179 lines
6.8 KiB
C++
179 lines
6.8 KiB
C++
#ifndef PLASMAHOLDER_H
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#define PLASMAHOLDER_H
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#include "../IDA/types.h"
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#include "../plasma/Node.h"
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#include "ChatWidget.h"
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namespace cube {
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class Game;
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class PlasmaHolder {
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public:
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plasma::Node *startmenu_node;
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plasma::Node *startmenu_buttons_node;
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void *start_menu_widget;
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plasma::Node *character_selection_node;
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_BYTE gap20[24];
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plasma::Node *button2_node;
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plasma::Node *smallbutton_node;
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plasma::Node *button_node;
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_BYTE gap50[8];
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plasma::Node *character_creation_node;
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void *character_style_widget;
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plasma::Node *blackwidget_node;
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plasma::Node *button_node_1;
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plasma::Node *charactername_node;
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plasma::Node *plasma_node_10;
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_BYTE gap88[56];
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plasma::Node *button_node_2;
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plasma::Node *button2_node_1;
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plasma::Node *smallbutton_node_1;
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plasma::Node *button_node_3;
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_BYTE gapE0[8];
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plasma::Node *plasma_node_15;
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plasma::Node *button_node_4;
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plasma::Node *worldseed_node;
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plasma::Node *worldname_node;
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plasma::Node *plasma_node_19;
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_BYTE gap110[48];
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plasma::Node *playername_node;
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plasma::Node *plasma_node_21;
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plasma::Node *hpbar_node;
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plasma::Node *bar_node;
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plasma::Node *mpbar_node;
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plasma::Node *bar_node_1;
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plasma::Node *experiencebar_node;
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plasma::Node *xpbar_node;
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plasma::Node *chargebar_node;
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plasma::Node *castbar_node;
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plasma::Node *bar_node_2;
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plasma::Node *staminabar_node;
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plasma::Node *bar_node_3;
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plasma::Node *plasma_node_33;
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plasma::Node *info_node_0;
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plasma::Node *info_node_1;
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plasma::Node *info_node_2;
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plasma::Node *location_node;
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plasma::Node *levelinfo_node;
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plasma::Node *crosshair_node;
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plasma::Node *zoomcrosshair_node;
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plasma::Node *lockedtarget_node;
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plasma::Node *highlightedtarget_node;
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plasma::Node *selector_node;
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plasma::Node *gold_node;
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plasma::Node *plasma_node_45;
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plasma::Node *combopoints_node;
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void *inventory_widget_0;
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void *character_widget;
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void *inventory_widget_1;
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void *formula_details_widget;
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void *inventory_widget_2;
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void *stystem_widget;
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void *enchant_widget;
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void *voxel_widget;
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void *adaption_widget;
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void *question_widget;
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void *map_overlay_widget;
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void *multiplayer_widget;
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void *help_widget;
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cube::ChatWidget *chat_widget;
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plasma::Node *recentlands_node;
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plasma::Node *leftbutton_node;
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plasma::Node *rightbutton_node;
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plasma::Node *missiontag_white_node;
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void *preview_widget;
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_BYTE gap2B0[24];
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void *sprite_widget_0;
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void *sprite_widget_1;
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void *sprite_widget_2;
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void *sprite_widget_3;
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_BYTE gap2E8[24];
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void *speech_widget;
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__int64 field_308;
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plasma::Node *blackwidget_node_0;
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plasma::Node *speech_node;
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plasma::Node *tab_node;
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plasma::Node *plasma_node_54;
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plasma::Node *plasma_node_55;
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plasma::Node *wait_node;
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plasma::Node *button_node_5;
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plasma::Node *enemy_node;
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plasma::Node *monster_node;
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plasma::Node *crystal_node;
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plasma::Node *brazier_node;
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plasma::Node *manapump_node;
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plasma::Node *npc_node;
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plasma::Node *static_node;
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plasma::Node *object_node;
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plasma::Node *star_node;
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plasma::Node *cross_node;
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plasma::Node *flight_point_node;
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plasma::Node *unknown_flight_point_node;
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plasma::Node *home_node;
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plasma::Node *mapposition_node;
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plasma::Node *direction_node;
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plasma::Node *armor_shop_node;
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plasma::Node *weapon_shop_node;
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plasma::Node *item_shop_node;
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plasma::Node *identifier_node;
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plasma::Node *smithy_node;
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plasma::Node *carpenters_shop_node;
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plasma::Node *tailors_shop_node;
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plasma::Node *inn_node;
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plasma::Node *shrine_node;
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plasma::Node *spirit_node;
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plasma::Node *bell_node;
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plasma::Node *harp_node;
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plasma::Node *whistle_node;
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plasma::Node *solved_node;
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plasma::Node *gnome_node;
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plasma::Node *hangglider_node;
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plasma::Node *boat_node;
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plasma::Node *climbingspikes_node;
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plasma::Node *reins_node;
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plasma::Node *destination_node;
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plasma::Node *crafting1_node;
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plasma::Node *crafting2_node;
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plasma::Node *crafting3_node;
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plasma::Node *crafting4_node;
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plasma::Node *flight_master_node;
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plasma::Node *guild_hall_node;
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plasma::Node *flower_node;
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plasma::Node *key_node;
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plasma::Node *treasure_node;
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plasma::Node *witch_node;
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plasma::Node *demonportal_node;
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char pad_04B8[32];
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plasma::Node *weaponrarity0_node;
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plasma::Node *weaponrarity1_node;
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plasma::Node *weaponrarity2_node;
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plasma::Node *weaponrarity3_node;
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plasma::Node *weaponrarity4_node;
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plasma::Node *weaponrarity5_node;
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plasma::Node *armorrarity0_node;
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plasma::Node *armorrarity1_node;
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plasma::Node *armorrarity2_node;
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plasma::Node *armorrarity3_node;
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plasma::Node *armorrarity4_node;
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plasma::Node *armorrarity5_node;
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void *options_widget;
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void *controls_widget;
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_BYTE gap548[16];
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plasma::Node *textFX_node;
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plasma::Node *lifebars_node;
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plasma::Node *enemylifebar_small_node;
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plasma::Node *friendlifebar_small_node;
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plasma::Node *staticlifebar_small_node;
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plasma::Node *neutrallifebar_small_node;
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plasma::Node *enemylifebar_node;
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plasma::Node *friendlifebar_node;
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plasma::Node *staticlifebar_node;
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plasma::Node *neutrallifebar_node;
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_BYTE gap5A8[24];
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cube::Game *game;
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char pad_05C8[8];
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};
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}
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#endif // PLASMAHOLDER_H
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