#include "main.h" #include "cwmods/cwmods.h" //#include "logger.h" //using namespace LOGGER; //CLogger* logger; EXPORT int HandleInventoryCheck(cube::Creature* player, cube::Item *item) { //logger->TraceInfo("Player:%s, Item:%d\n", player->entity_data.name, item->id); // 1: full, 2: not full, 0: origin logic return 2; } //EXPORT void ModInitialize() { // logger = new CLogger(LogLevel_Info,CLogger::GetAppPathA()); // logger->ChangeLogLevel(LOGGER::LogLevel_Error); //}