#include "Creature.h" #include "../cwmods.h" cube::Creature* cube::Creature::Create(__int64 id) { cube::Creature* newCreature = (cube::Creature*)new char[sizeof(cube::Creature)]; newCreature->ctor(&id); return newCreature; } cube::Creature* cube::Creature::ctor(__int64* id) { return ((cube::Creature*(*)(cube::Creature*, __int64*))CWBase()+0x4CE80)(this, id); }