1204 lines
49 KiB
Python
1204 lines
49 KiB
Python
from collections import Counter
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import numpy as np
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import random
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import torch
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from douzero.env.game import GameEnv
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env_version = "3.2"
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env_url = "http://od.vcccz.com/hechuan/env.py"
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Card2Column = {3: 0, 4: 1, 5: 2, 6: 3, 7: 4, 8: 5, 9: 6, 10: 7,
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11: 8, 12: 9, 13: 10, 14: 11, 17: 12}
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NumOnes2Array = {0: np.array([0, 0, 0, 0, 0, 0, 0, 0]),
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1: np.array([1, 0, 0, 0, 0, 0, 0, 0]),
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2: np.array([1, 1, 0, 0, 0, 0, 0, 0]),
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3: np.array([1, 1, 1, 0, 0, 0, 0, 0]),
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4: np.array([1, 1, 1, 1, 0, 0, 0, 0]),
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5: np.array([1, 1, 1, 1, 1, 0, 0, 0]),
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6: np.array([1, 1, 1, 1, 1, 1, 0, 0]),
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7: np.array([1, 1, 1, 1, 1, 1, 1, 0]),
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8: np.array([1, 1, 1, 1, 1, 1, 1, 1])}
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NumOnesJoker2Array = {0: np.array([0, 0, 0, 0, 0, 0, 0, 0]),
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1: np.array([1, 0, 0, 0, 0, 0, 0, 0]),
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3: np.array([1, 1, 0, 0, 0, 0, 0, 0]),
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4: np.array([0, 0, 1, 0, 0, 0, 0, 0]),
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5: np.array([1, 0, 1, 0, 0, 0, 0, 0]),
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7: np.array([1, 1, 1, 0, 0, 0, 0, 0]),
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12: np.array([0, 0, 1, 1, 0, 0, 0, 0]),
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13: np.array([1, 0, 1, 1, 0, 0, 0, 0]),
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15: np.array([1, 1, 1, 1, 0, 0, 0, 0])}
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NumOnes2ArrayCompressed = {0: np.array([0, 0, 0, 0, 0]),
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1: np.array([1, 0, 0, 0, 0]),
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2: np.array([1, 1, 0, 0, 0]),
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3: np.array([1, 1, 1, 0, 0]),
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4: np.array([1, 1, 1, 1, 0]),
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5: np.array([1, 0, 0, 0, 1]),
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6: np.array([1, 1, 0, 0, 1]),
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7: np.array([1, 1, 1, 0, 1]),
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8: np.array([1, 1, 1, 1, 1])}
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NumOnesJoker2ArrayCompressed = {0: np.array([0, 0, 0, 0, 0]),
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1: np.array([1, 0, 0, 0, 0]),
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3: np.array([1, 1, 0, 0, 0]),
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4: np.array([0, 0, 1, 0, 0]),
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5: np.array([1, 0, 1, 0, 0]),
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7: np.array([1, 1, 1, 0, 0]),
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12: np.array([0, 0, 1, 1, 0]),
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13: np.array([1, 0, 1, 1, 0]),
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15: np.array([1, 1, 1, 1, 0])}
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PositionInfoArray = {
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'landlord': np.array([1, 0, 0, 0]),
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'landlord_down': np.array([0, 1, 0, 0]),
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'landlord_front': np.array([0, 0, 1, 0]),
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'landlord_up': np.array([0, 0, 0, 1]),
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}
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FaceUpLevelArray = {
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0x00: np.array([0, 0, 0, 0, 0, 0, 0, 0, 0]),
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0x01: np.array([1, 0, 0, 0, 0, 0, 0, 0, 0]),
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0x02: np.array([0, 1, 0, 0, 0, 0, 0, 0, 0]),
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0x03: np.array([1, 1, 0, 0, 0, 0, 0, 0, 0]),
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0x04: np.array([0, 0, 1, 0, 0, 0, 0, 0, 0]),
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0x05: np.array([1, 0, 1, 0, 0, 0, 0, 0, 0]),
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0x06: np.array([0, 1, 1, 0, 0, 0, 0, 0, 0]),
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0x07: np.array([1, 1, 1, 0, 0, 0, 0, 0, 0]),
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0x08: np.array([0, 0, 0, 1, 0, 0, 0, 0, 0]),
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0x09: np.array([1, 0, 0, 1, 0, 0, 0, 0, 0]),
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0x0A: np.array([0, 1, 0, 1, 0, 0, 0, 0, 0]),
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0x0B: np.array([1, 1, 0, 1, 0, 0, 0, 0, 0]),
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0x0C: np.array([0, 0, 1, 1, 0, 0, 0, 0, 0]),
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0x0D: np.array([1, 0, 1, 1, 0, 0, 0, 0, 0]),
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0x0E: np.array([0, 1, 1, 1, 0, 0, 0, 0, 0]),
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0x0F: np.array([1, 1, 1, 1, 0, 0, 0, 0, 0]),
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0x10: np.array([0, 0, 0, 0, 1, 0, 0, 0, 0]),
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0x11: np.array([1, 0, 0, 0, 1, 0, 0, 0, 0]),
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0x12: np.array([0, 1, 0, 0, 1, 0, 0, 0, 0]),
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0x13: np.array([1, 1, 0, 0, 1, 0, 0, 0, 0]),
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0x14: np.array([0, 0, 1, 0, 1, 0, 0, 0, 0]),
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0x15: np.array([1, 0, 1, 0, 1, 0, 0, 0, 0]),
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0x16: np.array([0, 1, 1, 0, 1, 0, 0, 0, 0]),
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0x17: np.array([1, 1, 1, 0, 1, 0, 0, 0, 0]),
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0x18: np.array([0, 0, 0, 1, 1, 0, 0, 0, 0]),
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0x19: np.array([1, 0, 0, 1, 1, 0, 0, 0, 0]),
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0x1A: np.array([0, 1, 0, 1, 1, 0, 0, 0, 0]),
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0x1B: np.array([1, 1, 0, 1, 1, 0, 0, 0, 0]),
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0x1C: np.array([0, 0, 1, 1, 1, 0, 0, 0, 0]),
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0x1D: np.array([1, 0, 1, 1, 1, 0, 0, 0, 0]),
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0x1E: np.array([0, 1, 1, 1, 1, 0, 0, 0, 0]),
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0x1F: np.array([1, 1, 1, 1, 1, 0, 0, 0, 0]),
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}
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deck = []
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for i in range(3, 15):
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deck.extend([i for _ in range(8)])
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deck.extend([17 for _ in range(8)])
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deck.extend([20, 20, 30, 30])
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class Env:
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"""
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Doudizhu multi-agent wrapper
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"""
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def __init__(self, objective, old_model, legacy_model=False, lite_model = False, unified_model = False):
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"""
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Objective is wp/adp/logadp. It indicates whether considers
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bomb in reward calculation. Here, we use dummy agents.
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This is because, in the orignial game, the players
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are `in` the game. Here, we want to isolate
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players and environments to have a more gym style
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interface. To achieve this, we use dummy players
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to play. For each move, we tell the corresponding
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dummy player which action to play, then the player
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will perform the actual action in the game engine.
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"""
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self.objective = objective
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self.use_legacy = legacy_model
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self.use_unified = unified_model
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self.use_general = not old_model and not unified_model
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self.lite_model = lite_model
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# Initialize players
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# We use three dummy player for the target position
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self.players = {}
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for position in ['landlord', 'landlord_up', 'landlord_front', 'landlord_down']:
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self.players[position] = DummyAgent(position)
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# Initialize the internal environment
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self._env = GameEnv(self.players)
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self.total_round = 0
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self.face_up_level = 0
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self.infoset = None
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def reset(self, flags=None):
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"""
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Every time reset is called, the environment
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will be re-initialized with a new deck of cards.
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This function is usually called when a game is over.
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"""
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self._env.reset()
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# Randomly shuffle the deck
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self.total_round += 1
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_deck = deck.copy()
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np.random.shuffle(_deck)
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card_play_data = {'landlord': _deck[:33],
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'landlord_up': _deck[33:58],
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'landlord_front': _deck[58:83],
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'landlord_down': _deck[83:108],
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'three_landlord_cards': _deck[25:33],
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'three_landlord_cards_all': _deck[25:33],
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}
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for key in card_play_data:
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card_play_data[key].sort()
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rint = np.random.randint(0, 100)
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if rint < 45:
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face_up_level = 0
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elif rint < 90:
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face_up_level = 0x01
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else:
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face_up_level = 0x02
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player_ids = {
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'landlord': 0,
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'landlord_down': 1,
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'landlord_front': 2,
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'landlord_up': 3,
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}
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# Initialize the cards
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self._env.card_play_init(card_play_data)
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for pos in ["landlord", "landlord_up", "landlord_front", "landlord_down"]:
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pid = player_ids[pos]
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self._env.info_sets[pos].player_id = pid
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self._env.info_sets[pos].face_up_level = face_up_level
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self.infoset = self._game_infoset
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return get_obs(self.infoset, self.use_general, self.use_legacy, self.lite_model, self.use_unified)
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def step(self, action):
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"""
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Step function takes as input the action, which
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is a list of integers, and output the next obervation,
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reward, and a Boolean variable indicating whether the
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current game is finished. It also returns an empty
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dictionary that is reserved to pass useful information.
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"""
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assert action in self.infoset.legal_actions
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self.players[self._acting_player_position].set_action(action)
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self._env.step()
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self.infoset = self._game_infoset
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done = False
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reward = 0.0
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if self._game_over:
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done = True
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reward = {
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"play": {
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"landlord": self._get_reward("landlord"),
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"landlord_up": self._get_reward("landlord_up"),
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"landlord_front": self._get_reward("landlord_front"),
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"landlord_down": self._get_reward("landlord_down")
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}
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}
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obs = None
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else:
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obs = get_obs(self.infoset, self.use_general, self.use_legacy, self.lite_model, self.use_unified)
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return obs, reward, done, {}
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def _get_reward(self, pos):
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"""
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This function is called in the end of each
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game. It returns either 1/-1 for win/loss,
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or ADP, i.e., every bomb will double the score.
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"""
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winner = self._game_winner
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bomb_num = self._game_bomb_num
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self_bomb_num = self._env.pos_bomb_num[pos]
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if winner == 'landlord':
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if self.objective == 'adp':
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return (1.1 - self._env.step_count * 0.0005) * (1.3 ** bomb_num[0]) * (1.95 ** bomb_num[1]) / 8
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elif self.objective == 'logadp':
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return (1.0 - self._env.step_count * 0.0005) * 1.3**self_bomb_num / 4
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else:
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return 1.0 - self._env.step_count * 0.0005
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else:
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if self.objective == 'adp':
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return (-1.1 + self._env.step_count * 0.0005) * (1.3 ** bomb_num[0]) * (1.95 ** bomb_num[1]) / 8
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elif self.objective == 'logadp':
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return (-1.0 + self._env.step_count * 0.0005) * 1.3**(self_bomb_num) / 4
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else:
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return -1.0 + self._env.step_count * 0.0005
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@property
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def _game_infoset(self):
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"""
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Here, inforset is defined as all the information
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in the current situation, incuding the hand cards
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of all the players, all the historical moves, etc.
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That is, it contains perferfect infomation. Later,
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we will use functions to extract the observable
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information from the views of the three players.
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"""
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return self._env.game_infoset
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@property
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def _game_bomb_num(self):
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"""
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The number of bombs played so far. This is used as
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a feature of the neural network and is also used to
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calculate ADP.
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"""
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return self._env.get_bomb_num()
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@property
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def _game_winner(self):
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""" A string of landlord/peasants
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"""
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return self._env.get_winner()
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@property
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def _acting_player_position(self):
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"""
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The player that is active. It can be landlord,
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landlod_down, or landlord_up.
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"""
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return self._env.acting_player_position
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@property
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def _game_over(self):
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""" Returns a Boolean
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"""
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return self._env.game_over
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class DummyAgent(object):
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"""
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Dummy agent is designed to easily interact with the
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game engine. The agent will first be told what action
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to perform. Then the environment will call this agent
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to perform the actual action. This can help us to
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isolate environment and agents towards a gym like
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interface.
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"""
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def __init__(self, position):
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self.position = position
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self.action = None
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def act(self, infoset):
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"""
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Simply return the action that is set previously.
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"""
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assert self.action in infoset.legal_actions
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return self.action
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def set_action(self, action):
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"""
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The environment uses this function to tell
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the dummy agent what to do.
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"""
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self.action = action
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def get_obs(infoset, use_general=True, use_legacy = False, lite_model = False, use_unified=False):
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"""
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This function obtains observations with imperfect information
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from the infoset. It has three branches since we encode
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different features for different positions.
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This function will return dictionary named `obs`. It contains
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several fields. These fields will be used to train the model.
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One can play with those features to improve the performance.
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`position` is a string that can be landlord/landlord_down/landlord_front/landlord_up
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`x_batch` is a batch of features (excluding the hisorical moves).
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It also encodes the action feature
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`z_batch` is a batch of features with hisorical moves only.
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`legal_actions` is the legal moves
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`x_no_action`: the features (exluding the hitorical moves and
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the action features). It does not have the batch dim.
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`z`: same as z_batch but not a batch.
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"""
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if use_general:
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if infoset.player_position not in ["landlord", "landlord_up", "landlord_front", "landlord_down"]:
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raise ValueError('')
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return _get_obs_general(infoset, infoset.player_position, lite_model)
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elif use_unified:
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return _get_obs_unified(infoset, infoset.player_position, lite_model)
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else:
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if infoset.player_position == 'landlord':
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return _get_obs_landlord(infoset, use_legacy, lite_model)
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elif infoset.player_position == 'landlord_up':
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return _get_obs_landlord_up(infoset, use_legacy, lite_model)
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elif infoset.player_position == 'landlord_front':
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return _get_obs_landlord_front(infoset, use_legacy, lite_model)
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elif infoset.player_position == 'landlord_down':
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return _get_obs_landlord_down(infoset, use_legacy, lite_model)
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else:
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raise ValueError('')
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def _get_one_hot_array(num_left_cards, max_num_cards, compress_size = 0):
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"""
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A utility function to obtain one-hot endoding
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"""
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if compress_size > 0:
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assert compress_size <= max_num_cards / 2
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array_size = max_num_cards - compress_size
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one_hot = np.zeros(array_size)
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if num_left_cards >= array_size:
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one_hot[-1] = 1
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num_left_cards -= array_size
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if num_left_cards > 0:
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one_hot[num_left_cards - 1] = 1
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else:
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one_hot = np.zeros(max_num_cards)
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if num_left_cards > 0:
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one_hot[num_left_cards - 1] = 1
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return one_hot
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def _cards2noise(list_cards, compressed_form = False):
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if compressed_form:
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return np.random.randint(0, 2, 69, dtype=np.int8)
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else:
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return np.random.randint(0, 2, 108, dtype=np.int8)
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def _cards2array(list_cards, compressed_form = False):
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"""
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A utility function that transforms the actions, i.e.,
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A list of integers into card matrix. Here we remove
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the six entries that are always zero and flatten the
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the representations.
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"""
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if compressed_form:
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if len(list_cards) == 0:
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return np.zeros(69, dtype=np.int8)
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matrix = np.zeros([5, 14], dtype=np.int8)
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counter = Counter(list_cards)
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joker_cnt = 0
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for card, num_times in counter.items():
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if card < 20:
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matrix[:, Card2Column[card]] = NumOnes2ArrayCompressed[num_times]
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elif card == 20:
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if num_times == 2:
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joker_cnt |= 0b11
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else:
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joker_cnt |= 0b01
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elif card == 30:
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if num_times == 2:
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joker_cnt |= 0b1100
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else:
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joker_cnt |= 0b0100
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matrix[:, 13] = NumOnesJoker2ArrayCompressed[joker_cnt]
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return matrix.flatten('F')[:-1]
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else:
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if len(list_cards) == 0:
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return np.zeros(108, dtype=np.int8)
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matrix = np.zeros([8, 14], dtype=np.int8)
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counter = Counter(list_cards)
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joker_cnt = 0
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for card, num_times in counter.items():
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if card < 20:
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matrix[:, Card2Column[card]] = NumOnes2Array[num_times]
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elif card == 20:
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if num_times == 2:
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joker_cnt |= 0b11
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else:
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joker_cnt |= 0b01
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elif card == 30:
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if num_times == 2:
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joker_cnt |= 0b1100
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else:
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joker_cnt |= 0b0100
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matrix[:, 13] = NumOnesJoker2Array[joker_cnt]
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return matrix.flatten('F')[:-4]
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# def _action_seq_list2array(action_seq_list):
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# """
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# A utility function to encode the historical moves.
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# We encode the historical 15 actions. If there is
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# no 15 actions, we pad the features with 0. Since
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# three moves is a round in DouDizhu, we concatenate
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# the representations for each consecutive three moves.
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# Finally, we obtain a 5x162 matrix, which will be fed
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# into LSTM for encoding.
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# """
|
|
# action_seq_array = np.zeros((len(action_seq_list), 108))
|
|
# for row, list_cards in enumerate(action_seq_list):
|
|
# action_seq_array[row, :] = _cards2array(list_cards)
|
|
# # action_seq_array = action_seq_array.reshape(5, 162)
|
|
# return action_seq_array
|
|
|
|
def _action_seq_list2array(action_seq_list, new_model=True, compressed_form = False, use_unified = False):
|
|
"""
|
|
A utility function to encode the historical moves.
|
|
We encode the historical 20 actions. If there is
|
|
no 20 actions, we pad the features with 0. Since
|
|
three moves is a round in DouDizhu, we concatenate
|
|
the representations for each consecutive three moves.
|
|
Finally, we obtain a 5x432 matrix, which will be fed
|
|
into LSTM for encoding.
|
|
"""
|
|
|
|
if new_model:
|
|
# position_map = {"landlord": 0, "landlord_up": 1, "landlord_front": 2, "landlord_down": 3}
|
|
if compressed_form:
|
|
action_seq_array = np.full((len(action_seq_list), 69), -1) # Default Value -1 for not using area
|
|
for row, list_cards in enumerate(action_seq_list):
|
|
if list_cards != []:
|
|
action_seq_array[row, :69] = _cards2array(list_cards[1], compressed_form)
|
|
else:
|
|
action_seq_array = np.full((len(action_seq_list), 108), -1) # Default Value -1 for not using area
|
|
for row, list_cards in enumerate(action_seq_list):
|
|
if list_cards != []:
|
|
action_seq_array[row, :108] = _cards2array(list_cards[1], compressed_form)
|
|
elif use_unified:
|
|
if compressed_form:
|
|
action_seq_array = np.zeros((len(action_seq_list), 69))
|
|
for row, list_cards in enumerate(action_seq_list):
|
|
if list_cards != []:
|
|
action_seq_array[row, :] = _cards2array(list_cards[1], compressed_form)
|
|
action_seq_array = action_seq_array.reshape(24, 276)
|
|
else:
|
|
action_seq_array = np.zeros((len(action_seq_list), 108))
|
|
for row, list_cards in enumerate(action_seq_list):
|
|
if list_cards != []:
|
|
action_seq_array[row, :] = _cards2array(list_cards[1], compressed_form)
|
|
action_seq_array = action_seq_array.reshape(24, 432)
|
|
else:
|
|
if compressed_form:
|
|
action_seq_array = np.zeros((len(action_seq_list), 69))
|
|
for row, list_cards in enumerate(action_seq_list):
|
|
if list_cards != []:
|
|
action_seq_array[row, :] = _cards2array(list_cards[1], compressed_form)
|
|
action_seq_array = action_seq_array.reshape(5, 276)
|
|
else:
|
|
action_seq_array = np.zeros((len(action_seq_list), 108))
|
|
for row, list_cards in enumerate(action_seq_list):
|
|
if list_cards != []:
|
|
action_seq_array[row, :] = _cards2array(list_cards[1], compressed_form)
|
|
action_seq_array = action_seq_array.reshape(5, 432)
|
|
return action_seq_array
|
|
|
|
# action_seq_array = np.zeros((len(action_seq_list), 54))
|
|
# for row, list_cards in enumerate(action_seq_list):
|
|
# if list_cards != []:
|
|
# action_seq_array[row, :] = _cards2array(list_cards[1])
|
|
# return action_seq_array
|
|
|
|
|
|
def _process_action_seq(sequence, length=20, new_model=True):
|
|
"""
|
|
A utility function encoding historical moves. We
|
|
encode 20 moves. If there is no 20 moves, we pad
|
|
with zeros.
|
|
"""
|
|
sequence = sequence[-length:].copy()
|
|
if new_model:
|
|
sequence = sequence[::-1]
|
|
if len(sequence) < length:
|
|
empty_sequence = [[] for _ in range(length - len(sequence))]
|
|
empty_sequence.extend(sequence)
|
|
sequence = empty_sequence
|
|
return sequence
|
|
|
|
|
|
def _get_one_hot_bomb(bomb_num, use_legacy = False, compressed_form = False):
|
|
"""
|
|
A utility function to encode the number of bombs
|
|
into one-hot representation.
|
|
"""
|
|
if use_legacy:
|
|
one_hot = np.zeros(29)
|
|
one_hot[bomb_num[0] + bomb_num[1]] = 1
|
|
else:
|
|
one_hot = np.zeros(56 if compressed_form else 95) # 14 + 15 + 27
|
|
one_hot[bomb_num[0]] = 1
|
|
one_hot[14 + bomb_num[1]] = 1
|
|
one_hot[29 + bomb_num[2]] = 1
|
|
return one_hot
|
|
|
|
|
|
def _get_obs_landlord(infoset, use_legacy = False, compressed_form = False):
|
|
"""
|
|
Obttain the landlord features. See Table 4 in
|
|
https://arxiv.org/pdf/2106.06135.pdf
|
|
"""
|
|
num_legal_actions = len(infoset.legal_actions)
|
|
my_handcards = _cards2array(infoset.player_hand_cards, compressed_form)
|
|
my_handcards_batch = np.repeat(my_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
other_handcards = _cards2array(infoset.other_hand_cards, compressed_form)
|
|
other_handcards_batch = np.repeat(other_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_action = _cards2array(infoset.last_move, compressed_form)
|
|
last_action_batch = np.repeat(last_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
my_action_batch = np.zeros(my_handcards_batch.shape)
|
|
for j, action in enumerate(infoset.legal_actions):
|
|
my_action_batch[j, :] = _cards2array(action, compressed_form)
|
|
|
|
landlord_up_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_up'], 25, 8 if compressed_form else 0)
|
|
landlord_up_num_cards_left_batch = np.repeat(
|
|
landlord_up_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
landlord_front_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_front'], 25, 8 if compressed_form else 0)
|
|
landlord_front_num_cards_left_batch = np.repeat(
|
|
landlord_front_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
landlord_down_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_down'], 25, 8 if compressed_form else 0)
|
|
landlord_down_num_cards_left_batch = np.repeat(
|
|
landlord_down_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
landlord_up_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_up'], compressed_form)
|
|
landlord_up_played_cards_batch = np.repeat(
|
|
landlord_up_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
landlord_front_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_front'], compressed_form)
|
|
landlord_front_played_cards_batch = np.repeat(
|
|
landlord_front_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
landlord_down_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_down'], compressed_form)
|
|
landlord_down_played_cards_batch = np.repeat(
|
|
landlord_down_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
bomb_num = _get_one_hot_bomb(
|
|
infoset.bomb_num, use_legacy, compressed_form=compressed_form)
|
|
bomb_num_batch = np.repeat(
|
|
bomb_num[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
x_batch = np.hstack((my_handcards_batch,
|
|
other_handcards_batch,
|
|
last_action_batch,
|
|
landlord_up_played_cards_batch,
|
|
landlord_front_played_cards_batch,
|
|
landlord_down_played_cards_batch,
|
|
landlord_up_num_cards_left_batch,
|
|
landlord_front_num_cards_left_batch,
|
|
landlord_down_num_cards_left_batch,
|
|
bomb_num_batch,
|
|
my_action_batch))
|
|
x_no_action = np.hstack((my_handcards,
|
|
other_handcards,
|
|
last_action,
|
|
landlord_up_played_cards,
|
|
landlord_front_played_cards,
|
|
landlord_down_played_cards,
|
|
landlord_up_num_cards_left,
|
|
landlord_front_num_cards_left,
|
|
landlord_down_num_cards_left,
|
|
bomb_num))
|
|
z = _action_seq_list2array(_process_action_seq(
|
|
infoset.card_play_action_seq, 20, False), False, compressed_form)
|
|
z_batch = np.repeat(
|
|
z[np.newaxis, :, :],
|
|
num_legal_actions, axis=0)
|
|
obs = {
|
|
'position': 'landlord',
|
|
'x_batch': x_batch.astype(np.float32),
|
|
'z_batch': z_batch.astype(np.float32),
|
|
'legal_actions': infoset.legal_actions,
|
|
'x_no_action': x_no_action.astype(np.int8),
|
|
'z': z.astype(np.int8),
|
|
}
|
|
return obs
|
|
|
|
def _get_obs_landlord_up(infoset, use_legacy = False, compressed_form = False):
|
|
"""
|
|
Obttain the landlord_up features. See Table 5 in
|
|
https://arxiv.org/pdf/2106.06135.pdf
|
|
"""
|
|
num_legal_actions = len(infoset.legal_actions)
|
|
my_handcards = _cards2array(infoset.player_hand_cards, compressed_form)
|
|
my_handcards_batch = np.repeat(my_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
other_handcards = _cards2array(infoset.other_hand_cards, compressed_form)
|
|
other_handcards_batch = np.repeat(other_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_action = _cards2array(infoset.last_move, compressed_form)
|
|
last_action_batch = np.repeat(last_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
my_action_batch = np.zeros(my_handcards_batch.shape)
|
|
for j, action in enumerate(infoset.legal_actions):
|
|
my_action_batch[j, :] = _cards2array(action, compressed_form)
|
|
|
|
last_landlord_action = _cards2array(
|
|
infoset.last_move_dict['landlord'], compressed_form)
|
|
last_landlord_action_batch = np.repeat(
|
|
last_landlord_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
landlord_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord'], 33, 15 if compressed_form else 0)
|
|
landlord_num_cards_left_batch = np.repeat(
|
|
landlord_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
landlord_played_cards = _cards2array(
|
|
infoset.played_cards['landlord'], compressed_form)
|
|
landlord_played_cards_batch = np.repeat(
|
|
landlord_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_teammate_action = _cards2array(
|
|
infoset.last_move_dict['landlord_down'], compressed_form)
|
|
last_teammate_action_batch = np.repeat(
|
|
last_teammate_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
teammate_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_down'], 25, 8 if compressed_form else 0)
|
|
teammate_num_cards_left_batch = np.repeat(
|
|
teammate_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
teammate_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_down'], compressed_form)
|
|
teammate_played_cards_batch = np.repeat(
|
|
teammate_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_teammate_front_action = _cards2array(
|
|
infoset.last_move_dict['landlord_front'], compressed_form)
|
|
last_teammate_front_action_batch = np.repeat(
|
|
last_teammate_front_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
teammate_front_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_front'], 25, 8 if compressed_form else 0)
|
|
teammate_front_num_cards_left_batch = np.repeat(
|
|
teammate_front_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
teammate_front_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_front'], compressed_form)
|
|
teammate_front_played_cards_batch = np.repeat(
|
|
teammate_front_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
bomb_num = _get_one_hot_bomb(
|
|
infoset.bomb_num, use_legacy, compressed_form=compressed_form)
|
|
bomb_num_batch = np.repeat(
|
|
bomb_num[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
x_batch = np.hstack((my_handcards_batch,
|
|
other_handcards_batch,
|
|
landlord_played_cards_batch,
|
|
teammate_played_cards_batch,
|
|
teammate_front_played_cards_batch,
|
|
last_action_batch,
|
|
last_landlord_action_batch,
|
|
last_teammate_action_batch,
|
|
last_teammate_front_action_batch,
|
|
landlord_num_cards_left_batch,
|
|
teammate_num_cards_left_batch,
|
|
teammate_front_num_cards_left_batch,
|
|
bomb_num_batch,
|
|
my_action_batch))
|
|
x_no_action = np.hstack((my_handcards,
|
|
other_handcards,
|
|
landlord_played_cards,
|
|
teammate_played_cards,
|
|
teammate_front_played_cards,
|
|
last_action,
|
|
last_landlord_action,
|
|
last_teammate_action,
|
|
last_teammate_front_action,
|
|
landlord_num_cards_left,
|
|
teammate_num_cards_left,
|
|
teammate_front_num_cards_left,
|
|
bomb_num))
|
|
z = _action_seq_list2array(_process_action_seq(
|
|
infoset.card_play_action_seq, 20, False), False, compressed_form)
|
|
z_batch = np.repeat(
|
|
z[np.newaxis, :, :],
|
|
num_legal_actions, axis=0)
|
|
obs = {
|
|
'position': 'landlord_up',
|
|
'x_batch': x_batch.astype(np.float32),
|
|
'z_batch': z_batch.astype(np.float32),
|
|
'legal_actions': infoset.legal_actions,
|
|
'x_no_action': x_no_action.astype(np.int8),
|
|
'z': z.astype(np.int8),
|
|
}
|
|
return obs
|
|
|
|
def _get_obs_landlord_front(infoset, use_legacy = False, compressed_form = False):
|
|
"""
|
|
Obttain the landlord_front features. See Table 5 in
|
|
https://arxiv.org/pdf/2106.06135.pdf
|
|
"""
|
|
num_legal_actions = len(infoset.legal_actions)
|
|
my_handcards = _cards2array(infoset.player_hand_cards, compressed_form)
|
|
my_handcards_batch = np.repeat(my_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
other_handcards = _cards2array(infoset.other_hand_cards, compressed_form)
|
|
other_handcards_batch = np.repeat(other_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_action = _cards2array(infoset.last_move, compressed_form)
|
|
last_action_batch = np.repeat(last_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
my_action_batch = np.zeros(my_handcards_batch.shape)
|
|
for j, action in enumerate(infoset.legal_actions):
|
|
my_action_batch[j, :] = _cards2array(action, compressed_form)
|
|
|
|
last_landlord_action = _cards2array(
|
|
infoset.last_move_dict['landlord'], compressed_form)
|
|
last_landlord_action_batch = np.repeat(
|
|
last_landlord_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
landlord_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord'], 33, 15 if compressed_form else 0)
|
|
landlord_num_cards_left_batch = np.repeat(
|
|
landlord_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
landlord_played_cards = _cards2array(
|
|
infoset.played_cards['landlord'], compressed_form)
|
|
landlord_played_cards_batch = np.repeat(
|
|
landlord_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_teammate_action = _cards2array(
|
|
infoset.last_move_dict['landlord_down'], compressed_form)
|
|
last_teammate_action_batch = np.repeat(
|
|
last_teammate_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
teammate_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_down'], 25, 8 if compressed_form else 0)
|
|
teammate_num_cards_left_batch = np.repeat(
|
|
teammate_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
teammate_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_down'], compressed_form)
|
|
teammate_played_cards_batch = np.repeat(
|
|
teammate_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_teammate_front_action = _cards2array(
|
|
infoset.last_move_dict['landlord_front'], compressed_form)
|
|
last_teammate_front_action_batch = np.repeat(
|
|
last_teammate_front_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
teammate_front_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_front'], 25, 8 if compressed_form else 0)
|
|
teammate_front_num_cards_left_batch = np.repeat(
|
|
teammate_front_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
teammate_front_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_front'], compressed_form)
|
|
teammate_front_played_cards_batch = np.repeat(
|
|
teammate_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
bomb_num = _get_one_hot_bomb(
|
|
infoset.bomb_num, use_legacy, compressed_form=compressed_form)
|
|
bomb_num_batch = np.repeat(
|
|
bomb_num[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
x_batch = np.hstack((my_handcards_batch,
|
|
other_handcards_batch,
|
|
landlord_played_cards_batch,
|
|
teammate_played_cards_batch,
|
|
teammate_front_played_cards_batch,
|
|
last_action_batch,
|
|
last_landlord_action_batch,
|
|
last_teammate_action_batch,
|
|
last_teammate_front_action_batch,
|
|
landlord_num_cards_left_batch,
|
|
teammate_num_cards_left_batch,
|
|
teammate_front_num_cards_left_batch,
|
|
bomb_num_batch,
|
|
my_action_batch))
|
|
x_no_action = np.hstack((my_handcards,
|
|
other_handcards,
|
|
landlord_played_cards,
|
|
teammate_played_cards,
|
|
teammate_front_played_cards,
|
|
last_action,
|
|
last_landlord_action,
|
|
last_teammate_action,
|
|
last_teammate_front_action,
|
|
landlord_num_cards_left,
|
|
teammate_num_cards_left,
|
|
teammate_front_num_cards_left,
|
|
bomb_num))
|
|
z = _action_seq_list2array(_process_action_seq(
|
|
infoset.card_play_action_seq, 20, False), False, compressed_form)
|
|
z_batch = np.repeat(
|
|
z[np.newaxis, :, :],
|
|
num_legal_actions, axis=0)
|
|
obs = {
|
|
'position': 'landlord_front',
|
|
'x_batch': x_batch.astype(np.float32),
|
|
'z_batch': z_batch.astype(np.float32),
|
|
'legal_actions': infoset.legal_actions,
|
|
'x_no_action': x_no_action.astype(np.int8),
|
|
'z': z.astype(np.int8),
|
|
}
|
|
return obs
|
|
|
|
def _get_obs_landlord_down(infoset, use_legacy = False, compressed_form = False):
|
|
"""
|
|
Obttain the landlord_down features. See Table 5 in
|
|
https://arxiv.org/pdf/2106.06135.pdf
|
|
"""
|
|
num_legal_actions = len(infoset.legal_actions)
|
|
my_handcards = _cards2array(infoset.player_hand_cards, compressed_form)
|
|
my_handcards_batch = np.repeat(my_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
other_handcards = _cards2array(infoset.other_hand_cards, compressed_form)
|
|
other_handcards_batch = np.repeat(other_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_action = _cards2array(infoset.last_move, compressed_form)
|
|
last_action_batch = np.repeat(last_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
my_action_batch = np.zeros(my_handcards_batch.shape)
|
|
for j, action in enumerate(infoset.legal_actions):
|
|
my_action_batch[j, :] = _cards2array(action, compressed_form)
|
|
|
|
last_landlord_action = _cards2array(
|
|
infoset.last_move_dict['landlord'], compressed_form)
|
|
last_landlord_action_batch = np.repeat(
|
|
last_landlord_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
landlord_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord'], 33, 15 if compressed_form else 0)
|
|
landlord_num_cards_left_batch = np.repeat(
|
|
landlord_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
landlord_played_cards = _cards2array(
|
|
infoset.played_cards['landlord'], compressed_form)
|
|
landlord_played_cards_batch = np.repeat(
|
|
landlord_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_teammate_action = _cards2array(
|
|
infoset.last_move_dict['landlord_up'], compressed_form)
|
|
last_teammate_action_batch = np.repeat(
|
|
last_teammate_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
teammate_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_up'], 25, 8 if compressed_form else 0)
|
|
teammate_num_cards_left_batch = np.repeat(
|
|
teammate_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
teammate_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_up'], compressed_form)
|
|
teammate_played_cards_batch = np.repeat(
|
|
teammate_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
last_teammate_front_action = _cards2array(
|
|
infoset.last_move_dict['landlord_front'], compressed_form)
|
|
last_teammate_front_action_batch = np.repeat(
|
|
last_teammate_front_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
teammate_front_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_front'], 25, 8 if compressed_form else 0)
|
|
teammate_front_num_cards_left_batch = np.repeat(
|
|
teammate_front_num_cards_left[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
teammate_front_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_front'], compressed_form)
|
|
teammate_front_played_cards_batch = np.repeat(
|
|
teammate_front_played_cards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
bomb_num = _get_one_hot_bomb(
|
|
infoset.bomb_num, use_legacy, compressed_form=compressed_form)
|
|
bomb_num_batch = np.repeat(
|
|
bomb_num[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
x_batch = np.hstack((my_handcards_batch,
|
|
other_handcards_batch,
|
|
landlord_played_cards_batch,
|
|
teammate_played_cards_batch,
|
|
teammate_front_played_cards_batch,
|
|
last_action_batch,
|
|
last_landlord_action_batch,
|
|
last_teammate_action_batch,
|
|
last_teammate_front_action_batch,
|
|
landlord_num_cards_left_batch,
|
|
teammate_num_cards_left_batch,
|
|
teammate_front_num_cards_left_batch,
|
|
bomb_num_batch,
|
|
my_action_batch))
|
|
x_no_action = np.hstack((my_handcards,
|
|
other_handcards,
|
|
landlord_played_cards,
|
|
teammate_played_cards,
|
|
teammate_front_played_cards,
|
|
last_action,
|
|
last_landlord_action,
|
|
last_teammate_action,
|
|
last_teammate_front_action,
|
|
landlord_num_cards_left,
|
|
teammate_num_cards_left,
|
|
teammate_front_num_cards_left,
|
|
bomb_num))
|
|
z = _action_seq_list2array(_process_action_seq(
|
|
infoset.card_play_action_seq, 20, False), False, compressed_form)
|
|
z_batch = np.repeat(
|
|
z[np.newaxis, :, :],
|
|
num_legal_actions, axis=0)
|
|
obs = {
|
|
'position': 'landlord_down',
|
|
'x_batch': x_batch.astype(np.float32),
|
|
'z_batch': z_batch.astype(np.float32),
|
|
'legal_actions': infoset.legal_actions,
|
|
'x_no_action': x_no_action.astype(np.int8),
|
|
'z': z.astype(np.int8),
|
|
}
|
|
return obs
|
|
|
|
def _get_obs_general(infoset, position, compressed_form = False):
|
|
num_legal_actions = len(infoset.legal_actions)
|
|
my_handcards = _cards2array(infoset.player_hand_cards, compressed_form)
|
|
my_handcards_batch = np.repeat(my_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
other_handcards = _cards2array(infoset.other_hand_cards, compressed_form)
|
|
|
|
my_action_batch = np.zeros(my_handcards_batch.shape)
|
|
for j, action in enumerate(infoset.legal_actions):
|
|
my_action_batch[j, :] = _cards2array(action, compressed_form)
|
|
|
|
landlord_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord'], 33, 15 if compressed_form else 0)
|
|
|
|
landlord_up_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_up'], 25, 8 if compressed_form else 0)
|
|
|
|
landlord_front_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_front'], 25, 8 if compressed_form else 0)
|
|
|
|
landlord_down_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_down'], 25, 8 if compressed_form else 0)
|
|
|
|
landlord_played_cards = _cards2array(
|
|
infoset.played_cards['landlord'], compressed_form)
|
|
|
|
landlord_up_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_up'], compressed_form)
|
|
|
|
landlord_front_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_front'], compressed_form)
|
|
|
|
landlord_down_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_down'], compressed_form)
|
|
|
|
bomb_num = _get_one_hot_bomb(
|
|
infoset.bomb_num, compressed_form=compressed_form)
|
|
bomb_num_batch = np.repeat(
|
|
bomb_num[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
num_cards_left = np.hstack((
|
|
landlord_num_cards_left, # 33/18
|
|
landlord_up_num_cards_left, # 25/17
|
|
landlord_front_num_cards_left, # 25/17
|
|
landlord_down_num_cards_left)) # 25/17
|
|
|
|
x_batch = np.hstack((
|
|
bomb_num_batch, # 56
|
|
)) # 4
|
|
x_no_action = np.hstack((
|
|
bomb_num, # 56
|
|
))
|
|
|
|
z =np.vstack((
|
|
num_cards_left, # 108 / 18+17*3=69
|
|
my_handcards, # 108/69
|
|
other_handcards, # 108/69
|
|
landlord_played_cards, # 108/69
|
|
landlord_up_played_cards, # 108/69
|
|
landlord_front_played_cards, # 108/69
|
|
landlord_down_played_cards, # 108/69
|
|
_action_seq_list2array(_process_action_seq(infoset.card_play_action_seq, 32), True, compressed_form)
|
|
))
|
|
|
|
_z_batch = np.repeat(
|
|
z[np.newaxis, :, :],
|
|
num_legal_actions, axis=0)
|
|
my_action_batch = my_action_batch[:,np.newaxis,:]
|
|
z_batch = np.concatenate((my_action_batch, _z_batch), axis=1)
|
|
obs = {
|
|
'position': position,
|
|
'x_batch': x_batch.astype(np.float32),
|
|
'z_batch': z_batch.astype(np.float32),
|
|
'legal_actions': infoset.legal_actions,
|
|
'x_no_action': x_no_action.astype(np.int8),
|
|
'z': z.astype(np.int8),
|
|
}
|
|
return obs
|
|
|
|
def _get_obs_unified(infoset, position, compressed_form = True):
|
|
num_legal_actions = len(infoset.legal_actions)
|
|
my_handcards = _cards2array(infoset.player_hand_cards, compressed_form)
|
|
my_handcards_batch = np.repeat(my_handcards[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
other_handcards = _cards2array(infoset.other_hand_cards, compressed_form)
|
|
|
|
my_action_batch = np.zeros(my_handcards_batch.shape)
|
|
for j, action in enumerate(infoset.legal_actions):
|
|
my_action_batch[j, :] = _cards2array(action, compressed_form)
|
|
|
|
landlord_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord'], 33, 15 if compressed_form else 0)
|
|
|
|
landlord_up_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_up'], 25, 8 if compressed_form else 0)
|
|
|
|
landlord_front_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_front'], 25, 8 if compressed_form else 0)
|
|
|
|
landlord_down_num_cards_left = _get_one_hot_array(
|
|
infoset.num_cards_left_dict['landlord_down'], 25, 8 if compressed_form else 0)
|
|
|
|
landlord_played_cards = _cards2array(
|
|
infoset.played_cards['landlord'], compressed_form)
|
|
|
|
landlord_up_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_up'], compressed_form)
|
|
|
|
landlord_front_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_front'], compressed_form)
|
|
|
|
landlord_down_played_cards = _cards2array(
|
|
infoset.played_cards['landlord_down'], compressed_form)
|
|
|
|
if (infoset.face_up_level & 0x01) > 0:
|
|
three_landlord_cards = _cards2array(
|
|
infoset.three_landlord_cards, compressed_form)
|
|
|
|
three_landlord_cards_all = _cards2array(
|
|
infoset.three_landlord_cards_all, compressed_form)
|
|
else:
|
|
three_landlord_cards = _cards2noise(
|
|
infoset.three_landlord_cards, compressed_form)
|
|
|
|
three_landlord_cards_all = _cards2noise(
|
|
infoset.three_landlord_cards_all, compressed_form)
|
|
|
|
if (infoset.face_up_level & 0x02) > 0:
|
|
landlord_cards = _cards2array(
|
|
infoset.all_handcards['landlord'], compressed_form)
|
|
else:
|
|
landlord_cards = _cards2noise(
|
|
infoset.all_handcards['landlord'], compressed_form)
|
|
|
|
if (infoset.face_up_level & 0x04) > 0:
|
|
landlord_up_cards = _cards2array(
|
|
infoset.all_handcards['landlord_up'], compressed_form)
|
|
else:
|
|
landlord_up_cards = _cards2noise(
|
|
infoset.all_handcards['landlord_up'], compressed_form)
|
|
|
|
if (infoset.face_up_level & 0x08) > 0:
|
|
landlord_front_cards = _cards2array(
|
|
infoset.all_handcards['landlord_front'], compressed_form)
|
|
else:
|
|
landlord_front_cards = _cards2noise(
|
|
infoset.all_handcards['landlord_front'], compressed_form)
|
|
|
|
if (infoset.face_up_level & 0x10) > 0:
|
|
landlord_down_cards = _cards2array(
|
|
infoset.all_handcards['landlord_down'], compressed_form)
|
|
else:
|
|
landlord_down_cards = _cards2noise(
|
|
infoset.all_handcards['landlord_down'], compressed_form)
|
|
|
|
bomb_num = _get_one_hot_bomb(
|
|
infoset.bomb_num, compressed_form=compressed_form) # 56/95
|
|
base_info = np.hstack((
|
|
PositionInfoArray[position], # 4
|
|
FaceUpLevelArray[infoset.face_up_level], # 9
|
|
bomb_num, #56
|
|
))
|
|
num_cards_left = np.hstack((
|
|
landlord_num_cards_left, # 33/18
|
|
landlord_up_num_cards_left, # 25/17
|
|
landlord_front_num_cards_left, # 25/17
|
|
landlord_down_num_cards_left)) # 25/17
|
|
|
|
x_no_action = _action_seq_list2array(_process_action_seq(infoset.card_play_action_seq, 96), False, compressed_form, True) # 24*276 / 24*432
|
|
|
|
x_batch = np.repeat(
|
|
x_no_action[np.newaxis, :],
|
|
num_legal_actions, axis=0)
|
|
|
|
z =np.vstack((
|
|
base_info, # 69
|
|
num_cards_left, # 108 / 18+17*3=69
|
|
my_handcards, # 108/69
|
|
other_handcards, # 108/69
|
|
landlord_played_cards, # 108/69
|
|
landlord_up_played_cards, # 108/69
|
|
landlord_front_played_cards, # 108/69
|
|
landlord_down_played_cards, # 108/69
|
|
landlord_cards, # 108/69
|
|
landlord_up_cards, # 108/69
|
|
landlord_front_cards, # 108/69
|
|
landlord_down_cards, # 108/69
|
|
three_landlord_cards, # 108/69
|
|
three_landlord_cards_all, # 108/69
|
|
))
|
|
|
|
_z_batch = np.repeat(
|
|
z[np.newaxis, :, :],
|
|
num_legal_actions, axis=0)
|
|
my_action_batch = my_action_batch[:,np.newaxis,:]
|
|
z_batch = np.concatenate((my_action_batch, _z_batch), axis=1)
|
|
obs = {
|
|
'position': position,
|
|
'x_batch': x_batch.astype(np.float32),
|
|
'z_batch': z_batch.astype(np.float32),
|
|
'legal_actions': infoset.legal_actions,
|
|
'x_no_action': x_no_action.astype(np.int8),
|
|
'z': z.astype(np.int8),
|
|
}
|
|
return obs
|