17 lines
492 B
C++
17 lines
492 B
C++
#include "main.h"
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#include "cwmods/cwmods.h"
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//#include "logger.h"
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//using namespace LOGGER;
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//CLogger* logger;
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EXPORT int HandleInventoryCheck(cube::Creature* player, cube::Item *item) {
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//logger->TraceInfo("Player:%s, Item:%d\n", player->entity_data.name, item->id);
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// 1: full, 2: not full, 0: origin logic
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return 2;
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}
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//EXPORT void ModInitialize() {
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// logger = new CLogger(LogLevel_Info,CLogger::GetAppPathA());
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// logger->ChangeLogLevel(LOGGER::LogLevel_Error);
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//}
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