随机切换明牌模式进行训练
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@ -130,6 +130,7 @@ class Env:
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# Initialize the internal environment
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self._env = GameEnv(self.players)
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self.total_round = 0
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self.face_up_level = 0
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self.infoset = None
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def reset(self, flags=None):
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@ -153,6 +154,13 @@ class Env:
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}
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for key in card_play_data:
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card_play_data[key].sort()
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rint = np.random.randint(0, 100)
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if rint < 45:
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face_up_level = 0
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elif rint < 90:
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face_up_level = 0x01
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else:
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face_up_level = 0x02
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player_ids = {
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'landlord': 0,
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'landlord_down': 1,
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@ -165,6 +173,7 @@ class Env:
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for pos in ["landlord", "landlord_up", "landlord_front", "landlord_down"]:
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pid = player_ids[pos]
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self._env.info_sets[pos].player_id = pid
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self._env.info_sets[pos].face_up_level = face_up_level
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self.infoset = self._game_infoset
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return get_obs(self.infoset, self.use_general, self.use_legacy, self.lite_model, self.use_unified)
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@ -1065,10 +1074,7 @@ def _get_obs_general(infoset, position, compressed_form = False):
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}
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return obs
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'''
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face_up_level 0x01: three_landlord_cards, 0x02: landlord, 0x04: landlord_up, 0x08: landlord_front, 0x10: landlord_down
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'''
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def _get_obs_unified(infoset, position, compressed_form = True, face_up_level = 0):
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def _get_obs_unified(infoset, position, compressed_form = True):
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num_legal_actions = len(infoset.legal_actions)
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my_handcards = _cards2array(infoset.player_hand_cards, compressed_form)
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my_handcards_batch = np.repeat(my_handcards[np.newaxis, :],
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@ -1104,7 +1110,7 @@ def _get_obs_unified(infoset, position, compressed_form = True, face_up_level =
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landlord_down_played_cards = _cards2array(
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infoset.played_cards['landlord_down'], compressed_form)
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if (face_up_level & 0x01) > 0:
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if (infoset.face_up_level & 0x01) > 0:
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three_landlord_cards = _cards2array(
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infoset.three_landlord_cards, compressed_form)
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@ -1117,28 +1123,28 @@ def _get_obs_unified(infoset, position, compressed_form = True, face_up_level =
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three_landlord_cards_all = _cards2noise(
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infoset.three_landlord_cards_all, compressed_form)
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if (face_up_level & 0x02) > 0:
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if (infoset.face_up_level & 0x02) > 0:
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landlord_cards = _cards2array(
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infoset.all_handcards['landlord'], compressed_form)
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else:
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landlord_cards = _cards2noise(
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infoset.all_handcards['landlord'], compressed_form)
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if (face_up_level & 0x04) > 0:
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if (infoset.face_up_level & 0x04) > 0:
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landlord_up_cards = _cards2array(
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infoset.all_handcards['landlord_up'], compressed_form)
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else:
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landlord_up_cards = _cards2noise(
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infoset.all_handcards['landlord_up'], compressed_form)
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if (face_up_level & 0x08) > 0:
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if (infoset.face_up_level & 0x08) > 0:
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landlord_front_cards = _cards2array(
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infoset.all_handcards['landlord_front'], compressed_form)
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else:
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landlord_front_cards = _cards2noise(
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infoset.all_handcards['landlord_front'], compressed_form)
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if (face_up_level & 0x10) > 0:
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if (infoset.face_up_level & 0x10) > 0:
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landlord_down_cards = _cards2array(
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infoset.all_handcards['landlord_down'], compressed_form)
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else:
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@ -1149,7 +1155,7 @@ def _get_obs_unified(infoset, position, compressed_form = True, face_up_level =
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infoset.bomb_num, compressed_form=compressed_form) # 56/95
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base_info = np.hstack((
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PositionInfoArray[position], # 4
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FaceUpLevelArray[face_up_level], # 9
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FaceUpLevelArray[infoset.face_up_level], # 9
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bomb_num, #56
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))
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num_cards_left = np.hstack((
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@ -168,6 +168,7 @@ class GameEnv(object):
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"landlord_down": 0
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}
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self.last_pid = 'landlord'
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self.face_up_level = 0
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self.step_count = 0
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@ -186,12 +187,22 @@ class GameEnv(object):
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card_play_data['landlord_front']
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self.info_sets['landlord_down'].player_hand_cards = \
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card_play_data['landlord_down']
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if 'three_landlord_cards' not in card_play_data.keys():
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self.three_landlord_cards = card_play_data['landlord'][25:33]
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self.three_landlord_cards_all = card_play_data['landlord'][25:33]
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else:
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self.three_landlord_cards = card_play_data['three_landlord_cards'][:]
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self.three_landlord_cards_all = card_play_data['three_landlord_cards'][:]
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if 'three_landlord_cards' not in card_play_data.keys():
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self.three_landlord_cards = card_play_data['landlord'][25:33]
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self.three_landlord_cards_all = card_play_data['landlord'][25:33]
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else:
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self.three_landlord_cards = card_play_data['three_landlord_cards'][:]
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self.three_landlord_cards_all = card_play_data['three_landlord_cards'][:]
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if 'face_up_level' in card_play_data.keys():
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self.info_sets['landlord'].face_up_level = card_play_data['face_up_level']
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self.info_sets['landlord_up'].face_up_level = card_play_data['face_up_level']
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self.info_sets['landlord_front'].face_up_level = card_play_data['face_up_level']
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self.info_sets['landlord_down'].face_up_level = card_play_data['face_up_level']
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else:
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self.info_sets['landlord'].face_up_level = 0
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self.info_sets['landlord_up'].face_up_level = 0
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self.info_sets['landlord_front'].face_up_level = 0
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self.info_sets['landlord_down'].face_up_level = 0
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self.get_acting_player_position()
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self.game_infoset = self.get_infoset()
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@ -364,6 +375,11 @@ class GameEnv(object):
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'landlord_front': InfoSet('landlord_front'),
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'landlord_down': InfoSet('landlord_down')}
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self.info_sets['landlord'].face_up_level = self.face_up_level
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self.info_sets['landlord_up'].face_up_level = self.face_up_level
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self.info_sets['landlord_front'].face_up_level = self.face_up_level
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self.info_sets['landlord_down'].face_up_level = self.face_up_level
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self.bomb_num = [0, 0, 0]
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self.pos_bomb_num = {
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"landlord": 0,
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@ -456,3 +472,5 @@ class InfoSet(object):
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# The number of bombs played so far
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self.bomb_num = None
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self.player_id = None
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# face_up_level 0x01: three_landlord_cards, 0x02: landlord, 0x04: landlord_up, 0x08: landlord_front, 0x10: landlord_down
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self.face_up_level = 0
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