add modal name in game board

This commit is contained in:
Songyi Huang 2021-06-03 23:38:57 -07:00
parent c663537383
commit 4facaaceb6
2 changed files with 119 additions and 72 deletions

View File

@ -23,15 +23,33 @@ class DoudizhuGameBoard extends React.Component {
computePlayerPortrait(playerId, playerIdx) {
if (this.props.playerInfo.length > 0) {
const chipTitle =
this.props.playerInfo[playerIdx].agentInfo && this.props.playerInfo[playerIdx].agentInfo.name
? ''
: 'ID';
const chipLabel =
this.props.playerInfo[playerIdx].agentInfo && this.props.playerInfo[playerIdx].agentInfo.name
? this.props.playerInfo[playerIdx].agentInfo.name
: playerId;
return this.props.playerInfo[playerIdx].role === 'landlord' ? (
<div>
<img src={Landlord_wName} alt={'Landlord'} height="70%" width="70%" />
<Chip avatar={<Avatar>ID</Avatar>} label={playerId} color="primary" />
<Chip
style={{ maxWidth: '135px' }}
avatar={chipTitle ? <Avatar>{chipTitle}</Avatar> : undefined}
label={chipLabel}
color="primary"
/>
</div>
) : (
<div>
<img src={Peasant_wName} alt={'Peasant'} height="70%" width="70%" />
<Chip avatar={<Avatar>ID</Avatar>} label={playerId} color="primary" />
<Chip
style={{ maxWidth: '135px' }}
avatar={chipTitle ? <Avatar>{chipTitle}</Avatar> : undefined}
label={chipLabel}
color="primary"
/>
</div>
);
} else
@ -44,6 +62,7 @@ class DoudizhuGameBoard extends React.Component {
}
handleContainerMouseLeave() {
if (!this.props.gamePlayable) return;
if (this.isSelectingCards) {
this.isSelectingCards = false;
this.selectingCards = { start: null, cards: [] };
@ -52,6 +71,7 @@ class DoudizhuGameBoard extends React.Component {
}
handleContainerMouseUp() {
if (!this.props.gamePlayable) return;
if (this.isSelectingCards) {
this.isSelectingCards = false;
this.props.handleSelectedCards(this.selectingCards.cards);

View File

@ -1,54 +1,56 @@
import React from 'react';
import { translateCardData, millisecond2Second } from '../../utils'
import '../../assets/leducholdem.scss';
import Player1 from '../../assets/images/Portrait/Player1.png'
import Player2 from '../../assets/images/Portrait/Player2.png'
import PlaceHolderPlayer from '../../assets/images/Portrait/Player.png';
import Chip from '@material-ui/core/Chip';
import Avatar from '@material-ui/core/Avatar';
import Chip from '@material-ui/core/Chip';
import React from 'react';
import PlaceHolderPlayer from '../../assets/images/Portrait/Player.png';
import Player1 from '../../assets/images/Portrait/Player1.png';
import Player2 from '../../assets/images/Portrait/Player2.png';
import '../../assets/leducholdem.scss';
import { millisecond2Second, translateCardData } from '../../utils';
class LeducHoldemGameBoard extends React.Component {
computePlayerPortrait(playerId, playerIdx){
if(this.props.playerInfo.length > 0){
return this.props.playerInfo[playerIdx].id === 0 ?
computePlayerPortrait(playerId, playerIdx) {
if (this.props.playerInfo.length > 0) {
const chipTitle =
this.props.playerInfo[playerIdx].agentInfo && this.props.playerInfo[playerIdx].agentInfo.name
? ''
: 'ID';
const chipLabel =
this.props.playerInfo[playerIdx].agentInfo && this.props.playerInfo[playerIdx].agentInfo.name
? this.props.playerInfo[playerIdx].agentInfo.name
: playerId;
return this.props.playerInfo[playerIdx].id === 0 ? (
<div>
<img src={Player1} alt={"Player 1"} height="70%" width="70%" />
<img src={Player1} alt={'Player 1'} height="70%" width="70%" />
<Chip
avatar={<Avatar>ID</Avatar>}
label={playerId}
clickable
style={{ maxWidth: '135px' }}
avatar={chipTitle ? <Avatar>{chipTitle}</Avatar> : undefined}
label={chipLabel}
color="primary"
/>
</div>
:
) : (
<div>
<img src={Player2} alt={"Player 2"} height="70%" width="70%" />
<img src={Player2} alt={'Player 2'} height="70%" width="70%" />
<Chip
avatar={<Avatar>ID</Avatar>}
label={playerId}
clickable
style={{ maxWidth: '135px' }}
avatar={chipTitle ? <Avatar>{chipTitle}</Avatar> : undefined}
label={chipLabel}
color="primary"
/>
</div>
}else
);
} else
return (
<div>
<img src={PlaceHolderPlayer} alt={"Player"} height="70%" width="70%" />
<Chip
avatar={<Avatar>ID</Avatar>}
label={playerId}
clickable
color="primary"
/>
<img src={PlaceHolderPlayer} alt={'Player'} height="70%" width="70%" />
<Chip avatar={<Avatar>ID</Avatar>} label={playerId} clickable color="primary" />
</div>
)
);
}
computeActionText(action) {
if (action.length > 0) {
return <span className={"action-text"}>{action}</span>
return <span className={'action-text'}>{action}</span>;
}
}
@ -60,7 +62,7 @@ class LeducHoldemGameBoard extends React.Component {
10: 0,
5: 0,
1: 0,
}
};
let i = 0;
while (bet !== 0 && i < values.length) {
if (bet >= values[i]) {
@ -75,13 +77,27 @@ class LeducHoldemGameBoard extends React.Component {
if (value !== 0) {
let grandChild = [];
for (let j = 0; j < value; j++) {
grandChild.push(<div key={key + '_' + j}><img className={"token-img"} src={require('../../assets/images/Tokens/Token_' + key + '.png')} height="100%" width="100%" alt={"taken"}/></div>);
grandChild.push(
<div key={key + '_' + j}>
<img
className={'token-img'}
src={require('../../assets/images/Tokens/Token_' + key + '.png')}
height="100%"
width="100%"
alt={'taken'}
/>
</div>,
);
}
let subElement = React.createElement("div", { className: "pile-placeholder", key: key+'_'+value}, grandChild);
let subElement = React.createElement(
'div',
{ className: 'pile-placeholder', key: key + '_' + value },
grandChild,
);
child.push(subElement);
}
}
return React.createElement("div", { className: "token-container" }, child);
return React.createElement('div', { className: 'token-container' }, child);
}
computeHand(card) {
@ -93,29 +109,29 @@ class LeducHoldemGameBoard extends React.Component {
<span className="suit">{suitText}</span>
</div>
</div>
)
);
}
playerDecisionArea(playerIdx){
if(this.props.currentPlayer === playerIdx){
playerDecisionArea(playerIdx) {
if (this.props.currentPlayer === playerIdx) {
return (
<div className={"timer"}>
<div className={'timer'}>
<div className="timer-text">{millisecond2Second(this.props.considerationTime)}</div>
</div>
)
}else{
return <div className="non-card">{this.computeActionText(this.props.latestAction[playerIdx])}</div>
);
} else {
return <div className="non-card">{this.computeActionText(this.props.latestAction[playerIdx])}</div>;
}
}
displayPublicCard(){
if(this.props.round === 0){
displayPublicCard() {
if (this.props.round === 0) {
return (
<div className="playingCards">
<div className="card back">*</div>
</div>
)
}else{
);
} else {
const [rankClass, suitClass, rankText, suitText] = translateCardData(this.props.publicCard);
return (
<div className="playingCards">
@ -124,57 +140,68 @@ class LeducHoldemGameBoard extends React.Component {
<span className="suit">{suitText}</span>
</div>
</div>
)
);
}
}
render() {
// compute the id as well as index in list for every player
const bottomId = this.props.mainPlayerId;
let found = this.props.playerInfo.find(element=>{
let found = this.props.playerInfo.find((element) => {
return element.id === bottomId;
});
const bottomIdx = found ? found.index : -1;
const topIdx = bottomIdx >= 0 ? (bottomIdx+1)%2 : -1;
const topIdx = bottomIdx >= 0 ? (bottomIdx + 1) % 2 : -1;
let topId = -1;
if(topIdx > -1){
found = this.props.playerInfo.find(element=>{
if (topIdx > -1) {
found = this.props.playerInfo.find((element) => {
return element.index === topIdx;
});
if(found)
topId = found.id;
if (found) topId = found.id;
}
return (
<div className="leduc-holdem-wrapper">
<div id={"bottom-player"}>
<div className="played-card-area">
{bottomIdx >= 0 ? this.playerDecisionArea(bottomIdx) : ""}
</div>
<div id={'bottom-player'}>
<div className="played-card-area">{bottomIdx >= 0 ? this.playerDecisionArea(bottomIdx) : ''}</div>
<div className="player-main-area">
<div className="player-info">
{this.computePlayerPortrait(bottomId, bottomIdx)}
<span className="bet-value">{`Bet: ${this.props.pot[bottomIdx] ? this.props.pot[bottomIdx] : '...'}`}</span>
<span className="bet-value">{`Bet: ${
this.props.pot[bottomIdx] ? this.props.pot[bottomIdx] : '...'
}`}</span>
{this.computeTokenImage(this.props.pot[bottomIdx])}
</div>
{bottomIdx >= 0 ? <div className="player-hand">{this.computeHand(this.props.hands[bottomIdx])}</div> : <div className="player-hand-placeholder"><span style={{"color": "white"}}>Waiting...</span></div>}
{bottomIdx >= 0 ? (
<div className="player-hand">{this.computeHand(this.props.hands[bottomIdx])}</div>
) : (
<div className="player-hand-placeholder">
<span style={{ color: 'white' }}>Waiting...</span>
</div>
)}
</div>
</div>
<div id={"top-player"}>
<div id={'top-player'}>
<div className="player-main-area">
<div className="player-info">
{this.computePlayerPortrait(topId, topIdx)}
<span className="bet-value">{`Bet: ${this.props.pot[topIdx] ? this.props.pot[topIdx] : '...'}`}</span>
<span className="bet-value">{`Bet: ${
this.props.pot[topIdx] ? this.props.pot[topIdx] : '...'
}`}</span>
{this.computeTokenImage(this.props.pot[topIdx])}
</div>
{topIdx >= 0 ? <div className="player-hand">{this.computeHand(this.props.hands[topIdx])}</div> : <div className="player-hand-placeholder"><span style={{"color": "white"}}>Waiting...</span></div>}
{topIdx >= 0 ? (
<div className="player-hand">{this.computeHand(this.props.hands[topIdx])}</div>
) : (
<div className="player-hand-placeholder">
<span style={{ color: 'white' }}>Waiting...</span>
</div>
<div className="played-card-area">
{topIdx >= 0 ? this.playerDecisionArea(topIdx) : ""}
)}
</div>
<div className="played-card-area">{topIdx >= 0 ? this.playerDecisionArea(topIdx) : ''}</div>
</div>
<div id={"public-card-area"}>
<div className={"info-area"}>
<span className={"round-number"}>{`Round: ${this.props.round+1}`}</span>
<div id={'public-card-area'}>
<div className={'info-area'}>
<span className={'round-number'}>{`Round: ${this.props.round + 1}`}</span>
{this.displayPublicCard()}
</div>
</div>