#include #include #include #include "DLL.h" #include "crc.h" #define MOD_MAJOR_VERSION 4 #define MOD_MINOR_VERSION 1 #define CUBE_VERSION "1.0.0-1" #define CUBE_PACKED_CRC 0xC7682619 #define CUBE_UNPACKED_CRC 0xBA092543 #define MODLOADER_NAME "CubeModLoader" #define no_optimize __attribute__((optimize("O0"))) #define MUST_IMPORT(dllname, name)\ dllname->name = GetProcAddress(dllname->handle, #name);\ if (!dllname->name) {\ char ERROR_MESSAGE_POPUP[512] = {0};\ sprintf(ERROR_MESSAGE_POPUP, "%s does not export " #name ".\n", dllname->fileName.c_str());\ Popup("Error", ERROR_MESSAGE_POPUP);\ exit(1);\ } #define IMPORT(dllname, name)\ dllname->name = GetProcAddress(dllname->handle, #name); #define PUSH_ALL "push rax\npush rbx\npush rcx\npush rdx\npush rsi\npush rdi\npush rbp\npush r8\npush r9\npush r10\npush r11\npush r12\npush r13\npush r14\npush r15\n" #define POP_ALL "pop r15\npop r14\npop r13\npop r12\npop r11\npop r10\npop r9\npop r8\npop rbp\npop rdi\npop rsi\npop rdx\npop rcx\npop rbx\npop rax\n" #define PREPARE_STACK "mov rax, rsp \n and rsp, 0xFFFFFFFFFFFFFFF0 \n push rax \n sub rsp, 0x28 \n" #define RESTORE_STACK "add rsp, 0x28 \n pop rsp \n" using namespace std; void* base; // Module base vector modDLLs; // Every mod we've loaded HMODULE hSelf; // A handle to ourself, to prevent being unloaded void* initterm_e; // A pointer to a function which is run extremely soon after starting, or after being unpacked const size_t BYTES_TO_MOVE = 14; // The size of a far jump char initterm_e_remember[BYTES_TO_MOVE]; // We'll use this to store the code we overwrite in initterm_e, so we can put it back later. void WriteFarJMP(void* source, void* destination) { DWORD dwOldProtection; VirtualProtect(source, 14, PAGE_EXECUTE_READWRITE, &dwOldProtection); char* location = (char*)source; // Far jump *((UINT16*)&location[0]) = 0x25FF; // mode *((UINT32*)&location[2]) = 0x00000000; *((UINT64*)&location[6]) = (UINT64)destination; VirtualProtect(location, 14, dwOldProtection, &dwOldProtection); } #include "callbacks/ChatHandler.h" #include "callbacks/P2PRequestHandler.h" #include "callbacks/CheckInventoryFullHandler.h" void SetupHandlers() { SetupChatHandler(); SetupP2PRequestHandler(); SetupCheckInventoryFullHandler(); } void Popup(const char* title, const char* msg ) { MessageBoxA(0, msg, title, MB_OK | MB_ICONINFORMATION); } void PrintLoadedMods() { std::string mods("Mods Loaded:\n"); for (DLL* dll : modDLLs) { mods += dll->fileName; mods += "\n"; } Popup("Loaded Mods", mods.c_str()); } // Handles injecting callbacks and the mods void StartMods() { char msg[256] = {0}; SetupHandlers(); //Find mods HANDLE hFind; WIN32_FIND_DATA data; CreateDirectory("Mods", NULL); hFind = FindFirstFile("Mods\\*.dll", &data); if (hFind != INVALID_HANDLE_VALUE) { do { // We should be loaded into the application's address space, so we can just LoadLibraryA DLL* dll = new DLL(string("Mods\\") + data.cFileName); dll->Load(); printf("Loaded %s\n", dll->fileName.c_str()); modDLLs.push_back(dll); } while (FindNextFile(hFind, &data)); FindClose(hFind); } // Find all the functions the mods may export for (DLL* dll: modDLLs) { MUST_IMPORT(dll, ModMajorVersion); MUST_IMPORT(dll, ModMinorVersion); MUST_IMPORT(dll, ModPreInitialize); IMPORT(dll, ModInitialize); IMPORT(dll, HandleChat); IMPORT(dll, HandleP2PRequest); IMPORT(dll, HandleCheckInventoryFull); } // Ensure version compatibility for (DLL* dll: modDLLs) { int majorVersion = ((int(*)())dll->ModMajorVersion)(); int minorVersion = ((int(*)())dll->ModMinorVersion)(); if (majorVersion != MOD_MAJOR_VERSION) { sprintf(msg, "%s has major version %d but requires %d.\n", dll->fileName.c_str(), majorVersion, MOD_MAJOR_VERSION); Popup("Error", msg); exit(1); if (minorVersion > MOD_MINOR_VERSION) { sprintf(msg, "%s has minor version %d but requires %d or lower.\n", dll->fileName.c_str(), minorVersion, MOD_MINOR_VERSION); Popup("Error", msg); exit(1); } } // Run Initialization routines on all mods for (DLL* dll: modDLLs) { ((void(*)())dll->ModPreInitialize)(); } for (DLL* dll: modDLLs) { if (dll->ModInitialize) { ((void(*)())dll->ModInitialize)(); } } } if (hSelf) PrintLoadedMods(); return; } void* StartMods_ptr = (void*)&StartMods; void no_optimize ASMStartMods() { asm(PUSH_ALL PREPARE_STACK // Initialize mods and callbacks "call [StartMods_ptr] \n" // We can put initterm_e back how we found it. "call [CopyInitializationBack_ptr] \n" RESTORE_STACK POP_ALL // Run initterm_e properly this time. "jmp [initterm_e] \n" ); } void PatchFreeImage(){ // Thanks to frognik for showing off this method! DWORD oldProtect; void* patchaddr = (void*)GetModuleHandleA("FreeImage.dll") + 0x1E8C12; VirtualProtect((LPVOID)patchaddr, 8, PAGE_EXECUTE_READWRITE, &oldProtect); *(uint64_t*)patchaddr = 0x909090000000A8E9; } void InitializationPatch() { // Get pointer to initterm_e initterm_e = *(void**)(base + 0x42CBD8); // Store old code, we'll copy it back once we regain control. memcpy(initterm_e_remember, initterm_e, BYTES_TO_MOVE); // Write a jump to our code WriteFarJMP(initterm_e, (void*)&ASMStartMods); } // This restores initterm_e to how it was before we hijacked it. void CopyInitializationBack() { DWORD dwOldProtection; VirtualProtect(initterm_e, BYTES_TO_MOVE, PAGE_EXECUTE_READWRITE, &dwOldProtection); memcpy(initterm_e, initterm_e_remember, BYTES_TO_MOVE); VirtualProtect(initterm_e, BYTES_TO_MOVE, dwOldProtection, &dwOldProtection); return; } void* CopyInitializationBack_ptr = (void*)&CopyInitializationBack; bool already_ran = false; extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { switch (fdwReason) { case DLL_PROCESS_ATTACH: base = GetModuleHandle(NULL); // Don't allow this to run more than once if (already_ran) return 1; already_ran = true; char msg[256] = {0}; // This serves to prevent ourself from being unloaded, if we are a .fip hSelf = LoadLibrary(MODLOADER_NAME ".fip"); // The user could also inject this as a DLL, so if we can't find our .fip, we were probably launched with a launcher. // Therefore, we don't need to prompt the user. if (hSelf) { if (MessageBoxA(NULL, "Would you like to run with mods?", "Cube World Mod Loader", MB_YESNO) != IDYES) { PatchFreeImage(); return true; } } base = GetModuleHandle(NULL); // Figure out where the executable is and verify its checksum char cubePath[_MAX_PATH+1]; GetModuleFileName(NULL, cubePath, _MAX_PATH); uint32_t checksum = crc32_file(cubePath); if (checksum == CUBE_PACKED_CRC || checksum == CUBE_UNPACKED_CRC) { // Patch some code to run StartMods. This method makes it work with AND without SteamStub. InitializationPatch(); } else { sprintf(msg, "%s does not seem to be version %s. CRC %08X", cubePath, CUBE_VERSION, checksum); Popup("Error", msg); PatchFreeImage(); return true; } Sleep(250); PatchFreeImage(); } return true; }