Go to file
yangzhi d97161c105 Merge branch 'HEAD' of https://github.com/ChrisMiuchiz/Cube-World-Mod-Launcher.git 2019-11-06 10:27:32 +08:00
CubeModLauncher cling clong 2019-10-24 18:14:14 -04:00
CubeModLoader Merge branch 'HEAD' of https://github.com/ChrisMiuchiz/Cube-World-Mod-Launcher.git 2019-11-06 10:27:32 +08:00
README.md Update README.md 2019-10-15 18:21:58 -04:00
steam_appid.txt This is needed to launch the game with the mod launcher under steam 2019-09-22 20:03:07 -04:00

README.md

Cube-World-Mod-Launcher

Supports injecting Cube World mods. DLLs must go in a folder called "Mods".

Installing

Get the latest .fib from Releases and place it in the same folder as cubeworld.exe

https://github.com/ChrisMiuchiz/Cube-World-Mod-Launcher/releases

Installing Mods

A "Mods" folder should be created in the same folder as cubeworld.exe, and mods should be installed by moving them into the Mods folder.

Building the launcher or mods

This project currently only supports GCC, but will likely move to clang soon. This program will not even build using MSVC, not only because the inline assembly syntax is different, but because support for inline assembly was removed for x86-64.

All mods MUST include cwmods.h from cwsdk to function.

Compiler/Linker flags: -m64 -masm=intel -static -static-libgcc -static-libstdc++