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Cube-World-Mod-Launcher
Supports injecting Cube World mods. DLLs must go in a folder called "Mods".
Installing
Get the latest executable from Releases and place it in the same folder as cubeworld.exe
https://github.com/ChrisMiuchiz/Cube-World-Mod-Launcher/releases
Installing Mods
A "Mods" folder should be created in the same folder as cubeworld.exe, and mods should be installed by moving them into the Mods folder.
Preparing cubeworld.exe
Since Cube World is using SteamStub obfuscation, you need to remove the obfuscation using Steamless.
Building the launcher or mods
This project will only ever support GCC. This program will not even build using MSVC, not only because the inline assembly syntax is different, but because support for inline assembly was removed for x86-64.
All mods MUST include cwmods.h from cwsdk to function.
Compiler/Linker flags: -m64 -masm=intel -static -static-libgcc -static-libstdc++