed;
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int diving_skill;
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int riding_speed;
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int hang_gliding_speed;
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int sailing_speed;
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int lamp_diameter;
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_BYTE gapB78[2687];
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char end;
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};
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}
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#endif // CREATURE_H
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