implemented user select hand functionality; implemented remove played card functionality
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bce52cf948
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426d90cf51
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@ -60,8 +60,13 @@
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.playingCards a.card {
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.playingCards a.card {
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text-decoration: none;
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text-decoration: none;
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}
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}
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.playingCards.selectable a.card {
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cursor: pointer;
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}
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/* selected and hover state */
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/* selected and hover state */
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.playingCards a.card:hover, .playingCards a.card:active,
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.playingCards a.card:hover, .playingCards a.card:active, .playingCards a.card.selected,
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.playingCards label.card:hover,
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.playingCards label.card:hover,
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.playingCards strong .card {
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.playingCards strong .card {
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bottom: 1em;
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bottom: 1em;
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@ -51,13 +51,19 @@ class DoudizhuGameBoard extends React.Component {
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return <div className="non-card"><span>PASS</span></div>
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return <div className="non-card"><span>PASS</span></div>
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}else{
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}else{
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return (
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return (
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<div className={"playingCards unselectable loose "+fadeClassName}>
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<div className={`playingCards selectable loose ${fadeClassName} ${this.props.handSelectable ? 'selectable' : 'unselectable'}`}>
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<ul className="hand" style={{width: computeHandCardsWidth(cards.length, 12)}}>
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<ul className="hand" style={{width: computeHandCardsWidth(cards.length, 12)}}>
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{cards.map(card=>{
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{cards.map(card=>{
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const [rankClass, suitClass, rankText, suitText] = translateCardData(card);
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const [rankClass, suitClass, rankText, suitText] = translateCardData(card);
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let selected = false;
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if (this.props.handSelectable) {
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selected = this.props.selectedCards.indexOf(card) >= 0;
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}
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// todo: right click and move to select multiple cards
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return (
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return (
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<li key={`handCard-${card}`}>
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<li key={`handCard-${card}`}>
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<a className={`card ${rankClass} ${suitClass}`} href="/#">
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<a onClick={() => this.props.handleSelectedCards([card])} className={`card ${rankClass} ${suitClass} ${selected ? 'selected' : ''}`}>
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<span className="rank">{rankText}</span>
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<span className="rank">{rankText}</span>
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<span className="suit">{suitText}</span>
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<span className="suit">{suitText}</span>
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</a>
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</a>
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@ -102,10 +102,10 @@ export function computeHandCardsWidth(num, emWidth) {
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export function card2SuiteAndRank(card) {
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export function card2SuiteAndRank(card) {
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if (card === 'BJ') {
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if (card === 'BJ') {
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return {rank: null, suite: 'X'};
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return {suite: null, rank: 'X'};
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} else if (card === 'RJ') {
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} else if (card === 'RJ') {
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return {rank: null, suite: 'D'};
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return {suite: null, rank: 'D'};
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} else {
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} else {
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return {rank: card[0], suite: card[1]};
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return {suite: card[0], rank: card[1]};
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}
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}
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}
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}
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@ -62,7 +62,14 @@ function LeaderBoard () {
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fetchModelData();
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fetchModelData();
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}, [reloadMenu]);
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}, [reloadMenu]);
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const { type, name } = qs.parse(window.location.search);
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let { type, name } = qs.parse(window.location.search);
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// default value
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if (!type) {
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type = "game";
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}
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if (!name) {
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name = "leduc-holdem";
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}
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let requestUrl = `${apiUrl}/tournament/`;
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let requestUrl = `${apiUrl}/tournament/`;
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if (type === 'game') {
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if (type === 'game') {
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requestUrl += `query_agent_payoff?name=${name}&elements_every_page=${rowsPerPage}&page_index=${page}`
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requestUrl += `query_agent_payoff?name=${name}&elements_every_page=${rowsPerPage}&page_index=${page}`
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@ -10,12 +10,13 @@ const initHands = [
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'RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3 D3',
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'RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3 D3',
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];
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];
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let gameStateTimeout = null;
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function PvEDoudizhuDemoView() {
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function PvEDoudizhuDemoView() {
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const initConsiderationTime = 2000;
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const initConsiderationTime = 2000;
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const considerationTimeDeduction = 200;
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const considerationTimeDeduction = 200;
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const mainPlayerId = 0;
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const mainPlayerId = 0;
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let gameStateTimeout = null;
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const [considerationTime, setConsiderationTime] = useState(initConsiderationTime);
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const [considerationTime, setConsiderationTime] = useState(initConsiderationTime);
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const [toggleFade, setToggleFade] = useState('');
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const [toggleFade, setToggleFade] = useState('');
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const [gameStatus, setGameStatus] = useState('ready'); // "ready", "playing", "paused", "over"
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const [gameStatus, setGameStatus] = useState('ready'); // "ready", "playing", "paused", "over"
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@ -25,6 +26,7 @@ function PvEDoudizhuDemoView() {
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currentPlayer: null, // index of current player
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currentPlayer: null, // index of current player
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turn: 0,
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turn: 0,
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});
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});
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const [selectedCards, setSelectedCards] = useState([]); // user selected hand card
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const cardStr2Arr = (cardStr) => {
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const cardStr2Arr = (cardStr) => {
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return cardStr === 'pass' || cardStr === '' ? 'pass' : cardStr.split(' ');
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return cardStr === 'pass' || cardStr === '' ? 'pass' : cardStr.split(' ');
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@ -67,9 +69,9 @@ function PvEDoudizhuDemoView() {
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if (playingCard.length === 0)
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if (playingCard.length === 0)
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return true;
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return true;
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const [_, rank] = card2SuiteAndRank(card);
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const { rank } = card2SuiteAndRank(card);
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const idx = playingCard.indexOf(rank);
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const idx = playingCard.indexOf(rank);
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if (idx > 0) {
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if (idx >= 0) {
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playingCard.splice(idx, 1);
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playingCard.splice(idx, 1);
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newLatestAction.push(card);
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newLatestAction.push(card);
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return false;
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return false;
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@ -82,16 +84,36 @@ function PvEDoudizhuDemoView() {
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newGameState.latestAction[gameState.currentPlayer] = newLatestAction;
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newGameState.latestAction[gameState.currentPlayer] = newLatestAction;
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newGameState.hands[gameState.currentPlayer] = newHand;
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newGameState.hands[gameState.currentPlayer] = newHand;
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newGameState.currentPlayer = (newGameState.currentPlayer + 1) % 3;
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newGameState.turn++;
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setGameState(newGameState);
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if (gameStateTimeout) {
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clearTimeout(gameStateTimeout);
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setConsiderationTime(initConsiderationTime);
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}
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};
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};
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const requestApiPlay = async () => {
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const requestApiPlay = async () => {
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// mock delayed API play
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// mock delayed API play
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await timeout(250);
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await timeout(1200);
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const apiRes = gameState.hands[gameState.currentPlayer][gameState.hands[gameState.currentPlayer].length - 1];
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const apiRes = [card2SuiteAndRank(gameState.hands[gameState.currentPlayer][gameState.hands[gameState.currentPlayer].length - 1]).rank];
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console.log('mock api res', apiRes);
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console.log('mock api res', apiRes, gameStateTimeout);
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proceedNextTurn(apiRes);
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};
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};
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const handleSelectedCards = (cards) => {
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let newSelectedCards = selectedCards.slice();
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cards.forEach(card => {
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if (newSelectedCards.indexOf(card) >= 0) {
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newSelectedCards.splice(newSelectedCards.indexOf(card), 1);
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} else {
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newSelectedCards.push(card);
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}
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});
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setSelectedCards(newSelectedCards);
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}
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const gameStateTimer = () => {
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const gameStateTimer = () => {
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gameStateTimeout = setTimeout(() => {
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gameStateTimeout = setTimeout(() => {
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let currentConsiderationTime = considerationTime;
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let currentConsiderationTime = considerationTime;
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@ -113,7 +135,6 @@ function PvEDoudizhuDemoView() {
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};
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};
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useEffect(() => {
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useEffect(() => {
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console.log(considerationTime);
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gameStateTimer();
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gameStateTimer();
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}, [considerationTime]);
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}, [considerationTime]);
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@ -151,8 +172,11 @@ function PvEDoudizhuDemoView() {
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<div style={{ height: '100%' }}>
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<div style={{ height: '100%' }}>
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<Paper className={'doudizhu-gameboard-paper'} elevation={3}>
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<Paper className={'doudizhu-gameboard-paper'} elevation={3}>
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<DoudizhuGameBoard
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<DoudizhuGameBoard
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handSelectable={true}
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playerInfo={playerInfo}
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playerInfo={playerInfo}
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hands={gameState.hands}
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hands={gameState.hands}
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selectedCards={selectedCards}
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handleSelectedCards={handleSelectedCards}
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latestAction={gameState.latestAction}
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latestAction={gameState.latestAction}
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mainPlayerId={mainPlayerId}
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mainPlayerId={mainPlayerId}
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currentPlayer={gameState.currentPlayer}
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currentPlayer={gameState.currentPlayer}
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