#include "main.h" #include #include #include #include "Process.h" #include "crc.h" #define CUBE_VERSION "1.0.0-1" #define CUBE_PACKED_CRC 0xC7682619 #define CUBE_UNPACKED_CRC 0xBA092543 #define MODLOADER_CRC 0x39D18E98 #define CUBE_EXECUTABLE "cubeworld.exe" using namespace std; bool FileExists(const char* fileName) { DWORD dwAttrib = GetFileAttributes(fileName); return (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY)); } int Bail(int result){ printf("Press enter to exit.\n"); cin.ignore(); return result; } int main(int argc, char** argv) { bool testMode = false; if (argc >= 2 && !strcmp(argv[1], "test")) { testMode = true; printf("Test mode enabled. CRC checks will be bypassed.\n"); } //Cube world is obviously required if (!FileExists(CUBE_EXECUTABLE)) { printf("%s not found.\n", CUBE_EXECUTABLE); return Bail(1); } unsigned int checksum = crc32_file(CUBE_EXECUTABLE); if (testMode) { printf("%s CRC: %08X\n", CUBE_EXECUTABLE, checksum); } // Check if the game is still packed if (checksum == CUBE_PACKED_CRC && !testMode) { printf("Cube World was found, but it is not unpacked.\n" "Use Steamless to unpack %s.\n", CUBE_EXECUTABLE); return Bail(1); } if (checksum != CUBE_UNPACKED_CRC && !testMode) { printf("Cube World was found, but it is not version %s.\n" "(Found CRC %08X, expected %08X)\n" "Please update your game.\n", CUBE_VERSION, checksum, CUBE_UNPACKED_CRC); return Bail(1); } //Inject our dll if ( !FileExists("CubeModLoader.dll") ) { printf("CubeModLoader.dll not found.\n"); return Bail(1); } unsigned int loaderChecksum = crc32_file("CubeModLoader.dll"); if (loaderChecksum != MODLOADER_CRC && !testMode) { printf("CubeModLoader.dll is the wrong version (%08X)\n", loaderChecksum); return Bail(1); } if (testMode) { printf("CubeModLoader.dll CRC: %08X\n", loaderChecksum); } Process process(CUBE_EXECUTABLE); //Create game in suspended state printf("Starting %s...\n\n", CUBE_EXECUTABLE); if (!process.Create()) { printf("Failed to create process: %lu", GetLastError()); return Bail(1); } else { printf("%s was successfully started.\n\n", CUBE_EXECUTABLE); } process.InjectDLL( std::string("CubeModLoader.dll") ); // Need to give the loader some time to work // This is a horrible thing and probably will result in a race condition please help me Sleep(250); // Let Cube World run! process.Run(); Sleep(3000); return 0; }