optimize ux; fix run dmc
This commit is contained in:
parent
4facaaceb6
commit
7ab2d3fa44
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@ -1,20 +1,21 @@
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import os
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from utils.move_generator import MovesGener
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from utils import move_selector as ms
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from utils import move_detector as md
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import rlcard
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import itertools
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import torch
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import numpy as np
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from heapq import nlargest
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import os
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from collections import Counter, OrderedDict
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from heapq import nlargest
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import numpy as np
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import torch
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from flask import Flask, jsonify, request
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from flask_cors import CORS
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app = Flask(__name__)
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CORS(app)
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from utils.move_generator import MovesGener
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from utils import move_detector as md, move_selector as ms
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import rlcard
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env = rlcard.make('doudizhu')
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DouZeroCard2RLCard = {3: '3', 4: '4', 5: '5', 6: '6', 7: '7',
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@ -25,11 +26,11 @@ RLCard2DouZeroCard = {'3': 3, '4': 4, '5': 5, '6': 6, '7': 7,
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'8': 8, '9': 9, 'T': 10, 'J': 11, 'Q': 12,
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'K': 13, 'A': 14, '2': 17, 'B': 20, 'R': 30}
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EnvCard2RealCard = {'3': '3', '4':'4', '5': '5', '6': '6', '7': '7',
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EnvCard2RealCard = {'3': '3', '4': '4', '5': '5', '6': '6', '7': '7',
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'8': '8', '9': '9', 'T': 'T', 'J': 'J', 'Q': 'Q',
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'K': 'K', 'A': 'A', '2': '2', 'B': 'X', 'R': 'D'}
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RealCard2EnvCard = {'3': '3', '4':'4', '5': '5', '6': '6', '7': '7',
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RealCard2EnvCard = {'3': '3', '4': '4', '5': '5', '6': '6', '7': '7',
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'8': '8', '9': '9', 'T': 'T', 'J': 'J', 'Q': 'Q',
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'K': 'K', 'A': 'A', '2': '2', 'X': 'B', 'D': 'R'}
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@ -42,6 +43,7 @@ for i in range(3):
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agent.set_device(device)
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players.append(agent)
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@app.route('/predict', methods=['POST'])
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def predict():
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if request.method == 'POST':
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@ -53,7 +55,8 @@ def predict():
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player_position = int(player_position)
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# Player hand cards
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player_hand_cards = ''.join([RealCard2EnvCard[c] for c in request.form.get('player_hand_cards')])
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player_hand_cards = ''.join(
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[RealCard2EnvCard[c] for c in request.form.get('player_hand_cards')])
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if player_position == 0:
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if len(player_hand_cards) < 1 or len(player_hand_cards) > 20:
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return jsonify({'status': 2, 'message': 'the number of hand cards should be 1-20'})
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@ -62,14 +65,16 @@ def predict():
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return jsonify({'status': 3, 'message': 'the number of hand cards should be 1-17'})
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# Number cards left
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num_cards_left = [int(request.form.get('num_cards_left_landlord')), int(request.form.get('num_cards_left_landlord_down')), int(request.form.get('num_cards_left_landlord_up'))]
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num_cards_left = [int(request.form.get('num_cards_left_landlord')), int(request.form.get(
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'num_cards_left_landlord_down')), int(request.form.get('num_cards_left_landlord_up'))]
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if num_cards_left[player_position] != len(player_hand_cards):
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return jsonify({'status': 4, 'message': 'the number of cards left do not align with hand cards'})
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if num_cards_left[0] < 0 or num_cards_left[1] < 0 or num_cards_left[2] < 0 or num_cards_left[0] > 20 or num_cards_left[1] > 17 or num_cards_left[2] > 17:
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return jsonify({'status': 5, 'message': 'the number of cards left not in range'})
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# Three landlord cards
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three_landlord_cards = ''.join([RealCard2EnvCard[c] for c in request.form.get('three_landlord_cards')])
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three_landlord_cards = ''.join(
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[RealCard2EnvCard[c] for c in request.form.get('three_landlord_cards')])
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if len(three_landlord_cards) < 0 or len(three_landlord_cards) > 3:
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return jsonify({'status': 6, 'message': 'the number of landlord cards should be 0-3'})
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@ -77,23 +82,26 @@ def predict():
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if request.form.get('card_play_action_seq') == '':
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card_play_action_seq = []
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else:
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tmp_seq = [''.join([RealCard2EnvCard[c] for c in cards]) for cards in request.form.get('card_play_action_seq').split(',')]
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tmp_seq = [''.join([RealCard2EnvCard[c] for c in cards])
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for cards in request.form.get('card_play_action_seq').split(',')]
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for i in range(len(tmp_seq)):
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if tmp_seq[i] == '':
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tmp_seq[i] = 'pass'
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card_play_action_seq = []
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for i in range(len(tmp_seq)):
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card_play_action_seq.append((i%3, tmp_seq[i]))
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card_play_action_seq.append((i % 3, tmp_seq[i]))
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# Other hand cards
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other_hand_cards = ''.join([RealCard2EnvCard[c] for c in request.form.get('other_hand_cards')])
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other_hand_cards = ''.join(
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[RealCard2EnvCard[c] for c in request.form.get('other_hand_cards')])
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if len(other_hand_cards) != sum(num_cards_left) - num_cards_left[player_position]:
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return jsonify({'status': 7, 'message': 'the number of the other hand cards do not align with the number of cards left'})
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# Played cards
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played_cards = []
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for field in ['played_cards_landlord', 'played_cards_landlord_down', 'played_cards_landlord_up']:
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played_cards.append(''.join([RealCard2EnvCard[c] for c in request.form.get(field)]))
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played_cards.append(
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''.join([RealCard2EnvCard[c] for c in request.form.get(field)]))
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# RLCard state
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state = {}
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@ -116,13 +124,14 @@ def predict():
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if rival_move == 'pass':
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rival_move = ''
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rival_move = [RLCard2DouZeroCard[c] for c in rival_move]
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state['actions'] = _get_legal_card_play_actions([RLCard2DouZeroCard[c] for c in player_hand_cards], rival_move)
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state['actions'] = [''.join([DouZeroCard2RLCard[c] for c in a]) for a in state['actions']]
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state['actions'] = _get_legal_card_play_actions(
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[RLCard2DouZeroCard[c] for c in player_hand_cards], rival_move)
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state['actions'] = [
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''.join([DouZeroCard2RLCard[c] for c in a]) for a in state['actions']]
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for i in range(len(state['actions'])):
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if state['actions'][i] == '':
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state['actions'][i] = 'pass'
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# Prediction
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state = _extract_state(state)
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action, info = players[player_position].eval_step(state)
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@ -132,10 +141,13 @@ def predict():
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if i == 'pass':
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info['values'][''] = info['values']['pass']
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del info['values']['pass']
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break
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actions = nlargest(3, info['values'], key=info['values'].get)
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actions_confidence = [info['values'].get(action) for action in actions]
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actions = [''.join([EnvCard2RealCard[c] for c in action]) for action in actions]
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actions_confidence = [info['values'].get(
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action) for action in actions]
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actions = [''.join([EnvCard2RealCard[c] for c in action])
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for action in actions]
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result = {}
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win_rates = {}
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for i in range(len(actions)):
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@ -167,28 +179,36 @@ def predict():
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traceback.print_exc()
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return jsonify({'status': -1, 'message': 'unkown error'})
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@app.route('/legal', methods=['POST'])
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def legal():
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if request.method == 'POST':
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try:
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player_hand_cards = [RealCard2EnvCard[c] for c in request.form.get('player_hand_cards')]
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rival_move = [RealCard2EnvCard[c] for c in request.form.get('rival_move')]
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player_hand_cards = [RealCard2EnvCard[c]
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for c in request.form.get('player_hand_cards')]
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rival_move = [RealCard2EnvCard[c]
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for c in request.form.get('rival_move')]
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if rival_move == '':
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rival_move = 'pass'
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player_hand_cards = [RLCard2DouZeroCard[c] for c in player_hand_cards]
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player_hand_cards = [RLCard2DouZeroCard[c]
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for c in player_hand_cards]
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rival_move = [RLCard2DouZeroCard[c] for c in rival_move]
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legal_actions = _get_legal_card_play_actions(player_hand_cards, rival_move)
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legal_actions = [''.join([DouZeroCard2RLCard[c] for c in a]) for a in legal_actions]
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legal_actions = _get_legal_card_play_actions(
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player_hand_cards, rival_move)
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legal_actions = [''.join([DouZeroCard2RLCard[c]
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for c in a]) for a in legal_actions]
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for i in range(len(legal_actions)):
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if legal_actions[i] == 'pass':
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legal_actions[i] = ''
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legal_actions = ','.join([''.join([EnvCard2RealCard[c] for c in action]) for action in legal_actions])
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legal_actions = ','.join(
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[''.join([EnvCard2RealCard[c] for c in action]) for action in legal_actions])
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return jsonify({'status': 0, 'message': 'success', 'legal_action': legal_actions})
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except:
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import traceback
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traceback.print_exc()
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return jsonify({'status': -1, 'message': 'unkown error'})
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def _extract_state(state):
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current_hand = _cards2array(state['current_hand'])
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others_hand = _cards2array(state['others_hand'])
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@ -206,8 +226,10 @@ def _extract_state(state):
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if state['self'] == 0: # landlord
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landlord_up_played_cards = _cards2array(state['played_cards'][2])
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landlord_down_played_cards = _cards2array(state['played_cards'][1])
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landlord_up_num_cards_left = _get_one_hot_array(state['num_cards_left'][2], 17)
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landlord_down_num_cards_left = _get_one_hot_array(state['num_cards_left'][1], 17)
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landlord_up_num_cards_left = _get_one_hot_array(
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state['num_cards_left'][2], 17)
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landlord_down_num_cards_left = _get_one_hot_array(
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state['num_cards_left'][1], 17)
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obs = np.concatenate((current_hand,
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others_hand,
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last_action,
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@ -222,16 +244,19 @@ def _extract_state(state):
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if i == 0:
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last_landlord_action = action
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last_landlord_action = _cards2array(last_landlord_action)
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landlord_num_cards_left = _get_one_hot_array(state['num_cards_left'][0], 20)
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landlord_num_cards_left = _get_one_hot_array(
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state['num_cards_left'][0], 20)
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teammate_id = 3 - state['self']
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teammate_played_cards = _cards2array(state['played_cards'][teammate_id])
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teammate_played_cards = _cards2array(
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state['played_cards'][teammate_id])
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last_teammate_action = 'pass'
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for i, action in reversed(state['trace']):
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if i == teammate_id:
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last_teammate_action = action
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last_teammate_action = _cards2array(last_teammate_action)
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teammate_num_cards_left = _get_one_hot_array(state['num_cards_left'][teammate_id], 17)
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teammate_num_cards_left = _get_one_hot_array(
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state['num_cards_left'][teammate_id], 17)
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obs = np.concatenate((current_hand,
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others_hand,
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last_action,
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@ -243,12 +268,14 @@ def _extract_state(state):
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landlord_num_cards_left,
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teammate_num_cards_left))
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legal_actions = {env._ACTION_2_ID[action]: _cards2array(action) for action in state['actions']}
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legal_actions = {env._ACTION_2_ID[action]: _cards2array(
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action) for action in state['actions']}
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extracted_state = OrderedDict({'obs': obs, 'legal_actions': legal_actions})
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extracted_state['raw_obs'] = state
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extracted_state['raw_legal_actions'] = [a for a in state['actions']]
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return extracted_state
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def _get_legal_card_play_actions(player_hand_cards, rival_move):
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mg = MovesGener(player_hand_cards)
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@ -326,10 +353,11 @@ def _get_legal_card_play_actions(player_hand_cards, rival_move):
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m.sort()
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moves.sort()
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moves = list(move for move,_ in itertools.groupby(moves))
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moves = list(move for move, _ in itertools.groupby(moves))
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return moves
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Card2Column = {'3': 0, '4': 1, '5': 2, '6': 3, '7': 4, '8': 5, '9': 6, 'T': 7,
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'J': 8, 'Q': 9, 'K': 10, 'A': 11, '2': 12}
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@ -339,6 +367,7 @@ NumOnes2Array = {0: np.array([0, 0, 0, 0]),
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3: np.array([1, 1, 1, 0]),
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4: np.array([1, 1, 1, 1])}
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def _cards2array(cards):
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if cards == 'pass':
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return np.zeros(54, dtype=np.int8)
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@ -355,12 +384,14 @@ def _cards2array(cards):
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matrix[:, Card2Column[card]] = NumOnes2Array[num_times]
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return np.concatenate((matrix.flatten('F'), jokers))
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def _get_one_hot_array(num_left_cards, max_num_cards):
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one_hot = np.zeros(max_num_cards, dtype=np.int8)
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one_hot[num_left_cards - 1] = 1
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return one_hot
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def _action_seq2array(action_seq_list):
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action_seq_array = np.zeros((len(action_seq_list), 54), np.int8)
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for row, cards in enumerate(action_seq_list):
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@ -368,6 +399,7 @@ def _action_seq2array(action_seq_list):
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action_seq_array = action_seq_array.flatten()
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return action_seq_array
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def _process_action_seq(sequence, length=9):
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sequence = [action[1] for action in sequence[-length:]]
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if len(sequence) < length:
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@ -376,6 +408,7 @@ def _process_action_seq(sequence, length=9):
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sequence = empty_sequence
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return sequence
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if __name__ == '__main__':
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import argparse
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parser = argparse.ArgumentParser(description='DouZero backend')
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@ -26,8 +26,9 @@ code {
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}
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.citation {
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font-family: 'Rockwell', monospace, PingFangSC-Regular, sans-serif;
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margin-top: 20px;
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padding: 5px;
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padding: 6px;
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-webkit-user-select: text;
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-ms-user-select: text;
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@ -40,6 +41,7 @@ code {
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}
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pre {
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margin-top: 5px;
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padding: 10px;
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border-radius: 5px;
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color: #64686d;
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@ -48,6 +50,8 @@ code {
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}
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}
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#upload-model-note {
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a {
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color: #3f51b5;
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@ -117,7 +117,9 @@ class DoudizhuGameBoard extends React.Component {
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return (
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<div
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className={`playingCards loose ${fadeClassName} ${
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this.props.gamePlayable && cardSelectable ? 'selectable' : 'unselectable'
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this.props.gameStatus === 'playing' && this.props.gamePlayable && cardSelectable
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? 'selectable'
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: 'unselectable'
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}`}
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>
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<ul className="hand" style={{ width: computeHandCardsWidth(cards.length, 12) }}>
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@ -243,7 +245,7 @@ class DoudizhuGameBoard extends React.Component {
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{t('doudizhu.deselect')}
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</Button> */}
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<Button
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disabled={this.props.isHintDisabled}
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disabled={this.props.isHintDisabled || this.props.gameStatus !== 'playing'}
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onClick={(e) => {
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e.stopPropagation();
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this.props.handleMainPlayerAct('hint');
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@ -255,7 +257,7 @@ class DoudizhuGameBoard extends React.Component {
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{t('doudizhu.hint')}
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</Button>
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<Button
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disabled={this.props.isPassDisabled}
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disabled={this.props.isPassDisabled || this.props.gameStatus !== 'playing'}
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onClick={(e) => {
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e.stopPropagation();
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this.props.handleMainPlayerAct('pass');
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@ -267,7 +269,11 @@ class DoudizhuGameBoard extends React.Component {
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{t('doudizhu.pass')}
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</Button>
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<Button
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disabled={!this.props.selectedCards || this.props.selectedCards.length === 0}
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disabled={
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!this.props.selectedCards ||
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this.props.selectedCards.length === 0 ||
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this.props.gameStatus !== 'playing'
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}
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onClick={(e) => {
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console.log('play', e.stopPropagation);
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e.stopPropagation();
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@ -4,6 +4,7 @@
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"play_again": "Play Again",
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"cancel": "Cancel",
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"turn": "Turn",
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"reset": "Reset",
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"doudizhu": {
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"ai_hand_faceup": "AI Hand Face-Up",
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@ -1,9 +1,10 @@
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{
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"hidden": "隐藏",
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"waiting...": "等待中...",
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"play_again": "再次游玩",
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"play_again": "再来一局",
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"cancel": "取消",
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"turn": "回合",
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"reset": "重置",
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"doudizhu": {
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"ai_hand_faceup": "显示AI手牌",
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@ -63,7 +63,6 @@ let playedCardsLandlordUp = [];
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|||
let legalActions = { turn: -1, actions: [] };
|
||||
let hintIdx = -1;
|
||||
let gameEndDialogTitle = '';
|
||||
let statisticRows = [];
|
||||
let syncGameStatus = localStorage.getItem('LOCALE') ? 'ready' : 'localeSelection';
|
||||
|
||||
function PvEDoudizhuDemoView() {
|
||||
|
@ -86,6 +85,7 @@ function PvEDoudizhuDemoView() {
|
|||
const [hideRivalHand, setHideRivalHand] = useState(true);
|
||||
const [hidePredictionArea, setHidePredictionArea] = useState(true);
|
||||
const [locale, setLocale] = useState(localStorage.getItem('LOCALE') || 'en');
|
||||
const [statisticRows, setStatisticRows] = useState([]);
|
||||
|
||||
const cardArr2DouzeroFormat = (cards) => {
|
||||
return cards
|
||||
|
@ -228,6 +228,7 @@ function PvEDoudizhuDemoView() {
|
|||
}
|
||||
|
||||
if (newHand.length === 0) {
|
||||
setHideRivalHand(false);
|
||||
const winner = playerInfo[gameState.currentPlayer];
|
||||
|
||||
// update game overall history
|
||||
|
@ -279,9 +280,9 @@ function PvEDoudizhuDemoView() {
|
|||
setTimeout(() => {
|
||||
gameEndDialogTitle =
|
||||
winner.role === 'peasant' ? t('doudizhu.peasants_win') : t('doudizhu.landlord_win');
|
||||
statisticRows = [
|
||||
setStatisticRows([
|
||||
{
|
||||
role: 'Landlord',
|
||||
role: t('doudizhu.landlord'),
|
||||
win: gameStatistics.landlordWinNum,
|
||||
total: gameStatistics.landlordGameNum,
|
||||
winRate: gameStatistics.landlordGameNum
|
||||
|
@ -289,7 +290,7 @@ function PvEDoudizhuDemoView() {
|
|||
: '-',
|
||||
},
|
||||
{
|
||||
role: 'Landlord Up',
|
||||
role: t('doudizhu.landlord_up'),
|
||||
win: gameStatistics.landlordUpWinNum,
|
||||
total: gameStatistics.landlordUpGameNum,
|
||||
winRate: gameStatistics.landlordUpGameNum
|
||||
|
@ -298,7 +299,7 @@ function PvEDoudizhuDemoView() {
|
|||
: '-',
|
||||
},
|
||||
{
|
||||
role: 'Landlord Down',
|
||||
role: t('doudizhu.landlord_down'),
|
||||
win: gameStatistics.landlordDownWinNum,
|
||||
total: gameStatistics.landlordDownGameNum,
|
||||
winRate: gameStatistics.landlordDownGameNum
|
||||
|
@ -315,10 +316,10 @@ function PvEDoudizhuDemoView() {
|
|||
? ((gameStatistics.totalWinNum / gameStatistics.totalGameNum) * 100).toFixed(2) + '%'
|
||||
: '-',
|
||||
},
|
||||
];
|
||||
]);
|
||||
|
||||
setIsGameEndDialogOpen(true);
|
||||
}, 300);
|
||||
}, 2000);
|
||||
} else {
|
||||
setConsiderationTime(initConsiderationTime);
|
||||
// manually trigger timer if consideration time equals initConsiderationTime
|
||||
|
@ -540,6 +541,36 @@ function PvEDoudizhuDemoView() {
|
|||
}, considerationTimeDeduction);
|
||||
};
|
||||
|
||||
const handleResetStatistics = () => {
|
||||
localStorage.removeItem('GAME_STATISTICS');
|
||||
setStatisticRows([
|
||||
{
|
||||
role: 'Landlord',
|
||||
win: 0,
|
||||
total: 0,
|
||||
winRate: '-',
|
||||
},
|
||||
{
|
||||
role: 'Landlord Up',
|
||||
win: 0,
|
||||
total: 0,
|
||||
winRate: '-',
|
||||
},
|
||||
{
|
||||
role: 'Landlord Down',
|
||||
win: 0,
|
||||
total: 0,
|
||||
winRate: '-',
|
||||
},
|
||||
{
|
||||
role: 'All',
|
||||
win: 0,
|
||||
total: 0,
|
||||
winRate: '-',
|
||||
},
|
||||
]);
|
||||
};
|
||||
|
||||
const handleCloseGameEndDialog = () => {
|
||||
// reset all game state for new game
|
||||
shuffledDoudizhuDeck = shuffleArray(fullDoudizhuDeck.slice());
|
||||
|
@ -578,6 +609,7 @@ function PvEDoudizhuDemoView() {
|
|||
});
|
||||
setSelectedCards([]); // user selected hand card
|
||||
setPredictionRes({ prediction: [], hands: [] });
|
||||
setHideRivalHand(hidePredictionArea);
|
||||
|
||||
setGameStatus('ready');
|
||||
syncGameStatus = 'ready';
|
||||
|
@ -884,14 +916,7 @@ function PvEDoudizhuDemoView() {
|
|||
</TableContainer>
|
||||
</DialogContent>
|
||||
<DialogActions>
|
||||
<Button
|
||||
onClick={() => {
|
||||
// todo: disable all action (pass, deselect) if cancel
|
||||
setIsGameEndDialogOpen(false);
|
||||
}}
|
||||
>
|
||||
{t('cancel')}
|
||||
</Button>
|
||||
<Button onClick={() => handleResetStatistics()}>{t('reset')}</Button>
|
||||
<Button
|
||||
onClick={() => handleCloseGameEndDialog()}
|
||||
color="primary"
|
||||
|
@ -1077,7 +1102,7 @@ function PvEDoudizhuDemoView() {
|
|||
</Paper>
|
||||
</div>
|
||||
<div className="citation">
|
||||
{locale === 'en' ? (
|
||||
{/* {locale === 'en' ? (
|
||||
<>
|
||||
This demo is based on{' '}
|
||||
<a href="https://github.com/datamllab/rlcard" target="_blank">
|
||||
|
@ -1101,8 +1126,10 @@ function PvEDoudizhuDemoView() {
|
|||
</a>{' '}
|
||||
项目。如果这些项目帮到您,请添加引用:
|
||||
</>
|
||||
)}
|
||||
|
||||
)} */}
|
||||
Zha, Daochen, Kwei-Herng Lai, Songyi Huang, Yuanpu Cao, Keerthana Reddy, Juan Vargas, Alex Nguyen,
|
||||
Ruzhe Wei, Junyu Guo, and Xia Hu. "RLCard: A Platform for Reinforcement Learning in Card Games." In
|
||||
IJCAI. 2020.
|
||||
<pre>
|
||||
{`@article{zha2019rlcard,
|
||||
title={RLCard: A Toolkit for Reinforcement Learning in Card Games},
|
||||
|
|
Loading…
Reference in New Issue