Add support to Chinese localized version of game.

Remove useless handler
This commit is contained in:
yangzhi 2019-10-17 13:55:03 +08:00
parent 9b837e0a91
commit adfd600a72
2 changed files with 2 additions and 50 deletions

View File

@ -1,49 +0,0 @@
int CheckMapIconVisibilityHandler(void* player, int a2, int a3) {
for (DLL* dll: modDLLs) {
if (dll->HandleCheckMapIconVisibility) {
if ( int result = ((int(*)(void*, int, int))dll->HandleCheckMapIconVisibility)(player, a2, a3) ){
return result;
}
}
}
return 0;
}
void* CheckMapIconVisibilityHandler_ptr = (void*)&CheckMapIconVisibilityHandler;
void* ASMCheckMapIconVisibilityHandler_jmpback;
void* ASMCheckMapIconVisibilityHandler_ret0;
void* ASMCheckMapIconVisibilityHandler_ret1;
void no_optimize ASMCheckMapIconVisibilityHandler() {
asm(PUSH_ALL
PREPARE_STACK
"call [CheckMapIconVisibilityHandler_ptr] \n"
RESTORE_STACK
// Did the handler return 1? true
"cmp eax, 1 \n"
"je 1f \n"
// Otherwise? Do nothing
POP_ALL
// original code
"mov rdi, [rcx+0x1528] \n"
"mov esi, r8d \n"
"mov ebp, edx \n"
"test rdi, rdi \n"
"jmp [ASMCheckMapIconVisibilityHandler_jmpback] \n"
"1: \n" //not
POP_ALL
"jmp [ASMCheckMapIconVisibilityHandler_ret1] \n"
);
}
void SetupCheckMapIconVisibilityHandler() {
WriteFarJMP(base+0x5F4DE, (void*)&ASMCheckMapIconVisibilityHandler);
ASMCheckMapIconVisibilityHandler_jmpback = (void*)base+0x5F4ED;
ASMCheckMapIconVisibilityHandler_ret1 = (void*)base+0x5F6B4;
}

View File

@ -10,6 +10,7 @@
#define CUBE_VERSION "1.0.0-1"
#define CUBE_PACKED_CRC 0xC7682619
#define CUBE_UNPACKED_CRC 0xBA092543
#define CUBE_UNPACKED_CN_CRC 0x937822A8
#define MODLOADER_NAME "CubeModLoader"
@ -234,7 +235,7 @@ extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD
GetModuleFileName(NULL, cubePath, _MAX_PATH);
uint32_t checksum = crc32_file(cubePath);
if (checksum == CUBE_PACKED_CRC || checksum == CUBE_UNPACKED_CRC) {
if (checksum == CUBE_PACKED_CRC || checksum == CUBE_UNPACKED_CRC || checksum == CUBE_UNPACKED_CN_CRC) {
// Patch some code to run StartMods. This method makes it work with AND without SteamStub.
InitializationPatch();
} else {