Cube-World-Mod-Launcher/CubeModLauncher/main.cpp

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2019-09-11 07:28:59 +08:00
#include "main.h"
#include <iostream>
#include <windows.h>
#include <vector>
#include "Process.h"
#include "crc.h"
#define CUBE_VERSION "1.0.0-0"
#define CUBE_CRC 0x00000000
using namespace std;
bool FileExists(const char* fileName) {
DWORD dwAttrib = GetFileAttributes(fileName);
return (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
}
int main()
{
vector <std::string> modDLLs;
//Cube world is obviously required
if (!FileExists("Cube.exe")){
printf("Cube World not found.\n");
Sleep(1000);
return 1;
}
unsigned int checksum = crc32_file("Cube.exe");
if (checksum != CUBE_CRC){
printf("Cube World was found, but it is not version %s.\n"
"(Found CRC %08X, expected %08X)\n"
"Please update your game.\n",
CUBE_VERSION, checksum, CUBE_CRC);
printf("Press enter to exit.\n");
cin.ignore();
return 1;
}
//The callback manager is required.
if ( !FileExists("CallbackManager.dll") ){
printf("Callback manager not found.\n");
Sleep(1000);
return 1;
}
modDLLs.push_back( std::string("CallbackManager.dll") );
Process process("Cube.exe");
//Create game in suspended state
printf("Starting Cube.exe...\n\n");
if (!process.Create())
{
printf("Failed to create process: %lu", GetLastError());
return 1;
}
else {
printf("Cube.exe was successfully started.\n\n");
}
//Find mods
HANDLE hFind;
WIN32_FIND_DATA data;
CreateDirectory("Mods", NULL);
hFind = FindFirstFile("Mods\\*.dll", &data);
if (hFind != INVALID_HANDLE_VALUE) {
do {
modDLLs.push_back( std::string("Mods\\") + data.cFileName);
} while (FindNextFile(hFind, &data));
FindClose(hFind);
}
//Inject DLLs
vector <HANDLE> threads;
for (string S_DLLName : modDLLs){
printf("Loading %s\n", S_DLLName.c_str());
process.InjectDLL(S_DLLName);
}
process.Run();
printf("\nAll available mods have been loaded.\n");
Sleep(1500);
return 0;
}