rlcard-showdown/pve_server/utils/move_selector.py

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Python
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2021-05-29 00:25:02 +08:00
# return all moves that can beat rivals, moves and rival_move should be same type
import collections
def common_handle(moves, rival_move):
new_moves = list()
for move in moves:
if move[0] > rival_move[0]:
new_moves.append(move)
return new_moves
def filter_type_1_single(moves, rival_move):
return common_handle(moves, rival_move)
def filter_type_2_pair(moves, rival_move):
return common_handle(moves, rival_move)
def filter_type_3_triple(moves, rival_move):
return common_handle(moves, rival_move)
def filter_type_4_bomb(moves, rival_move):
return common_handle(moves, rival_move)
# No need to filter for type_5_king_bomb
def filter_type_6_3_1(moves, rival_move):
rival_move.sort()
rival_rank = rival_move[1]
new_moves = list()
for move in moves:
move.sort()
my_rank = move[1]
if my_rank > rival_rank:
new_moves.append(move)
return new_moves
def filter_type_7_3_2(moves, rival_move):
rival_move.sort()
rival_rank = rival_move[2]
new_moves = list()
for move in moves:
move.sort()
my_rank = move[2]
if my_rank > rival_rank:
new_moves.append(move)
return new_moves
def filter_type_8_serial_single(moves, rival_move):
return common_handle(moves, rival_move)
def filter_type_9_serial_pair(moves, rival_move):
return common_handle(moves, rival_move)
def filter_type_10_serial_triple(moves, rival_move):
return common_handle(moves, rival_move)
def filter_type_11_serial_3_1(moves, rival_move):
rival = collections.Counter(rival_move)
rival_rank = max([k for k, v in rival.items() if v == 3])
new_moves = list()
for move in moves:
mymove = collections.Counter(move)
my_rank = max([k for k, v in mymove.items() if v == 3])
if my_rank > rival_rank:
new_moves.append(move)
return new_moves
def filter_type_12_serial_3_2(moves, rival_move):
rival = collections.Counter(rival_move)
rival_rank = max([k for k, v in rival.items() if v == 3])
new_moves = list()
for move in moves:
mymove = collections.Counter(move)
my_rank = max([k for k, v in mymove.items() if v == 3])
if my_rank > rival_rank:
new_moves.append(move)
return new_moves
def filter_type_13_4_2(moves, rival_move):
rival_move.sort()
rival_rank = rival_move[2]
new_moves = list()
for move in moves:
move.sort()
my_rank = move[2]
if my_rank > rival_rank:
new_moves.append(move)
return new_moves
def filter_type_14_4_22(moves, rival_move):
rival = collections.Counter(rival_move)
rival_rank = my_rank = 0
for k, v in rival.items():
if v == 4:
rival_rank = k
new_moves = list()
for move in moves:
mymove = collections.Counter(move)
for k, v in mymove.items():
if v == 4:
my_rank = k
if my_rank > rival_rank:
new_moves.append(move)
return new_moves