add logic for request api play
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58526e7fc5
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@ -1,3 +1,4 @@
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const apiUrl = 'http://127.0.0.1:8000';
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const apiUrl = 'http://127.0.0.1:8000';
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const douzeroDemoUrl = 'http://127.0.0.1:5000';
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export {apiUrl};
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export { apiUrl, douzeroDemoUrl };
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@ -102,10 +102,140 @@ export function computeHandCardsWidth(num, emWidth) {
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export function card2SuiteAndRank(card) {
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export function card2SuiteAndRank(card) {
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if (card === 'BJ') {
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if (card === 'BJ') {
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return {suite: null, rank: 'X'};
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return { suite: null, rank: 'X' };
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} else if (card === 'RJ') {
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} else if (card === 'RJ') {
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return {suite: null, rank: 'D'};
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return { suite: null, rank: 'D' };
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} else {
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} else {
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return {suite: card[0], rank: card[1]};
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return { suite: card[0], rank: card[1] };
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}
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}
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}
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}
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export const fullDoudizhuDeck = [
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'RJ',
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'BJ',
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'S2',
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'C2',
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'H2',
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'D2',
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'SA',
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'CA',
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'HA',
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'DA',
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'SK',
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'CK',
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'HK',
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'DK',
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'SQ',
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'CQ',
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'HQ',
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'DQ',
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'SJ',
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'CJ',
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'HJ',
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'DJ',
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'ST',
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'CT',
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'HT',
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'DT',
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'S9',
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'C9',
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'H9',
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'D9',
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'S8',
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'C8',
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'H8',
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'D8',
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'S7',
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'C7',
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'H7',
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'D7',
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'S6',
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'C6',
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'H6',
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'D6',
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'S5',
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'C5',
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'H5',
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'D5',
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'S4',
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'C4',
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'H4',
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'D4',
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'S3',
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'C3',
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'H3',
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'D3',
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];
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export const fullDoudizhuDeckIndex = {
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RJ: 54,
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BJ: 53,
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S2: 52,
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C2: 51,
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H2: 50,
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D2: 49,
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SA: 48,
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CA: 47,
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HA: 46,
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DA: 45,
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SK: 44,
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CK: 43,
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HK: 42,
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DK: 41,
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SQ: 40,
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CQ: 39,
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HQ: 38,
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DQ: 37,
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SJ: 36,
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CJ: 35,
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HJ: 34,
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DJ: 33,
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ST: 32,
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CT: 31,
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HT: 30,
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DT: 29,
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S9: 28,
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C9: 27,
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H9: 26,
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D9: 25,
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S8: 24,
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C8: 23,
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H8: 22,
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D8: 21,
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S7: 20,
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C7: 19,
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H7: 18,
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D7: 17,
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S6: 16,
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C6: 15,
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H6: 14,
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D6: 13,
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S5: 12,
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C5: 11,
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H5: 10,
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D5: 9,
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S4: 8,
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C4: 7,
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H4: 6,
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D4: 5,
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S3: 4,
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C3: 3,
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H3: 2,
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D3: 1,
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};
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export function sortDoudizhuCards(cards, ascending = false) {
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const cardsCopy = cards.slice();
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return cardsCopy.sort((a, b) => {
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return ascending
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? fullDoudizhuDeckIndex[a] - fullDoudizhuDeckIndex[b]
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: fullDoudizhuDeckIndex[b] - fullDoudizhuDeckIndex[a];
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});
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}
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export function isDoudizhuBomb(cards) {
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if (cards.length === 2) return (cards[0] === 'RJ' && cards[1] === 'BJ') || (cards[0] === 'BJ' && cards[1] === 'RJ');
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if (cards.length === 4)
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return cards[0][1] === cards[1][1] && cards[0][1] === cards[2][1] && cards[0][1] === cards[3][1];
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return false;
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}
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@ -1,8 +1,11 @@
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import Paper from '@material-ui/core/Paper';
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import Paper from '@material-ui/core/Paper';
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import axios from 'axios';
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import { Layout } from 'element-react';
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import { Layout } from 'element-react';
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import qs from 'query-string';
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import React, { useEffect, useState } from 'react';
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import React, { useEffect, useState } from 'react';
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import { DoudizhuGameBoard } from '../../components/GameBoard';
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import { DoudizhuGameBoard } from '../../components/GameBoard';
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import { deepCopy, card2SuiteAndRank } from '../../utils';
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import { card2SuiteAndRank, deepCopy, isDoudizhuBomb, sortDoudizhuCards } from '../../utils';
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import { douzeroDemoUrl } from '../../utils/config';
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const initHands = [
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const initHands = [
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'S2 H2 HK DK HQ CQ DQ CJ S9 H9 D9 C7 S6 H6 C4 D4 S3',
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'S2 H2 HK DK HQ CQ DQ CJ S9 H9 D9 C7 S6 H6 C4 D4 S3',
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@ -10,47 +13,70 @@ const initHands = [
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'RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3 D3',
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'RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3 D3',
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];
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];
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const initConsiderationTime = 2000;
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const considerationTimeDeduction = 200;
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const mainPlayerId = 0;
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const playerInfo = [
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{
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id: 0,
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index: 0,
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role: 'peasant',
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douzeroPlayerPosition: 1,
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},
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{
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id: 1,
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index: 1,
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role: 'peasant',
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douzeroPlayerPosition: 2,
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},
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{
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id: 2,
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index: 2,
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role: 'landlord',
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douzeroPlayerPosition: 0,
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},
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];
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const threeLandlordCards = ['RJ', 'BJ', 'D2'];
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let gameStateTimeout = null;
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let gameStateTimeout = null;
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function PvEDoudizhuDemoView() {
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let gameHistory = [];
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const initConsiderationTime = 2000;
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let bombNum = 0;
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const considerationTimeDeduction = 200;
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let lastMoveLandlord = [];
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const mainPlayerId = 0;
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let lastMoveLandlordDown = [];
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let lastMoveLandlordUp = [];
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let playedCardsLandlord = [];
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let playedCardsLandlordDown = [];
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let playedCardsLandlordUp = [];
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function PvEDoudizhuDemoView() {
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const [considerationTime, setConsiderationTime] = useState(initConsiderationTime);
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const [considerationTime, setConsiderationTime] = useState(initConsiderationTime);
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const [toggleFade, setToggleFade] = useState('');
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const [toggleFade, setToggleFade] = useState('');
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const [gameStatus, setGameStatus] = useState('ready'); // "ready", "playing", "paused", "over"
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const [gameStatus, setGameStatus] = useState('ready'); // "ready", "playing", "paused", "over"
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const [gameState, setGameState] = useState({
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const [gameState, setGameState] = useState({
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hands: [[], [], []],
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hands: [[], [], []],
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latestAction: [[], [], []],
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latestAction: [[], [], []],
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currentPlayer: null, // index of current player
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currentPlayer: null, // index of current player
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turn: 0,
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turn: 0,
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});
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});
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const [selectedCards, setSelectedCards] = useState([]); // user selected hand card
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const [selectedCards, setSelectedCards] = useState([]); // user selected hand card
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const cardStr2Arr = (cardStr) => {
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const cardStr2Arr = (cardStr) => {
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return cardStr === 'pass' || cardStr === '' ? 'pass' : cardStr.split(' ');
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return cardStr === 'pass' || cardStr === '' ? 'pass' : cardStr.split(' ');
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};
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};
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const cardArr2DouzeroFormat = (cards) => {
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return cards
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.map((card) => {
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if (card === 'RJ') return 'D';
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if (card === 'BJ') return 'X';
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return card[1];
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})
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.join('');
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};
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// todo: generate inital player / hand states
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// todo: generate inital player / hand states
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// for test use
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// for test use
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const playerInfo = [
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{
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id: 0,
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index: 0,
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role: 'peasant',
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},
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{
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id: 1,
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index: 1,
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role: 'peasant',
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},
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{
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id: 2,
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index: 2,
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role: 'landlord',
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},
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];
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function timeout(ms) {
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function timeout(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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return new Promise((resolve) => setTimeout(resolve, ms));
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@ -58,22 +84,21 @@ function PvEDoudizhuDemoView() {
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const proceedNextTurn = (playingCard, rankOnly = true) => {
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const proceedNextTurn = (playingCard, rankOnly = true) => {
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setToggleFade('fade-out');
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setToggleFade('fade-out');
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let newGameState = deepCopy(gameState);
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let newGameState = deepCopy(gameState);
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// todo: take played card out from hand, and generate playing cards with suite
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// todo: take played card out from hand, and generate playing cards with suite
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const currentHand = newGameState.hands[gameState.currentPlayer];
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const currentHand = newGameState.hands[gameState.currentPlayer];
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let newHand;
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let newHand;
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let newLatestAction = [];
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let newLatestAction = [];
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if (playingCard.length === 0) {
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if (playingCard.length === 0) {
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newHand = currentHand;
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newHand = currentHand;
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newLatestAction = 'pass';
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newLatestAction = 'pass';
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} else if (rankOnly) {
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} else if (rankOnly) {
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newHand = currentHand.filter(card => {
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newHand = currentHand.filter((card) => {
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if (playingCard.length === 0)
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if (playingCard.length === 0) return true;
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return true;
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const { rank } = card2SuiteAndRank(card);
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const { rank } = card2SuiteAndRank(card);
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const idx = playingCard.indexOf(rank);
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const idx = playingCard.indexOf(rank);
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if (idx >= 0) {
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if (idx >= 0) {
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@ -85,9 +110,8 @@ function PvEDoudizhuDemoView() {
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});
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});
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} else {
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} else {
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newLatestAction = playingCard.slice();
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newLatestAction = playingCard.slice();
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newHand = currentHand.filter(card => {
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newHand = currentHand.filter((card) => {
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if (playingCard.length === 0)
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if (playingCard.length === 0) return true;
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return true;
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const idx = playingCard.indexOf(card);
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const idx = playingCard.indexOf(card);
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if (idx >= 0) {
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if (idx >= 0) {
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@ -98,13 +122,33 @@ function PvEDoudizhuDemoView() {
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});
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});
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}
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}
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// update value records for douzero
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// debugger;
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const newHistoryRecord = newLatestAction === 'pass' ? [] : newLatestAction;
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switch (playerInfo[gameState.currentPlayer].douzeroPlayerPosition) {
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case 0:
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lastMoveLandlord = newHistoryRecord;
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playedCardsLandlord = playedCardsLandlord.concat(newHistoryRecord);
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break;
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case 1:
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lastMoveLandlordDown = newHistoryRecord;
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playedCardsLandlordDown = playedCardsLandlordDown.concat(newHistoryRecord);
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break;
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case 2:
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lastMoveLandlordUp = newHistoryRecord;
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playedCardsLandlordUp = playedCardsLandlordUp.concat(newHistoryRecord);
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break;
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}
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gameHistory.push(newHistoryRecord);
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if (isDoudizhuBomb(newHistoryRecord)) bombNum++;
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newGameState.latestAction[gameState.currentPlayer] = newLatestAction;
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newGameState.latestAction[gameState.currentPlayer] = newLatestAction;
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newGameState.hands[gameState.currentPlayer] = newHand;
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newGameState.hands[gameState.currentPlayer] = newHand;
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newGameState.currentPlayer = (newGameState.currentPlayer + 1) % 3;
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newGameState.currentPlayer = (newGameState.currentPlayer + 1) % 3;
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newGameState.turn++;
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newGameState.turn++;
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setGameState(newGameState);
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setGameState(newGameState);
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setToggleFade('fade-in');
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setToggleFade('fade-in');
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setTimeout(()=> {
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setTimeout(() => {
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setToggleFade('');
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setToggleFade('');
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}, 200);
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}, 200);
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if (gameStateTimeout) {
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if (gameStateTimeout) {
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@ -115,23 +159,104 @@ function PvEDoudizhuDemoView() {
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const requestApiPlay = async () => {
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const requestApiPlay = async () => {
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// mock delayed API play
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// mock delayed API play
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await timeout(1200);
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// await timeout(1200);
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const apiRes = [card2SuiteAndRank(gameState.hands[gameState.currentPlayer][gameState.hands[gameState.currentPlayer].length - 1]).rank];
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// const apiRes = [
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console.log('mock api res', apiRes, gameStateTimeout);
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// card2SuiteAndRank(
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proceedNextTurn(apiRes);
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// gameState.hands[gameState.currentPlayer][gameState.hands[gameState.currentPlayer].length - 1],
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// ).rank,
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// ];
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const player_position = playerInfo[gameState.currentPlayer].douzeroPlayerPosition;
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const player_hand_cards = cardArr2DouzeroFormat(gameState.hands[gameState.currentPlayer].slice().reverse());
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const num_cards_left_landlord =
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gameState.hands[playerInfo.find((player) => player.douzeroPlayerPosition === 0).index].length;
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const num_cards_left_landlord_down =
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gameState.hands[playerInfo.find((player) => player.douzeroPlayerPosition === 1).index].length;
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const num_cards_left_landlord_up =
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gameState.hands[playerInfo.find((player) => player.douzeroPlayerPosition === 2).index].length;
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const three_landlord_cards = cardArr2DouzeroFormat(threeLandlordCards.slice().reverse());
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const card_play_action_seq = gameHistory
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.map((cards) => {
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return cardArr2DouzeroFormat(cards);
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})
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.join(',');
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const other_hand_cards = cardArr2DouzeroFormat(
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sortDoudizhuCards(
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gameState.hands[(gameState.currentPlayer + 1) % 3].concat(
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gameState.hands[(gameState.currentPlayer + 2) % 3],
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),
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true,
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),
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);
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const last_move_landlord = cardArr2DouzeroFormat(lastMoveLandlord.slice().reverse());
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const last_move_landlord_down = cardArr2DouzeroFormat(lastMoveLandlordDown.slice().reverse());
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const last_move_landlord_up = cardArr2DouzeroFormat(lastMoveLandlordUp.slice().reverse());
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const bomb_num = bombNum;
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||||||
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const played_cards_landlord = cardArr2DouzeroFormat(playedCardsLandlord);
|
||||||
|
const played_cards_landlord_down = cardArr2DouzeroFormat(playedCardsLandlordDown);
|
||||||
|
const played_cards_landlord_up = cardArr2DouzeroFormat(playedCardsLandlordUp);
|
||||||
|
|
||||||
|
const requestBody = {
|
||||||
|
player_position,
|
||||||
|
player_hand_cards,
|
||||||
|
num_cards_left_landlord,
|
||||||
|
num_cards_left_landlord_down,
|
||||||
|
num_cards_left_landlord_up,
|
||||||
|
three_landlord_cards,
|
||||||
|
card_play_action_seq,
|
||||||
|
other_hand_cards,
|
||||||
|
last_move_landlord,
|
||||||
|
last_move_landlord_down,
|
||||||
|
last_move_landlord_up,
|
||||||
|
bomb_num,
|
||||||
|
played_cards_landlord,
|
||||||
|
played_cards_landlord_down,
|
||||||
|
played_cards_landlord_up,
|
||||||
|
};
|
||||||
|
|
||||||
|
try {
|
||||||
|
const apiRes = await axios.post(`${douzeroDemoUrl}/predict`, qs.stringify(requestBody));
|
||||||
|
console.log(apiRes.data);
|
||||||
|
const data = apiRes.data;
|
||||||
|
if (data.status !== 0) {
|
||||||
|
if (data.status === -1) {
|
||||||
|
// todo: check if no legal action can be made
|
||||||
|
proceedNextTurn([]);
|
||||||
|
}
|
||||||
|
console.log(data.status, data.message);
|
||||||
|
} else {
|
||||||
|
console.log('api res', data, gameStateTimeout);
|
||||||
|
let bestAction = '';
|
||||||
|
if (data.result && Object.keys(data.result).length > 0) {
|
||||||
|
if (Object.keys(data.result).length === 1) bestAction = Object.keys(data.result)[0];
|
||||||
|
else {
|
||||||
|
bestAction = Object.keys(data.result)[0];
|
||||||
|
let bestConfidence = Number(data.result[Object.keys(data.result)[0]]);
|
||||||
|
for (let i = 1; i < Object.keys(data.result).length; i++) {
|
||||||
|
if (Number(data.result[Object.keys(data.result)[i]]) > bestConfidence) {
|
||||||
|
bestAction = Object.keys(data.result)[i];
|
||||||
|
bestConfidence = Number(data.result[Object.keys(data.result)[i]]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
proceedNextTurn(bestAction.split(''));
|
||||||
|
}
|
||||||
|
} catch (err) {
|
||||||
|
console.log(err);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleSelectedCards = (cards) => {
|
const handleSelectedCards = (cards) => {
|
||||||
let newSelectedCards = selectedCards.slice();
|
let newSelectedCards = selectedCards.slice();
|
||||||
cards.forEach(card => {
|
cards.forEach((card) => {
|
||||||
if (newSelectedCards.indexOf(card) >= 0) {
|
if (newSelectedCards.indexOf(card) >= 0) {
|
||||||
newSelectedCards.splice(newSelectedCards.indexOf(card), 1);
|
newSelectedCards.splice(newSelectedCards.indexOf(card), 1);
|
||||||
} else {
|
} else {
|
||||||
newSelectedCards.push(card);
|
newSelectedCards.push(card);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
setSelectedCards(newSelectedCards);
|
setSelectedCards(newSelectedCards);
|
||||||
}
|
};
|
||||||
|
|
||||||
const gameStateTimer = () => {
|
const gameStateTimer = () => {
|
||||||
gameStateTimeout = setTimeout(() => {
|
gameStateTimeout = setTimeout(() => {
|
||||||
|
@ -160,7 +285,7 @@ function PvEDoudizhuDemoView() {
|
||||||
const newGameState = deepCopy(gameState);
|
const newGameState = deepCopy(gameState);
|
||||||
// find landord to be the first player
|
// find landord to be the first player
|
||||||
newGameState.currentPlayer = playerInfo.find((element) => element.role === 'landlord').index;
|
newGameState.currentPlayer = playerInfo.find((element) => element.role === 'landlord').index;
|
||||||
newGameState.hands = initHands.map((element) => cardStr2Arr(element));
|
newGameState.hands = initHands.map((element) => sortDoudizhuCards(cardStr2Arr(element)));
|
||||||
setGameState(newGameState);
|
setGameState(newGameState);
|
||||||
gameStateTimer();
|
gameStateTimer();
|
||||||
}, []);
|
}, []);
|
||||||
|
@ -169,6 +294,7 @@ function PvEDoudizhuDemoView() {
|
||||||
if (gameState.currentPlayer) {
|
if (gameState.currentPlayer) {
|
||||||
// if current player is not user, request for API player
|
// if current player is not user, request for API player
|
||||||
if (gameState.currentPlayer !== mainPlayerId) {
|
if (gameState.currentPlayer !== mainPlayerId) {
|
||||||
|
// debugger;
|
||||||
requestApiPlay();
|
requestApiPlay();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -177,9 +303,9 @@ function PvEDoudizhuDemoView() {
|
||||||
const runNewTurn = () => {
|
const runNewTurn = () => {
|
||||||
// gameStateTimer();
|
// gameStateTimer();
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleMainPlayerAct = (type) => {
|
const handleMainPlayerAct = (type) => {
|
||||||
switch(type) {
|
switch (type) {
|
||||||
case 'play': {
|
case 'play': {
|
||||||
proceedNextTurn(selectedCards, false);
|
proceedNextTurn(selectedCards, false);
|
||||||
break;
|
break;
|
||||||
|
@ -194,7 +320,7 @@ function PvEDoudizhuDemoView() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div>
|
<div>
|
||||||
|
|
Loading…
Reference in New Issue