129 lines
4.9 KiB
Python
129 lines
4.9 KiB
Python
import multiprocessing as mp
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import pickle
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import douzero.env.env
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from douzero.dmc.models import Model
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from douzero.env.game import GameEnv
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import torch
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import numpy as np
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import psutil
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def load_card_play_models(card_play_model_path_dict):
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players = {}
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for position in ['landlord', 'landlord_up', 'landlord_front', 'landlord_down']:
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if card_play_model_path_dict[position] == 'rlcard':
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from .rlcard_agent import RLCardAgent
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players[position] = RLCardAgent(position)
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elif card_play_model_path_dict[position] == 'random':
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from .random_agent import RandomAgent
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players[position] = RandomAgent()
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else:
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from .deep_agent import DeepAgent
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players[position] = DeepAgent(position, card_play_model_path_dict[position])
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return players
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def mp_simulate(card_play_data_list, card_play_model_path_dict, q, output, title):
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players = load_card_play_models(card_play_model_path_dict)
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EnvCard2RealCard = {3: '3', 4: '4', 5: '5', 6: '6', 7: '7',
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8: '8', 9: '9', 10: 'T', 11: 'J', 12: 'Q',
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13: 'K', 14: 'A', 17: '2', 20: 'X', 30: 'D'}
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env = GameEnv(players)
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for idx, card_play_data in enumerate(card_play_data_list):
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env.card_play_init(card_play_data)
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if output:
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print("\nStart ------- " + title)
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if 'play' in card_play_data.keys():
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print ("".join([EnvCard2RealCard[c] for c in card_play_data['play']["landlord"]]))
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print ("".join([EnvCard2RealCard[c] for c in card_play_data['play']["landlord_down"]]))
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print ("".join([EnvCard2RealCard[c] for c in card_play_data['play']["landlord_front"]]))
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print ("".join([EnvCard2RealCard[c] for c in card_play_data['play']["landlord_up"]]))
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else:
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print ("".join([EnvCard2RealCard[c] for c in card_play_data["landlord"]]))
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print ("".join([EnvCard2RealCard[c] for c in card_play_data["landlord_down"]]))
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print ("".join([EnvCard2RealCard[c] for c in card_play_data["landlord_front"]]))
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print ("".join([EnvCard2RealCard[c] for c in card_play_data["landlord_up"]]))
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# print(card_play_data)
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count = 0
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while not env.game_over:
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action = env.step()
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if output:
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if count % 4 == 3:
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end = "\n"
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else:
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end = " "
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if len(action) == 0:
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print("Pass", end=end)
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else:
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print("".join([EnvCard2RealCard[c] for c in action]), end=end)
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count+=1
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if output and idx % 10 == 0:
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print("\nindex", idx)
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# print("End -------")
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env.reset()
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q.put((env.num_wins['landlord'],
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env.num_wins['farmer'],
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env.num_scores['landlord'],
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env.num_scores['farmer']
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))
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def data_allocation_per_worker(card_play_data_list, num_workers):
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card_play_data_list_each_worker = [[] for k in range(num_workers)]
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for idx, data in enumerate(card_play_data_list):
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card_play_data_list_each_worker[idx % num_workers].append(data)
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return card_play_data_list_each_worker
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def evaluate(landlord, landlord_up, landlord_front, landlord_down, eval_data, num_workers, output, title):
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with open(eval_data, 'rb') as f:
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card_play_data_list = pickle.load(f)
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card_play_data_list_each_worker = data_allocation_per_worker(
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card_play_data_list, num_workers)
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del card_play_data_list
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card_play_model_path_dict = {
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'landlord': landlord,
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'landlord_up': landlord_up,
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'landlord_front': landlord_front,
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'landlord_down': landlord_down}
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num_landlord_wins = 0
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num_farmer_wins = 0
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num_landlord_scores = 0
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num_farmer_scores = 0
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ctx = mp.get_context('spawn')
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q = ctx.SimpleQueue()
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processes = []
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for card_paly_data in card_play_data_list_each_worker:
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p = ctx.Process(
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target=mp_simulate,
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args=(card_paly_data, card_play_model_path_dict, q, output, title))
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p.start()
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processes.append(p)
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parent = psutil.Process()
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parent.nice(psutil.BELOW_NORMAL_PRIORITY_CLASS)
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for child in parent.children():
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child.nice(psutil.BELOW_NORMAL_PRIORITY_CLASS)
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for p in processes:
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p.join()
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for i in range(num_workers):
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result = q.get()
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num_landlord_wins += result[0]
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num_farmer_wins += result[1]
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num_landlord_scores += result[2]
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num_farmer_scores += result[3]
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num_total_wins = num_landlord_wins + num_farmer_wins
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print('WP results:')
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print('landlord : Farmers - {} : {}'.format(num_landlord_wins / num_total_wins, num_farmer_wins / num_total_wins))
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print('ADP results:')
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print('landlord : Farmers - {} : {}'.format(num_landlord_scores / num_total_wins, 3 * num_farmer_scores / num_total_wins))
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