try game speed controller
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691ab7b120
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@ -6,9 +6,12 @@
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"@testing-library/jest-dom": "^4.2.4",
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"@testing-library/react": "^9.3.2",
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"@testing-library/user-event": "^7.1.2",
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"element-react": "^1.4.34",
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"element-theme-default": "^1.4.13",
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"node-sass": "^4.13.0",
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"react": "^16.12.0",
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"react-dom": "^16.12.0",
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"react-hot-loader": "^4.12.18",
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"react-scripts": "3.3.0",
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"socket.io-client": "^2.3.0"
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},
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@ -0,0 +1,7 @@
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.game-controller {
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width: 500px;
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padding: 20px;
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.el-row {
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margin-bottom: 10px;
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}
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}
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@ -114,7 +114,7 @@ class DoudizhuGameBoard extends React.Component {
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}
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componentDidUpdate(prevProps, prevState, snapshot) {
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if(prevProps.turn !== this.props.turn){
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if(prevProps.turn !== this.props.turn && this.props.turn !== 0){
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// new turn starts
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this.props.runNewTurn(prevProps);
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}
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@ -2,6 +2,11 @@ import React from 'react';
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import ReactDOM from 'react-dom';
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import './assets/index.css';
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import App from './App';
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// import element ui
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import 'element-theme-default';
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import * as serviceWorker from './serviceWorker';
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ReactDOM.render(<App />, document.getElementById('root'));
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@ -1,14 +1,17 @@
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import React from 'react';
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import '../assets/gameview.scss';
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import DoudizhuGameBoard from '../components/GameBoard';
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import webSocket from "socket.io-client";
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import {removeCards, doubleRaf} from "../utils";
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import { Button, Layout, Slider } from 'element-react';
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class DoudizhuGameView extends React.Component {
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constructor(props) {
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super(props);
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const mainViewerId = 0; // Id of the player at the bottom of screen
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this.initConsiderationTime = 0;
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this.initConsiderationTime = 1000;
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this.considerationTimeDeduction = 100;
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this.gameStateTimeout = null;
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@ -25,7 +28,8 @@ class DoudizhuGameView extends React.Component {
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this.state = {
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ws: null,
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gameInfo: this.initGameState,
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gameStateLoop: null
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gameStateLoop: null,
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considerationTime: this.initConsiderationTime
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};
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}
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@ -99,10 +103,8 @@ class DoudizhuGameView extends React.Component {
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}else{
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console.log("Cannot find cards in move from player's hand");
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}
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gameInfo.considerationTime = this.initConsiderationTime;
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this.setState({gameInfo: gameInfo}, ()=>{
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});
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gameInfo.considerationTime = this.state.considerationTime;
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this.setState({gameInfo: gameInfo});
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}else{
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console.log("Mismatched game turn or current player index", message);
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}
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@ -151,12 +153,26 @@ class DoudizhuGameView extends React.Component {
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runNewTurn={(prevTurn)=>this.runNewTurn(prevTurn)}
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/>
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</div>
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<div style={{marginTop: "10px"}}>
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<input type='button' value='Connect' onClick={()=>{this.connectWebSocket()}} />
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<input style={{marginLeft: "10px"}} type='button' value='Start Replay' onClick={()=>{this.startReplay()}} />
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<div className="game-controller">
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<Layout.Row>
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<Layout.Col span="24">
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<Button type="primary" onClick={()=>{this.connectWebSocket()}}>Connect</Button>
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<Button type="primary" onClick={()=>{this.startReplay()}}>Start Replay</Button>
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</Layout.Col>
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</Layout.Row>
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<Layout.Row>
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<Layout.Col span="24">
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<div className="block">
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<span className="demonstration">不显示间断点</span>
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<Slider value={this.state.considerationTime} step={100} min={0} max={10000} onChange={(newVal)=>{console.log('slider val', newVal);this.setState({considerationTime: newVal})}} />
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</div>
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<div style={{marginTop: "10px"}}>
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</Layout.Col>
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</Layout.Row>
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<Layout.Row>
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<Layout.Col span="24">
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{`Current Player: ${this.state.gameInfo.currentPlayer} , Consideration Time: ${this.state.gameInfo.considerationTime}, Turn: ${this.state.gameInfo.turn}`}
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</Layout.Col>
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</Layout.Row>
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</div>
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</div>
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)
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