Cube-World-Mod-Launcher/CubeModLoader/callbacks/CheckInventoryFullHandler.h

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C
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extern "C" int CheckInventoryFullHandler(void* player, void* item) {
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for (DLL* dll: modDLLs) {
if ( int result = dll->mod->OnCheckInventoryFull(player, item) ){
return result;
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}
}
return 0;
}
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GETTER_VAR(void*, ASMCheckInventoryFullHandler_jmpback);
GETTER_VAR(void*, ASMCheckInventoryFullHandler_retn);
__attribute__((naked)) void ASMCheckInventoryFullHandler() {
asm(".intel_syntax \n"
PUSH_ALL
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PREPARE_STACK
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"call CheckInventoryFullHandler \n"
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RESTORE_STACK
// Did the handler return 1? true
"cmp eax, 1 \n"
"je 1f \n"
// Did the handler return 2? false
"cmp eax, 2 \n"
"je 2f \n"
// Otherwise? Do nothing
POP_ALL
// original code
"mov [rsp+0x20], rbp \n"
"push r12 \n"
"push r14 \n"
"push r15 \n"
"sub rsp, 0x20 \n"
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DEREF_JMP(ASMCheckInventoryFullHandler_jmpback)
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"1: \n" //full
POP_ALL
"xor al,al \n"
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DEREF_JMP(ASMCheckInventoryFullHandler_retn)
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"2: \n" //not
POP_ALL
"mov al,1 \n"
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DEREF_JMP(ASMCheckInventoryFullHandler_retn)
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);
}
void SetupCheckInventoryFullHandler() {
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WriteFarJMP(Offset(base, 0x50670), (void*)&ASMCheckInventoryFullHandler);
ASMCheckInventoryFullHandler_jmpback = Offset(base, 0x5067F);
ASMCheckInventoryFullHandler_retn = Offset(base, 0x507A0);
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}