Cube-World-Mod-Launcher/CubeModLauncher/main.cpp

64 lines
1.5 KiB
C++

#include "main.h"
#include <iostream>
#include <windows.h>
#include <vector>
#include "Process.h"
char* CUBE_EXECUTABLE = "cubeworld.exe";
char* MODLOADER_DLL = "CubeModLoader.dll";
using namespace std;
bool FileExists(char* fileName) {
DWORD dwAttrib = GetFileAttributes(fileName);
return (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
}
int Bail(int result){
printf("Press enter to exit.\n");
cin.ignore();
return result;
}
int main(int argc, char** argv) {
if (argc >= 2) {
CUBE_EXECUTABLE = argv[1];
}
//Cube world is obviously required
if (!FileExists(CUBE_EXECUTABLE)) {
printf("%s not found.\n", CUBE_EXECUTABLE);
return Bail(1);
}
//Inject our dll
if ( !FileExists(MODLOADER_DLL) ) {
printf("%s not found.\n", MODLOADER_DLL);
return Bail(1);
}
Process process(CUBE_EXECUTABLE);
//Create game in suspended state
printf("Starting %s...\n\n", CUBE_EXECUTABLE);
if (!process.Create()) {
printf("Failed to create process: %lu", GetLastError());
return Bail(1);
} else {
printf("%s was successfully started.\n\n", CUBE_EXECUTABLE);
}
process.InjectDLL( std::string(MODLOADER_DLL) );
// Need to give the loader some time to work
// This is a horrible thing and probably will result in a race condition please help me
Sleep(250);
// Let Cube World run!
process.Run();
Sleep(3000);
return 0;
}