Cube-World-Mod-Launcher/CubeModLoader/main.cpp

127 lines
3.4 KiB
C++

#include <iostream>
#include <windows.h>
#include <vector>
#include "DLL.h"
#define MOD_MAJOR_VERSION 1
#define MOD_MINOR_VERSION 1
#define no_optimize __attribute__((optimize("O0")))
#define MUST_IMPORT(dllname, name)\
dllname->name = GetProcAddress(dllname->handle, #name);\
if (!dllname->name) {\
printf("%s does not export " #name ".\n", dllname->fileName.c_str());\
exit(1);\
}
#define IMPORT(dllname, name)\
dllname->name = GetProcAddress(dllname->handle, #name);
using namespace std;
void* base;
vector <DLL*> modDLLs;
void WriteFarJMP(void* source, void* destination) {
DWORD dwOldProtection;
VirtualProtect(source, 14, PAGE_EXECUTE_READWRITE, &dwOldProtection);
char* location = (char*)source;
// Far jump
*((UINT16*)&location[0]) = 0x25FF;
// mode
*((UINT32*)&location[2]) = 0x00000000;
*((UINT64*)&location[6]) = (UINT64)destination;
VirtualProtect(location, 14, dwOldProtection, &dwOldProtection);
}
// Example handler
void NumberHandler(int number) {
for (DLL* dll: modDLLs) {
if (dll->HandleNumber) {
((void(*)(int))dll->HandleNumber)(number);
}
}
}
void* NumberHandler_ptr = (void*)&NumberHandler;
void* ASMNumberHandler_jmpback;
char ASMNumberHandler_formatstring[] = "%d...\n";
void no_optimize ASMNumberHandler() {
asm("call rax \n"
"mov eax, [rbp-4] \n"
"push rax\n push rcx\n push rdx\n push r8\n push r9\n push r10\n push r11\n"
"sub rsp, 0x20 \n"
"mov ecx, eax \n"
"call [NumberHandler_ptr] \n"
"add rsp, 0x20 \n"
"pop r11\n pop r10\n pop r9\n pop r8\n pop rdx\n pop rcx\n pop rax\n"
"mov edx, eax \n"
"lea rcx, [ASMNumberHandler_formatstring] \n"
"jmp [ASMNumberHandler_jmpback]"
);
}
void SetupNumberHandler() {
WriteFarJMP(base+0x1597, (void*)&ASMNumberHandler);
ASMNumberHandler_jmpback = (void*)base+0x15A5;
}
void SetupHandlers() {
SetupNumberHandler();
}
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
base = GetModuleHandle(NULL);
SetupHandlers();
MessageBoxA(0, "hello!", "DLL Message", MB_OK | MB_ICONINFORMATION);
//Find mods
HANDLE hFind;
WIN32_FIND_DATA data;
CreateDirectory("Mods", NULL);
hFind = FindFirstFile("Mods\\*.dll", &data);
if (hFind != INVALID_HANDLE_VALUE) {
do {
// We should be loaded into the application's address space, so we can just LoadLibraryA
DLL* dll = new DLL(string("Mods\\") + data.cFileName);
dll->Load();
modDLLs.push_back(dll);
} while (FindNextFile(hFind, &data));
FindClose(hFind);
}
// Find all the functions the mods may export
for (DLL* dll: modDLLs) {
MUST_IMPORT(dll, ModMajorVersion);
MUST_IMPORT(dll, ModMinorVersion);
MUST_IMPORT(dll, ModInitialize);
IMPORT(dll, HandleNumber);
}
// Run Initialization routines on all mods
for (DLL* dll: modDLLs) {
((void(*)())dll->ModInitialize)();
}
}
return true;
}