Cube-World-Mod-Launcher/CubeModLoader/callbacks/CheckInventoryFullHandler.h

59 lines
1.5 KiB
C

int CheckInventoryFullHandler(void* player, void* item) {
for (DLL* dll: modDLLs) {
if (dll->HandleCheckInventoryFull) {
if ( int result = ((int(*)(void*, void*))dll->HandleCheckInventoryFull)(player, item) ){
return result;
}
}
}
return 0;
}
void* CheckInventoryFullHandler_ptr = (void*)&CheckInventoryFullHandler;
void* ASMCheckInventoryFullHandler_jmpback;
void* ASMCheckInventoryFullHandler_retn;
void no_optimize ASMCheckInventoryFullHandler() {
asm(PUSH_ALL
PREPARE_STACK
"call [CheckInventoryFullHandler_ptr] \n"
RESTORE_STACK
// Did the handler return 1? true
"cmp eax, 1 \n"
"je 1f \n"
// Did the handler return 2? false
"cmp eax, 2 \n"
"je 2f \n"
// Otherwise? Do nothing
POP_ALL
// original code
"mov [rsp+0x20], rbp \n"
"push r12 \n"
"push r14 \n"
"push r15 \n"
"sub rsp, 0x20 \n"
"jmp [ASMCheckInventoryFullHandler_jmpback] \n"
"1: \n" //full
POP_ALL
"xor al,al \n"
"jmp [ASMCheckInventoryFullHandler_retn] \n"
"2: \n" //not
POP_ALL
"mov al,1 \n"
"jmp [ASMCheckInventoryFullHandler_retn] \n"
);
}
void SetupCheckInventoryFullHandler() {
WriteFarJMP(base+0x50670, (void*)&ASMCheckInventoryFullHandler);
ASMCheckInventoryFullHandler_jmpback = (void*)base+0x5067F;
ASMCheckInventoryFullHandler_retn = (void*)base+0x507A0;
}