31 lines
718 B
C++
31 lines
718 B
C++
#ifndef SPRITEMANAGER_H
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#define SPRITEMANAGER_H
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#include "../IDA/types.h"
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#include <windows.h>
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#include "../gfx/D3D11Graphics.h"
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namespace cube {
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class SpriteManager {
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public:
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void *vtable;
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gfx::D3D11Graphics *graphics;
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void *sprite_map;
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__int64 field_18;
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__int64 field_20;
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__int64 field_28;
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__int64 field_30;
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__int64 field_38;
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__int64 field_40;
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__int64 field_48;
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__int64 field_50;
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__int64 field_58;
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__int64 field_60;
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__int64 field_68;
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__int64 field_70;
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__int64 field_78;
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};
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}
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#endif // SPRITEMANAGER_H
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