Cube-World-Mod-Launcher/CubeModLoader/main.cpp

252 lines
8.1 KiB
C++

#include <iostream>
#include <windows.h>
#include <vector>
#include "DLL.h"
#include "crc.h"
#define MOD_MAJOR_VERSION 4
#define MOD_MINOR_VERSION 2
#define CUBE_VERSION "1.0.0-1"
#define CUBE_PACKED_CRC 0xC7682619
#define CUBE_UNPACKED_CRC 0xBA092543
#define MODLOADER_NAME "CubeModLoader"
#define no_optimize __attribute__((optimize("O0")))
#define MUST_IMPORT(dllname, name)\
dllname->name = GetProcAddress(dllname->handle, #name);\
if (!dllname->name) {\
char ERROR_MESSAGE_POPUP[512] = {0};\
sprintf(ERROR_MESSAGE_POPUP, "%s does not export " #name ".\n", dllname->fileName.c_str());\
Popup("Error", ERROR_MESSAGE_POPUP);\
exit(1);\
}
#define IMPORT(dllname, name)\
dllname->name = GetProcAddress(dllname->handle, #name);
#define PUSH_ALL "push rax\npush rbx\npush rcx\npush rdx\npush rsi\npush rdi\npush rbp\npush r8\npush r9\npush r10\npush r11\npush r12\npush r13\npush r14\npush r15\n"
#define POP_ALL "pop r15\npop r14\npop r13\npop r12\npop r11\npop r10\npop r9\npop r8\npop rbp\npop rdi\npop rsi\npop rdx\npop rcx\npop rbx\npop rax\n"
#define PREPARE_STACK "mov rax, rsp \n and rsp, 0xFFFFFFFFFFFFFFF0 \n push rax \n sub rsp, 0x28 \n"
#define RESTORE_STACK "add rsp, 0x28 \n pop rsp \n"
using namespace std;
void* base; // Module base
vector <DLL*> modDLLs; // Every mod we've loaded
HMODULE hSelf; // A handle to ourself, to prevent being unloaded
void* initterm_e; // A pointer to a function which is run extremely soon after starting, or after being unpacked
const size_t BYTES_TO_MOVE = 14; // The size of a far jump
char initterm_e_remember[BYTES_TO_MOVE]; // We'll use this to store the code we overwrite in initterm_e, so we can put it back later.
void WriteFarJMP(void* source, void* destination) {
DWORD dwOldProtection;
VirtualProtect(source, 14, PAGE_EXECUTE_READWRITE, &dwOldProtection);
char* location = (char*)source;
// Far jump
*((UINT16*)&location[0]) = 0x25FF;
// mode
*((UINT32*)&location[2]) = 0x00000000;
*((UINT64*)&location[6]) = (UINT64)destination;
VirtualProtect(location, 14, dwOldProtection, &dwOldProtection);
}
#include "callbacks/ChatHandler.h"
#include "callbacks/P2PRequestHandler.h"
#include "callbacks/CheckInventoryFullHandler.h"
void SetupHandlers() {
SetupChatHandler();
SetupP2PRequestHandler();
SetupCheckInventoryFullHandler();
}
void Popup(const char* title, const char* msg ) {
MessageBoxA(0, msg, title, MB_OK | MB_ICONINFORMATION);
}
void PrintLoadedMods() {
std::string mods("Mods Loaded:\n");
for (DLL* dll : modDLLs) {
mods += dll->fileName;
mods += "\n";
}
Popup("Loaded Mods", mods.c_str());
}
// Handles injecting callbacks and the mods
void StartMods() {
char msg[256] = {0};
SetupHandlers();
//Find mods
HANDLE hFind;
WIN32_FIND_DATA data;
CreateDirectory("Mods", NULL);
hFind = FindFirstFile("Mods\\*.dll", &data);
if (hFind != INVALID_HANDLE_VALUE) {
do {
// We should be loaded into the application's address space, so we can just LoadLibraryA
DLL* dll = new DLL(string("Mods\\") + data.cFileName);
dll->Load();
printf("Loaded %s\n", dll->fileName.c_str());
modDLLs.push_back(dll);
} while (FindNextFile(hFind, &data));
FindClose(hFind);
}
// Find all the functions the mods may export
for (DLL* dll: modDLLs) {
MUST_IMPORT(dll, ModMajorVersion);
MUST_IMPORT(dll, ModMinorVersion);
MUST_IMPORT(dll, ModPreInitialize);
IMPORT(dll, ModInitialize);
IMPORT(dll, HandleChat);
IMPORT(dll, HandleP2PRequest);
IMPORT(dll, HandleCheckInventoryFull);
IMPORT(dll, HandleCheckMapIconVisibility);
}
// Ensure version compatibility
for (DLL* dll: modDLLs) {
int majorVersion = ((int(*)())dll->ModMajorVersion)();
int minorVersion = ((int(*)())dll->ModMinorVersion)();
if (majorVersion != MOD_MAJOR_VERSION) {
sprintf(msg, "%s has major version %d but requires %d.\n", dll->fileName.c_str(), majorVersion, MOD_MAJOR_VERSION);
Popup("Error", msg);
exit(1);
if (minorVersion > MOD_MINOR_VERSION) {
sprintf(msg, "%s has minor version %d but requires %d or lower.\n", dll->fileName.c_str(), minorVersion, MOD_MINOR_VERSION);
Popup("Error", msg);
exit(1);
}
}
// Run Initialization routines on all mods
for (DLL* dll: modDLLs) {
((void(*)())dll->ModPreInitialize)();
}
for (DLL* dll: modDLLs) {
if (dll->ModInitialize) {
((void(*)())dll->ModInitialize)();
}
}
}
if (hSelf) PrintLoadedMods();
return;
}
void* StartMods_ptr = (void*)&StartMods;
void no_optimize ASMStartMods() {
asm(PUSH_ALL
PREPARE_STACK
// Initialize mods and callbacks
"call [StartMods_ptr] \n"
// We can put initterm_e back how we found it.
"call [CopyInitializationBack_ptr] \n"
RESTORE_STACK
POP_ALL
// Run initterm_e properly this time.
"jmp [initterm_e] \n"
);
}
void PatchFreeImage(){
// Thanks to frognik for showing off this method!
DWORD oldProtect;
void* patchaddr = (void*)GetModuleHandleA("FreeImage.dll") + 0x1E8C12;
VirtualProtect((LPVOID)patchaddr, 8, PAGE_EXECUTE_READWRITE, &oldProtect);
*(uint64_t*)patchaddr = 0x909090000000A8E9;
}
void InitializationPatch() {
// Get pointer to initterm_e
initterm_e = *(void**)(base + 0x42CBD8);
// Store old code, we'll copy it back once we regain control.
memcpy(initterm_e_remember, initterm_e, BYTES_TO_MOVE);
// Write a jump to our code
WriteFarJMP(initterm_e, (void*)&ASMStartMods);
}
// This restores initterm_e to how it was before we hijacked it.
void CopyInitializationBack() {
DWORD dwOldProtection;
VirtualProtect(initterm_e, BYTES_TO_MOVE, PAGE_EXECUTE_READWRITE, &dwOldProtection);
memcpy(initterm_e, initterm_e_remember, BYTES_TO_MOVE);
VirtualProtect(initterm_e, BYTES_TO_MOVE, dwOldProtection, &dwOldProtection);
return;
}
void* CopyInitializationBack_ptr = (void*)&CopyInitializationBack;
bool already_ran = false;
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
base = GetModuleHandle(NULL);
// Don't allow this to run more than once
if (already_ran)
return true;
already_ran = true;
char msg[256] = {0};
// This serves to prevent ourself from being unloaded, if we are a .fip
hSelf = LoadLibrary(MODLOADER_NAME ".fip");
// The user could also inject this as a DLL, so if we can't find our .fip, we were probably launched with a launcher.
// Therefore, we don't need to prompt the user.
if (hSelf) {
if (MessageBoxA(NULL, "Would you like to run with mods?", "Cube World Mod Loader", MB_YESNO) != IDYES) {
PatchFreeImage();
return true;
}
}
base = GetModuleHandle(NULL);
// Figure out where the executable is and verify its checksum
char cubePath[_MAX_PATH+1];
GetModuleFileName(NULL, cubePath, _MAX_PATH);
uint32_t checksum = crc32_file(cubePath);
if (checksum == CUBE_PACKED_CRC || checksum == CUBE_UNPACKED_CRC) {
// Patch some code to run StartMods. This method makes it work with AND without SteamStub.
InitializationPatch();
} else {
sprintf(msg, "%s does not seem to be version %s. CRC %08X", cubePath, CUBE_VERSION, checksum);
Popup("Error", msg);
PatchFreeImage();
return true;
}
Sleep(250);
PatchFreeImage();
}
return true;
}