#include "main.h"
#include "CWSDK/cwsdk.h"
#include <stdio.h>
class Mod : GenericMod {
virtual int OnCheckInventoryFull(cube::Creature* player, cube::Item* item) override {
// 1: full, 2: not full, 0: origin logic
return 2;
}
};
EXPORT Mod* MakeMod() {
return new Mod();