Cube-World-Mod-Launcher/CubeModLauncher/main.cpp

68 lines
1.7 KiB
C++

#include "main.h"
#include <iostream>
#include <windows.h>
#include <vector>
#include "Process.h"
#include "crc.h"
#define CUBE_VERSION "1.0.0-0"
#define CUBE_CRC 0xDC91320A
using namespace std;
bool FileExists(const char* fileName) {
DWORD dwAttrib = GetFileAttributes(fileName);
return (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
}
int main() {
//Cube world is obviously required
if (!FileExists("Cube.exe")) {
printf("Cube World not found.\n");
Sleep(1000);
return 1;
}
unsigned int checksum = crc32_file("Cube.exe");
if (checksum != CUBE_CRC) {
printf("Cube World was found, but it is not version %s.\n"
"(Found CRC %08X, expected %08X)\n"
"Please update your game.\n",
CUBE_VERSION, checksum, CUBE_CRC);
printf("Press enter to exit.\n");
cin.ignore();
return 1;
}
//Inject our dll
if ( !FileExists("CubeModLoader.dll") ) {
printf("Callback manager not found.\n");
Sleep(1000);
return 1;
}
Process process("Cube.exe");
//Create game in suspended state
printf("Starting Cube.exe...\n\n");
if (!process.Create()) {
printf("Failed to create process: %lu", GetLastError());
return 1;
} else {
printf("Cube.exe was successfully started.\n\n");
}
process.InjectDLL( std::string("CubeModLoader.dll") );
// Need to give the loader some time to work
// This is a horrible thing and probably will result in a race condition please help me
Sleep(250);
// Let Cube World run!
process.Run();
Sleep(3000);
return 0;
}