add tournament
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<EFBFBD>M<>&.
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<EFBFBD>M<>.
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model_checkpoint_path: "model"
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all_model_checkpoint_paths: "model"
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model_checkpoint_path: "model"
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all_model_checkpoint_paths: "model"
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model_checkpoint_path: "model"
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all_model_checkpoint_paths: "model"
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model_checkpoint_path: "model"
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all_model_checkpoint_paths: "model"
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''' Wrrapers of pretrained models. Designed for Tensorflow.
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'''
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import os
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import tensorflow as tf
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import rlcard
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from rlcard.agents.nfsp_agent import NFSPAgent
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from rlcard.agents.dqn_agent import DQNAgent
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from rlcard.agents.cfr_agent import CFRAgent
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from rlcard.agents.random_agent import RandomAgent
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from rlcard.models.model import Model
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from rlcard.models.leducholdem_rule_models import LeducholdemRuleAgentV1
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class LeducHoldemRuleModel(Model):
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''' Leduc holdem Rule Model version 1
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'''
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def __init__(self):
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''' Load pretrained model
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'''
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env = rlcard.make('leduc-holdem', allow_raw_data=True)
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rule_agent = LeducholdemRuleAgentV1()
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self.rule_agents = [rule_agent for _ in range(env.player_num)]
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@property
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def agents(self):
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''' Get a list of agents for each position in a the game
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Returns:
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agents (list): A list of agents
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Note: Each agent should be just like RL agent with step and eval_step
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functioning well.
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'''
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return self.rule_agents
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@property
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def use_raw(self):
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''' Indicate whether use raw state and action
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Returns:
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use_raw (boolean): True if using raw state and action
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'''
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return True
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class LeducHoldemRandomModel(Model):
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''' A pretrained model on Leduc Holdem with DQN
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'''
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def __init__(self, root_path):
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''' Load pretrained model
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'''
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env = rlcard.make('leduc-holdem')
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model_path = os.path.join(root_path, 'leduc_holdem_cfr')
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self.agent = RandomAgent(action_num=env.action_num)
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@property
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def agents(self):
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''' Get a list of agents for each position in a the game
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Returns:
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agents (list): A list of agents
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Note: Each agent should be just like RL agent with step and eval_step
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functioning well.
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'''
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return [self.agent, self.agent]
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@property
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def use_raw(self):
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''' Indicate whether use raw state and action
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Returns:
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use_raw (boolean): True if using raw state and action
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'''
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return False
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class LeducHoldemCFRModel(Model):
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''' A pretrained model on Leduc Holdem with DQN
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'''
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def __init__(self, root_path):
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''' Load pretrained model
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'''
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env = rlcard.make('leduc-holdem')
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model_path = os.path.join(root_path, 'leduc_holdem_cfr')
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self.agent = CFRAgent(env, model_path=model_path)
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self.agent.load() # If we have saved model, we first load the model
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#self.agents = [self.agent, self.agent]
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@property
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def agents(self):
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''' Get a list of agents for each position in a the game
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Returns:
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agents (list): A list of agents
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Note: Each agent should be just like RL agent with step and eval_step
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functioning well.
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'''
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return [self.agent, self.agent]
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@property
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def use_raw(self):
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''' Indicate whether use raw state and action
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Returns:
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use_raw (boolean): True if using raw state and action
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'''
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return False
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class LeducHoldemDQNModel2(Model):
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''' A pretrained model on Leduc Holdem with DQN
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'''
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def __init__(self, root_path):
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''' Load pretrained model
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'''
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self.graph = tf.Graph()
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self.sess = tf.Session(graph=self.graph)
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self.root_path = root_path
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env = rlcard.make('leduc-holdem')
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with self.graph.as_default():
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agent = DQNAgent(self.sess,
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scope='dqn',
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action_num=env.action_num,
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replay_memory_size=int(1e5),
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replay_memory_init_size=1000,
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state_shape=env.state_shape,
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mlp_layers=[128, 128])
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self.dqn_agents = [agent, agent]
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self.sess.run(tf.global_variables_initializer())
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check_point_path = os.path.join(self.root_path, 'leduc_holdem_dqn')
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with self.sess.as_default():
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with self.graph.as_default():
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saver = tf.train.Saver(tf.model_variables())
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saver.restore(self.sess, tf.train.latest_checkpoint(check_point_path))
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@property
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def agents(self):
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''' Get a list of agents for each position in a the game
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Returns:
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agents (list): A list of agents
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Note: Each agent should be just like RL agent with step and eval_step
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functioning well.
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'''
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return self.dqn_agents
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class LeducHoldemDQNModel1(Model):
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''' A pretrained model on Leduc Holdem with DQN
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'''
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def __init__(self, root_path):
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''' Load pretrained model
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'''
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self.graph = tf.Graph()
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self.sess = tf.Session(graph=self.graph)
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self.root_path = root_path
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env = rlcard.make('leduc-holdem')
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with self.graph.as_default():
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agent = DQNAgent(self.sess,
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scope='dqn',
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action_num=env.action_num,
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replay_memory_size=int(1e5),
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replay_memory_init_size=1000,
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state_shape=env.state_shape,
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mlp_layers=[8, 8])
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self.dqn_agents = [agent, agent]
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self.sess.run(tf.global_variables_initializer())
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check_point_path = os.path.join(self.root_path, 'leduc_holdem_dqn_bad')
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with self.sess.as_default():
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with self.graph.as_default():
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saver = tf.train.Saver(tf.model_variables())
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saver.restore(self.sess, tf.train.latest_checkpoint(check_point_path))
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@property
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def agents(self):
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''' Get a list of agents for each position in a the game
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Returns:
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agents (list): A list of agents
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Note: Each agent should be just like RL agent with step and eval_step
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functioning well.
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'''
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return self.dqn_agents
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class LeducHoldemNFSPModel(Model):
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''' A pretrained model on Leduc Holdem with NFSP
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'''
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def __init__(self, root_path):
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''' Load pretrained model
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'''
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self.graph = tf.Graph()
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self.sess = tf.Session(graph=self.graph)
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self.root_path = root_path
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env = rlcard.make('leduc-holdem')
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with self.graph.as_default():
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self.nfsp_agents = []
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for i in range(env.player_num):
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agent = NFSPAgent(self.sess,
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scope='nfsp' + str(i),
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action_num=env.action_num,
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state_shape=env.state_shape,
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hidden_layers_sizes=[128,128],
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q_mlp_layers=[128,128],
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evaluate_with='best_response'
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)
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self.nfsp_agents.append(agent)
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self.sess.run(tf.global_variables_initializer())
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check_point_path = os.path.join(self.root_path, 'leduc_holdem_nfsp')
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with self.sess.as_default():
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with self.graph.as_default():
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saver = tf.train.Saver(tf.model_variables())
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saver.restore(self.sess, tf.train.latest_checkpoint(check_point_path))
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@property
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def agents(self):
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''' Get a list of agents for each position in a the game
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Returns:
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agents (list): A list of agents
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Note: Each agent should be just like RL agent with step and eval_step
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functioning well.
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'''
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return self.nfsp_agents
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import os
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import json
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import tensorflow as tf
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import sys
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import rlcard
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from tqdm import tqdm
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from rlcard.agents.nfsp_agent import NFSPAgent
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from rlcard.agents.dqn_agent import DQNAgent
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from math import log10
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# from rlcard.agents.random_agent import RandomAgent
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from rlcard.utils.utils import set_global_seed
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from rlcard.utils.logger import Logger
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from pretrained_models import LeducHoldemDQNModel1, LeducHoldemNFSPModel, LeducHoldemCFRModel, LeducHoldemRandomModel, LeducHoldemRuleModel, LeducHoldemDQNModel2
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class Tournament(object):
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def __init__(self,
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agent1,
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agent2,
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agent3,
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agent4,
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agent5,
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env_id,
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evaluate_num=10000):
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set_global_seed(0)
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self.env_id = env_id
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self.env1 = rlcard.make(env_id, allow_raw_data=True)
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self.env2 = rlcard.make(env_id, allow_raw_data=True)
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self.env3 = rlcard.make(env_id, allow_raw_data=True)
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self.agent1 = agent1.agents[0]
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self.agent2 = agent2.agents[0]
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self.agent3 = agent3.agents[0]
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self.agent4 = agent4.agents[0]
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self.agent5 = agent5.agents[0]
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self.evaluate_num = evaluate_num
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self.env1.set_agents([self.agent1, self.agent2])
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self.env2.set_agents([self.agent1, self.agent3])
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self.env3.set_agents([self.agent1, self.agent4])
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def competition(self):
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agent1_wins = 0
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agent2_wins = 0
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print("########## Play Against Random Agent ##########")
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for eval_episode in tqdm(range(self.evaluate_num)):
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_, payoffs = self.env1.run(is_training=False)
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agent1_wins += payoffs[0]
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agent2_wins += payoffs[1]
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agent1_rate = agent1_wins / self.evaluate_num
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agent2_rate = agent2_wins / self.evaluate_num
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print("DQN Agent average peroformance:", agent1_rate)
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print("Random Agent avgerage performance:", agent2_rate)
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print("\n")
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print("########## Play Against Rule-based Agent ##########")
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agent1_wins = 0
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agent2_wins = 0
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for eval_episode in tqdm(range(self.evaluate_num)):
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_, payoffs = self.env2.run(is_training=False)
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agent1_wins += payoffs[0]
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agent2_wins += payoffs[1]
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agent1_rate = agent1_wins / self.evaluate_num
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agent2_rate = agent2_wins / self.evaluate_num
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print("DQN Agent average peroformance:", agent1_rate)
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print("Rule-based Agent avgerage performance:", agent2_rate)
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print("\n")
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agent1_wins = 0
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agent2_wins = 0
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print("########## Play Against CFR Agent ##########")
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for eval_episode in tqdm(range(self.evaluate_num)):
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_, payoffs = self.env2.run(is_training=False)
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agent1_wins += payoffs[0]
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agent2_wins += payoffs[1]
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agent1_rate = agent1_wins / self.evaluate_num
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agent2_rate = agent2_wins / self.evaluate_num
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print("DQN Agent average peroformance:", agent1_rate)
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print("CFR Agent avgerage performance:", agent2_rate)
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def evaluate(self):
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agents = [self.agent1, self.agent2, self.agent3, self.agent4, self.agent5]
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for a1 in agents:
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avg_performance = 0.0
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print("########### Evaluating "+ str(a1) +" #########")
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for a2 in agents:
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if a1 == a2:
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continue
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agent1_wins = 0
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env = rlcard.make(self.env_id, allow_raw_data=True)
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env.set_agents([a1, a2])
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for eval_episode in range(self.evaluate_num):
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_, payoffs = env.run(is_training=False)
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agent1_wins += payoffs[0]
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agent1_rate = agent1_wins / self.evaluate_num
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if agent1_rate > 0:
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avg_performance += 1.0
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print("Against "+str(a2)+":", agent1_rate)
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avg_performance /= len(agents)-1
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print("Average Performance:", avg_performance)
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print("\n")
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if __name__=='__main__':
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root_path = './models'
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agent1 = LeducHoldemDQNModel1(root_path)
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agent2 = LeducHoldemRandomModel(root_path)
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agent3 = LeducHoldemRuleModel()
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agent4 = LeducHoldemCFRModel(root_path)
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agent5 = LeducHoldemDQNModel2(root_path)
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t = Tournament(agent1, agent2, agent3, agent4, agent5, 'leduc-holdem')
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#t.competition()
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t.evaluate()
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