CubeWorldMods/cwmods/cube/SpriteManager.h

31 lines
718 B
C++

#ifndef SPRITEMANAGER_H
#define SPRITEMANAGER_H
#include "../IDA/types.h"
#include <windows.h>
#include "../gfx/D3D11Graphics.h"
namespace cube {
class SpriteManager {
public:
void *vtable;
gfx::D3D11Graphics *graphics;
void *sprite_map;
__int64 field_18;
__int64 field_20;
__int64 field_28;
__int64 field_30;
__int64 field_38;
__int64 field_40;
__int64 field_48;
__int64 field_50;
__int64 field_58;
__int64 field_60;
__int64 field_68;
__int64 field_70;
__int64 field_78;
};
}
#endif // SPRITEMANAGER_H