Start refactoring for update

This commit is contained in:
ChrisMiuchiz 2019-09-10 19:28:59 -04:00
parent cbf06a2185
commit 5722ea4622
8 changed files with 238 additions and 533 deletions

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#include "main.h"
#include <vector>
#define no_shenanigans __attribute__((noinline)) __declspec(dllexport)
#define MakeCallback(callbackName, callbackReturnType, registrarFunctionName, vectorName)\
typedef callbackReturnType (__stdcall *callbackName)( ... );\
std::vector<callbackName> vectorName;\
extern "C" void DLL_EXPORT registrarFunctionName(callbackName func){\
vectorName.push_back(func);\
}
UINT_PTR base;
//Chat Events
MakeCallback(ChatEventCallback, bool, RegisterChatEventCallback, chat_event_callbacks);
bool DLL_EXPORT HandleChatEvent(wchar_t buf[], unsigned int msg_size){
bool cancelChatDisplay = false;
wchar_t msg[1024] = { 0 };
memcpy(msg, buf, msg_size * 2); //the message should be null terminated
for (ChatEventCallback func : chat_event_callbacks){
bool cancel = func(msg, msg_size);
if (cancel){
cancelChatDisplay = true;
}
}
return cancelChatDisplay;
}
DWORD HandleChatEvent_ptr = (DWORD)&HandleChatEvent;
_declspec(naked) void DLL_EXPORT ASMHandleMessage(){
asm("mov eax, [_base]");
asm("add eax, 0x36B1C8");
asm("mov eax, [eax]"); //eax points to gamecontroller
asm("mov eax, dword ptr [eax + 0x800A14]"); //eax points to ChatWidget
asm("mov eax, dword ptr [eax + 0x178]"); //get message size
asm("push eax");
asm("lea eax, [ebp - 0x128 + 0x4]");
asm("mov eax, [eax]"); //get message
asm("push eax");
asm("call [_HandleChatEvent_ptr]");
asm("cmp eax, 0"); //message ptr
asm("je 0f");
asm("1:");
asm("mov ecx, [_base]"); //jump to end
asm("add ecx, 0x7E6BF");
asm("jmp ecx");
asm("0:"); //exit normally
asm("mov eax, [_base]"); //jump back
asm("add eax, 0x7E621");
asm("cmp dword ptr [edi + 0x8006CC], 0"); //original comparison
asm("jmp eax");
}
//Zone Loaded
MakeCallback(ZoneLoadedCallback, void, RegisterZoneLoadedCallback, zone_loaded_callbacks);
void __stdcall no_shenanigans HandleZoneLoaded(unsigned int zone_ptr){
for (ZoneLoadedCallback func : zone_loaded_callbacks){
func(zone_ptr);
}
}
DWORD HandleZoneLoaded_ptr = (DWORD)&HandleZoneLoaded;
unsigned int ASMHandleZoneLoaded_JMP_back;
_declspec(naked) void DLL_EXPORT ASMHandleZoneLoaded(){
asm("pushad");
asm("push eax");
asm("call [_HandleZoneLoaded_ptr]");
asm("popad");
asm("mov ecx, [ebx]"); //Original code
asm("add ecx, 0x800D44");
asm("jmp [_ASMHandleZoneLoaded_JMP_back]");
}
//Zone Destructed
MakeCallback(ZoneDeleteCallback, void, RegisterZoneDeleteCallback, zone_delete_callbacks);
void __stdcall no_shenanigans HandleZoneDelete(unsigned int zone_ptr){
for (ZoneDeleteCallback func : zone_delete_callbacks){
func(zone_ptr);
}
}
DWORD HandleZoneDelete_ptr = (DWORD)&HandleZoneDelete;
unsigned int ASMHandleZoneDelete_JMP_back;
_declspec(naked) void DLL_EXPORT ASMHandleZoneDelete(){
asm("pushad");
asm("push ecx"); //Zone ptr
asm("call [_HandleZoneDelete_ptr]");
asm("popad");
asm("push ebp"); //Original code
asm("mov ebp, esp");
asm("push esi");
asm("mov esi, ecx");
asm("jmp [_ASMHandleZoneDelete_JMP_back]");
}
//Check M3. returning -1 means force disable. 0 means act as normal. 1 means force enable
MakeCallback(DodgeAttemptCheckCallback, int, RegisterDodgeAttemptCheckCallback, dodge_attempt_check_callbacks);
int __stdcall no_shenanigans HandleDodgeAttemptCheck(unsigned int attempting_to_dodge){
int need_to_dodge = 0;
for (DodgeAttemptCheckCallback func : dodge_attempt_check_callbacks){
unsigned int need_to_dodge_2 = func(attempting_to_dodge);
if (need_to_dodge_2 != 0){
need_to_dodge = need_to_dodge_2;
}
}
return need_to_dodge;
}
DWORD HandleDodgeAttemptCheck_ptr = (DWORD)&HandleDodgeAttemptCheck;
unsigned int ASMM3Check_JMP_back;
_declspec(naked) void DLL_EXPORT ASMM3Check(){
asm("movss dword ptr [esp+0x18], xmm6"); //original code
asm("movss dword ptr [esp+0x80], xmm6");
asm("push ebx");
asm("push eax");
asm("push ebx");
asm("call [_HandleDodgeAttemptCheck_ptr]");
asm("mov ebx, eax"); //result
asm("cmp ebx, -1");
asm("je 0f"); //Disable
asm("cmp ebx, 0");
asm("je 1f"); //Do nothing
//Enable
asm("pop ebx");
asm("pop eax");
asm("mov ebx, 0");
asm("jmp [_ASMM3Check_JMP_back]");
asm("0:"); //Disable
asm("pop ebx");
asm("pop eax");
asm("mov ebx, 1");
asm("jmp [_ASMM3Check_JMP_back]");
asm("1:"); //Do nothing
asm("pop eax");
asm("pop ebx");
asm("jmp [_ASMM3Check_JMP_back]");
}
//Check M1. returning -1 means force disable. 0 means act as normal. 1 means force enable
MakeCallback(PrimaryAttackAttemptCheckCallback, int, RegisterPrimaryAttackAttemptCheckCallback, primary_attack_attempt_callbacks);
int __stdcall no_shenanigans HandlePrimaryAttackAttemptCheck(unsigned int attempting_to_attack){
int need_to_attack = 0;
for (PrimaryAttackAttemptCheckCallback func : primary_attack_attempt_callbacks){
unsigned int need_to_attack_2 = func(attempting_to_attack);
if (need_to_attack_2 != 0){
need_to_attack = need_to_attack_2;
}
}
return need_to_attack;
}
DWORD HandlePrimaryAttackAttemptCheck_ptr = (DWORD)&HandlePrimaryAttackAttemptCheck;
unsigned int ASMM1Check_JMP_Enable;
unsigned int ASMM1Check_JMP_Disable;
_declspec(naked) void DLL_EXPORT ASMM1Check(){
asm("push eax");
asm("movzx eax, byte ptr [edi+0x4]");
asm("push eax");
asm("call [_HandlePrimaryAttackAttemptCheck_ptr]");
asm("cmp eax, -1");
asm("je 0f"); //Disable
asm("cmp eax, 0");
asm("je 1f"); //Do nothing
//Enable
asm("pop eax");
asm("jmp [_ASMM1Check_JMP_Enable]");
asm("0:"); //Disable
asm("pop eax");
asm("jmp [_ASMM1Check_JMP_Disable]");
asm("1:"); //Do nothing
asm("pop eax");
asm("cmp byte ptr [edi+0x4], 0"); //original code
asm("jz 2f");
asm("jmp [_ASMM1Check_JMP_Enable]");
asm("2:"); //the disable option from original code
asm("jmp [_ASMM1Check_JMP_Disable]"); //Can't do this with jz
}
//Check abilities. returning -1 means force disable. 0 means act as normal. 1 means force enable
//I don't know why you would want to enable this, but for consistency it will be like this.
MakeCallback(AbilityAttackAttemptCheckCallback, int, RegisterAbilityAttackAttemptCheckCallback, ability_attack_attempt_callbacks);
int __stdcall no_shenanigans HandleAbilityAttackAttemptCheck(unsigned int attempting_to_attack, unsigned int keyNumber){
int need_to_attack = 0;
for (AbilityAttackAttemptCheckCallback func : ability_attack_attempt_callbacks){
unsigned int need_to_attack_2 = func(attempting_to_attack, keyNumber);
if (need_to_attack_2 != 0){
need_to_attack = need_to_attack_2;
}
}
return need_to_attack;
}
DWORD HandleAbilityAttackAttemptCheck_ptr = (DWORD)&HandleAbilityAttackAttemptCheck;
unsigned int ASMAbilitiesCheck_JMP_Back;
_declspec(naked) void DLL_EXPORT ASMAbilitiesCheck(){
asm("push eax");
asm("push esi"); //keyNumber
asm("movzx eax, byte ptr [edi+esi+0x4]"); //attempting to attack
asm("push eax");
asm("call [_HandleAbilityAttackAttemptCheck_ptr]");
asm("cmp eax, -1");
asm("je 0f"); //Disable
asm("cmp eax, 0"); //Do nothing
asm("je 1f");
//Enable
asm("mov eax, 1");
asm("cmp eax, 0");
asm("pop eax");
asm("jmp [_ASMAbilitiesCheck_JMP_Back]");
asm("0:"); //Disable
asm("mov eax, 0");
asm("cmp eax, 0");
asm("pop eax");
asm("jmp [_ASMAbilitiesCheck_JMP_Back]");
asm("1:"); //Do nothing
asm("cmp byte ptr [edi+esi+0x4], 0"); //original code
asm("pop eax");
asm("jmp [_ASMAbilitiesCheck_JMP_Back]");
}
//Packets
MakeCallback(PacketCallback, int, RegisterPacketCallback, packet_callbacks);
int __stdcall no_shenanigans HandlePacket(unsigned int packet_ID, unsigned int socket_ptr){
int handled = 0;
for (PacketCallback func : packet_callbacks){
unsigned int handled_2 = func(packet_ID, socket_ptr);
if (handled_2 != 0){
handled = handled_2;
}
}
return handled;
}
DWORD HandlePacket_ptr = (DWORD)&HandlePacket;
unsigned int ASMHandlePacket_Invalid_Packet_JMP;
unsigned int ASMHandlePacket_Valid_Packet_JMP;
unsigned int ASMHandlePacket_Already_Handled_JMP;
_declspec(naked) void __declspec(dllexport) ASMHandlePacket(){
asm("pushad");
asm("push [ebp-0x11D8]"); //socket
asm("push [ebp-0x1220]"); //Packet ID
asm("call [_HandlePacket_ptr]");
asm("cmp eax, 0");
asm("je 0f"); //The packet was not handled
asm("popad"); //The packet WAS handled
asm("mov cl, [ebp-0x11D1]");
asm("jmp [_ASMHandlePacket_Already_Handled_JMP]");
asm("0:"); //The packet was not handled
asm("popad");
asm("mov eax, [ebp-0x1220]");//original code
asm("cmp eax, 0xF");
asm("ja 1f");
asm("jmp [_ASMHandlePacket_Valid_Packet_JMP]");
asm("1:");
asm("jmp [_ASMHandlePacket_Invalid_Packet_JMP]");
}
//ready to send a packet
MakeCallback(ReadyToSendCallback, void, RegisterReadyToSendCallback, ready_to_send_callbacks);
void __stdcall no_shenanigans HandleReadyToSend(SOCKET s){
for (ReadyToSendCallback func : ready_to_send_callbacks){
func(s);
}
}
DWORD HandleReadyToSend_ptr = (DWORD)&HandleReadyToSend;
unsigned int ASMHandleReadyToSend_JMP_Back;
void no_shenanigans ASMHandleReadyToSend(){
asm("pushad");
asm("mov eax, [edi]"); //GameController
asm("push dword ptr [eax+0x8006CC]"); //socket
asm("call [_HandleReadyToSend_ptr]");
asm("popad");
asm("push 0"); //original code
asm("push 4"); //len
asm("lea eax, [ebp-0x2444]");
asm("jmp [_ASMHandleReadyToSend_JMP_Back]");
}
//Finish crafting
MakeCallback(FinishCraftingCallback, void, RegisterFinishCraftingCallback, finish_crafting_callbacks);
void __stdcall no_shenanigans HandleFinishCrafting(){
for (FinishCraftingCallback func : finish_crafting_callbacks){
func();
}
}
DWORD HandleFinishCrafting_ptr = (DWORD)&HandleFinishCrafting;
unsigned int ASMHandleFinishCrafting_JMP_Back;
void no_shenanigans ASMHandleFinishCrafting(){
asm("pushad");
asm("call [_HandleFinishCrafting_ptr]");
asm("popad");
asm("mov ecx, [ebp-0xC]"); //original code
asm("mov dword ptr fs:[0], ecx");
asm("jmp [_ASMHandleFinishCrafting_JMP_Back]");
}
void WriteJMP(BYTE* location, BYTE* newFunction){
DWORD dwOldProtection;
VirtualProtect(location, 5, PAGE_EXECUTE_READWRITE, &dwOldProtection);
location[0] = 0xE9; //jmp
*((DWORD*)(location + 1)) = (DWORD)(( (unsigned INT32)newFunction - (unsigned INT32)location ) - 5);
VirtualProtect(location, 5, dwOldProtection, &dwOldProtection);
}
extern "C" DLL_EXPORT BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
base = (UINT_PTR)GetModuleHandle(NULL);
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
//Chat
WriteJMP((BYTE*)(base + 0x7E61A), (BYTE*)&ASMHandleMessage);
//Zone Load
ASMHandleZoneLoaded_JMP_back = base + 0x6ACDE;
WriteJMP((BYTE*)(base + 0x6ACD6), (BYTE*)&ASMHandleZoneLoaded);
//Zone Delete
ASMHandleZoneDelete_JMP_back = base + 0x224766;
WriteJMP((BYTE*)(base + 0x224760), (BYTE*)&ASMHandleZoneDelete);
//Check M3
ASMM3Check_JMP_back = base + 0xA6CD2;
WriteJMP((BYTE*)(base + 0xA6CC3), (BYTE*)&ASMM3Check);
//Check M1
ASMM1Check_JMP_Enable = base + 0x9BF82;
ASMM1Check_JMP_Disable = base + 0x9BFC8;
WriteJMP((BYTE*)(base + 0x9BF7C), (BYTE*)&ASMM1Check);
//Check abilities
ASMAbilitiesCheck_JMP_Back = base + 0x9B63A;
WriteJMP((BYTE*)(base + 0x9B635), (BYTE*)&ASMAbilitiesCheck);
//Handle packet
ASMHandlePacket_Already_Handled_JMP = base + 0x6D0E3;
ASMHandlePacket_Invalid_Packet_JMP = base + 0x6D0DD;
ASMHandlePacket_Valid_Packet_JMP = base + 0x6B8B0;
WriteJMP((BYTE*)(base + 0x6B8A7), (BYTE*)&ASMHandlePacket);
//Ready to send packet
ASMHandleReadyToSend_JMP_Back = base + 0x69C92;
WriteJMP((BYTE*)(base + 0x69C88), (BYTE*)&ASMHandleReadyToSend);
ASMHandleFinishCrafting_JMP_Back = base + 0x70D6B;
WriteJMP((BYTE*)(base + 0x70D61), (BYTE*)&ASMHandleFinishCrafting);
break;
}
return true;
}

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#include "Process.h"
#include <windows.h>
using namespace std;
Process::Process(string path)
{
this->path = path;
ZeroMemory(&si, sizeof(si));
ZeroMemory(&pi, sizeof(pi));
}
Process::~Process()
{
//dtor
}
bool Process::InjectDLL(string dllName) {
LPVOID load_library = (LPVOID) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "LoadLibraryA");
LPVOID remote_string = (LPVOID) VirtualAllocEx(pi.hProcess, NULL, strlen(dllName.c_str()) + 1, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
WriteProcessMemory(pi.hProcess, remote_string, dllName.c_str(), strlen(dllName.c_str()) + 1, NULL);
HANDLE thread = CreateRemoteThread(pi.hProcess, NULL, NULL, (LPTHREAD_START_ROUTINE) load_library, remote_string, CREATE_SUSPENDED, NULL);
ResumeThread(thread);
return true;
}
bool Process::Create() {
return CreateProcess(NULL,
"Cube.exe",
NULL,
NULL,
true,
CREATE_SUSPENDED,
NULL,
NULL,
&si,
&pi);
}
void Process::Run() {
ResumeThread(pi.hThread);
CloseHandle(pi.hProcess);
}

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CubeModLauncher/Process.h Normal file
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#ifndef PROCESS_H
#define PROCESS_H
#include <iostream>
#include <windows.h>
class Process
{
public:
Process(std::string path);
virtual ~Process();
bool InjectDLL(std::string dllName);
bool Create();
void Run();
protected:
private:
std::string path;
STARTUPINFO si;
PROCESS_INFORMATION pi;
};
#endif // PROCESS_H

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CubeModLauncher/crc.cpp Normal file
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#include "crc.h"
#include <iostream>
unsigned int crc32_table[] = {
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
};
unsigned int crc32_buf(const char* buf, unsigned long len)
{
unsigned int crc = ~0;
while (len--)
crc = crc32_table[(crc ^ *buf++) & 0xFF] ^ (crc >> 8);
return crc ^ ~0;
}
unsigned int crc32_file(const char* fileName){
FILE* file = fopen(fileName, "rb");
fseek(file, 0, SEEK_END);
int fileSize = ftell(file);
char* fileContents = new char[fileSize];
fread(fileContents, 1, fileSize, file);
fclose(file);
int result = crc32_buf(fileContents, fileSize);
delete[] fileContents;
return result;
}

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#ifndef CRC_H
#define CRC_H
unsigned int crc32_buf(const char* buf, unsigned long len);
unsigned int crc32_file(const char* fileName);
#endif // CRC_H

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#include "main.h"
#include <iostream>
#include <windows.h>
#include <vector>
#include "Process.h"
#include "crc.h"
#define CUBE_VERSION "1.0.0-0"
#define CUBE_CRC 0x00000000
using namespace std;
bool FileExists(const char* fileName) {
DWORD dwAttrib = GetFileAttributes(fileName);
return (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
}
int main()
{
vector <std::string> modDLLs;
//Cube world is obviously required
if (!FileExists("Cube.exe")){
printf("Cube World not found.\n");
Sleep(1000);
return 1;
}
unsigned int checksum = crc32_file("Cube.exe");
if (checksum != CUBE_CRC){
printf("Cube World was found, but it is not version %s.\n"
"(Found CRC %08X, expected %08X)\n"
"Please update your game.\n",
CUBE_VERSION, checksum, CUBE_CRC);
printf("Press enter to exit.\n");
cin.ignore();
return 1;
}
//The callback manager is required.
if ( !FileExists("CallbackManager.dll") ){
printf("Callback manager not found.\n");
Sleep(1000);
return 1;
}
modDLLs.push_back( std::string("CallbackManager.dll") );
Process process("Cube.exe");
//Create game in suspended state
printf("Starting Cube.exe...\n\n");
if (!process.Create())
{
printf("Failed to create process: %lu", GetLastError());
return 1;
}
else {
printf("Cube.exe was successfully started.\n\n");
}
//Find mods
HANDLE hFind;
WIN32_FIND_DATA data;
CreateDirectory("Mods", NULL);
hFind = FindFirstFile("Mods\\*.dll", &data);
if (hFind != INVALID_HANDLE_VALUE) {
do {
modDLLs.push_back( std::string("Mods\\") + data.cFileName);
} while (FindNextFile(hFind, &data));
FindClose(hFind);
}
//Inject DLLs
vector <HANDLE> threads;
for (string S_DLLName : modDLLs){
printf("Loading %s\n", S_DLLName.c_str());
process.InjectDLL(S_DLLName);
}
process.Run();
printf("\nAll available mods have been loaded.\n");
Sleep(1500);
return 0;
}

7
CubeModLauncher/main.h Normal file
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@ -0,0 +1,7 @@
#ifndef MAIN_H_INCLUDED
#define MAIN_H_INCLUDED
bool FileExists(char* fileName);
int main();
#endif // MAIN_H_INCLUDED

117
main.cpp
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@ -1,117 +0,0 @@
#include <iostream>
#include <windows.h>
#include <vector>
using namespace std;
bool FileExists(LPCTSTR szPath)
{
DWORD dwAttrib = GetFileAttributes(szPath);
return (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
}
int main()
{
vector <std::string> modDLLs;
//Cube world is obviously required
if (!FileExists("Cube.exe")){
printf("Cube World not found.\n");
Sleep(1000);
return 1;
}
FILE *file = fopen("Cube.exe", "rb");
fseek(file, 0, SEEK_END);
int fileSize = ftell(file);
fclose(file);
const int CUBE_SIZE = 3885568;
if (fileSize != CUBE_SIZE){
printf("Cube World was found, but it is not version 0.1.1. Please update your game.\n");
printf("Press enter to exit.\n");
cin.ignore();
return 1;
}
//The callback manager is required.
if ( !FileExists("CallbackManager.dll") ){
printf("Callback manager not found.\n");
Sleep(1000);
return 1;
}
modDLLs.push_back( std::string("CallbackManager.dll") );
const char MOD_PATH[] = "Mods\\*.dll";
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(si));
ZeroMemory(&pi, sizeof(pi));
CreateDirectory("Mods", NULL);
//Create game in suspended state
printf("Starting Cube.exe...\n\n");
if (!CreateProcess(NULL,
"Cube.exe",
NULL,
NULL,
true,
CREATE_SUSPENDED,
NULL,
NULL,
&si,
&pi))
{
printf("Failed to create process: %lu", GetLastError());
return 1;
}
else {
printf("Cube.exe was successfully started.\n\n");
}
//Find mods
HANDLE hFind;
WIN32_FIND_DATA data;
hFind = FindFirstFile(MOD_PATH, &data);
if (hFind != INVALID_HANDLE_VALUE) {
do {
modDLLs.push_back( std::string("Mods\\") + data.cFileName);
} while (FindNextFile(hFind, &data));
FindClose(hFind);
}
//Inject DLLs
vector <HANDLE> threads;
for (string S_DLLName : modDLLs){
printf("Loading %s\n", S_DLLName.c_str());
LPVOID load_library = (LPVOID) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "LoadLibraryA");
LPVOID remote_string = (LPVOID) VirtualAllocEx(pi.hProcess, NULL, strlen(S_DLLName.c_str()) + 1, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
WriteProcessMemory(pi.hProcess, remote_string, S_DLLName.c_str(), strlen(S_DLLName.c_str()) + 1, NULL);
HANDLE thread = CreateRemoteThread(pi.hProcess, NULL, NULL, (LPTHREAD_START_ROUTINE) load_library, remote_string, CREATE_SUSPENDED, NULL);
threads.push_back(thread);
ResumeThread(thread);
}
ResumeThread(pi.hThread);
CloseHandle(pi.hProcess);
printf("\nAll available mods have been loaded.\n");
Sleep(1500);
//
//
// WaitForSingleObject(pi.hThread, INFINITE);
// for (HANDLE thread : threads){
// CloseHandle(thread);
// }
return 0;
}