make leaderboard table show agent ranking info; add total row info in query api
This commit is contained in:
parent
0cc89a3b55
commit
b7b722761e
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@ -48,11 +48,12 @@ PAGE_FIELDS = ['elements_every_page', 'page_index']
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def _get_page(result, elements_every_page, page_index):
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elements_every_page = int(elements_every_page)
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page_index = int(page_index)
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total_row = len(result)
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total_page = math.ceil(len(result) / float(elements_every_page))
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begin = page_index * elements_every_page
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end = min((page_index+1) * elements_every_page, len(result))
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result = result[begin:end]
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return result, total_page
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return result, total_page, total_row
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def replay(request):
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if request.method == 'GET':
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@ -70,9 +71,9 @@ def query_game(request):
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return HttpResponse(json.dumps({'value': -1, 'info': 'elements_every_page and page_index should be given'}))
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filter_dict = {key: request.GET.get(key) for key in dict(request.GET).keys() if key not in PAGE_FIELDS}
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result = Game.objects.filter(**filter_dict).order_by('index')
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result, total_page = _get_page(result, request.GET['elements_every_page'], request.GET['page_index'])
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result, total_page, total_row = _get_page(result, request.GET['elements_every_page'], request.GET['page_index'])
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result = serializers.serialize('json', result, fields=('name', 'index', 'agent0', 'agent1', 'win', 'payoff'))
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return HttpResponse(json.dumps({'value': 0, 'data': json.loads(result), 'total_page': total_page}))
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return HttpResponse(json.dumps({'value': 0, 'data': json.loads(result), 'total_page': total_page, 'total_row': total_row}))
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def query_payoff(request):
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if request.method == 'GET':
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@ -89,8 +90,8 @@ def query_agent_payoff(request):
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return HttpResponse(json.dumps({'value': -2, 'info': 'name should be given'}))
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result = list(Payoff.objects.filter(name=request.GET['name']).values('agent0').annotate(payoff = Avg('payoff')).order_by('-payoff'))
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print(result)
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result, total_page = _get_page(result, request.GET['elements_every_page'], request.GET['page_index'])
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return HttpResponse(json.dumps({'value': 0, 'data': result, 'total_page': total_page}))
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result, total_page, total_row = _get_page(result, request.GET['elements_every_page'], request.GET['page_index'])
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return HttpResponse(json.dumps({'value': 0, 'data': result, 'total_page': total_page, 'total_row': total_row}))
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@transaction.atomic
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def launch(request):
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@ -15,7 +15,7 @@ import LinearProgress from '@material-ui/core/LinearProgress';
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import PlayArrowRoundedIcon from '@material-ui/icons/PlayArrowRounded';
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import PauseCircleOutlineRoundedIcon from '@material-ui/icons/PauseCircleOutlineRounded';
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import ReplayRoundedIcon from '@material-ui/icons/ReplayRounded';
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import NotInterestedIcon from '@material-ui/icons/NotInterested';
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// import NotInterestedIcon from '@material-ui/icons/NotInterested';
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import SkipNextIcon from '@material-ui/icons/SkipNext';
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import SkipPreviousIcon from '@material-ui/icons/SkipPrevious';
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import DialogTitle from "@material-ui/core/DialogTitle";
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@ -281,30 +281,30 @@ class DoudizhuGameView extends React.Component {
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computeProbabilityItem(idx){
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return <span className={"waiting"}>Currently Unavailable...</span>
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if(this.state.gameInfo.gameStatus !== "ready" && this.state.gameInfo.turn < this.moveHistory.length){
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let style = {};
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style["backgroundColor"] = this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ? `rgba(63, 81, 181, ${this.moveHistory[this.state.gameInfo.turn].probabilities[idx].probability})` : "#bdbdbd";
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return (
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<div className={"playing"} style={style}>
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<div className="probability-move">
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{this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ?
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this.computeSingleLineHand(this.cardStr2Arr(this.moveHistory[this.state.gameInfo.turn].probabilities[idx].move))
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:
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<NotInterestedIcon fontSize="large" />
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}
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</div>
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{this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ?
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<div className={"non-card"}>
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<span>{this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ? `Probability ${(this.moveHistory[this.state.gameInfo.turn].probabilities[idx].probability * 100).toFixed(2)}%` : ""}</span>
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</div>
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:
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""
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}
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</div>
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)
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}else {
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return <span className={"waiting"}>Waiting...</span>
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}
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// if(this.state.gameInfo.gameStatus !== "ready" && this.state.gameInfo.turn < this.moveHistory.length){
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// let style = {};
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// style["backgroundColor"] = this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ? `rgba(63, 81, 181, ${this.moveHistory[this.state.gameInfo.turn].probabilities[idx].probability})` : "#bdbdbd";
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// return (
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// <div className={"playing"} style={style}>
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// <div className="probability-move">
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// {this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ?
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// this.computeSingleLineHand(this.cardStr2Arr(this.moveHistory[this.state.gameInfo.turn].probabilities[idx].move))
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// :
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// <NotInterestedIcon fontSize="large" />
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// }
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// </div>
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// {this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ?
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// <div className={"non-card"}>
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// <span>{this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ? `Probability ${(this.moveHistory[this.state.gameInfo.turn].probabilities[idx].probability * 100).toFixed(2)}%` : ""}</span>
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// </div>
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// :
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// ""
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// }
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// </div>
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// )
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// }else {
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// return <span className={"waiting"}>Waiting...</span>
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// }
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}
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go2PrevGameState() {
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@ -34,32 +34,55 @@ const modelList = [
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];
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function LeaderBoard () {
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const initRowsPerPage = 10;
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const [rowsPerPage, setRowsPerPage] = React.useState(initRowsPerPage);
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const [page, setPage] = React.useState(0);
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const [rowsTotal, setRowsTotal] = React.useState(0);
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const [rows, setRows] = React.useState([]);
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const { type, name } = qs.parse(window.location.search);
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let requestUrl = `${apiUrl}/tournament/`;
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if (type === 'game') {
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requestUrl += `query_game?name=${name}`
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requestUrl += `query_agent_payoff?name=${name}&elements_every_page=${rowsPerPage}&page_index=${page}`
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} else if (type === 'agent') {
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requestUrl += `query_game?agent0=${name}`
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requestUrl += `query_game?agent0=${name}&elements_every_page=${rowsPerPage}&page_index=${page}`
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}
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console.log(requestUrl);
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// todo: detect type change then reset page and page size
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useEffect(() => {
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async function fetchData() {
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const res = await axios.get(requestUrl);
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console.log('wdnmd', res);
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setRows(res.data.map((resRow) => {return createData(resRow);}));
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console.log(res);
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if (type === 'game') {
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setRows(res.data.data.map((resRow, index) => {
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const rank = rowsPerPage * page + index + 1;
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return createLeaderBoardData(resRow, rank);
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}));
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} else if (type === 'agent') {
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setRows(res.data.data.map((resRow) => {return createData(resRow);}));
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}
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setRowsTotal(res.data.total_row)
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}
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fetchData();
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}, [requestUrl])
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}, [requestUrl, page, rowsPerPage, type])
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return (
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<div>
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<MenuBar gameList={gameList} modelList={modelList} />
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<div style={{marginLeft: '250px'}}>
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<div style={{padding: 20}}>
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<EnhancedTable tableRows={rows} routeInfo={{type, name}}/>
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<EnhancedTable
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tableRows={rows}
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routeInfo={{type, name}}
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page={page}
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setPage={(q) => {setPage(q)}}
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rowsPerPage={rowsPerPage}
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setRowsPerPage={(q) => {setRowsPerPage(q)}}
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rowsTotal={rowsTotal}
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type={type}
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/>
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</div>
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</div>
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</div>
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@ -78,7 +101,15 @@ function createData(resData) {
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};
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}
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const headCells = [
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function createLeaderBoardData(resData, rank) {
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return {
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rank: rank,
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agent: resData.agent0,
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payoff: resData.payoff
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}
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}
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const agentHeadCells = [
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{ id: 'id', numeric: false, disablePadding: false, label: 'ID' },
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{ id: 'game', numeric: false, disablePadding: false, label: 'Game' },
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{ id: 'agent0', numeric: false, disablePadding: false, label: 'Agent 0' },
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@ -88,6 +119,12 @@ const headCells = [
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{ id: 'replay', numeric: false, disablePadding: false, label: 'Replay' }
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];
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const leaderBoardHeadCells = [
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{ id: 'rank', numeric: false, disablePadding: false, label: 'Rank' },
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{ id: 'agent', numeric: false, disablePadding: false, label: 'Agent' },
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{ id: 'payoff', numeric: false, disablePadding: false, label: 'Payoff' }
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];
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const StyledTableCell = withStyles((theme) => ({
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head: {
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backgroundColor: '#373538',
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@ -97,7 +134,8 @@ const StyledTableCell = withStyles((theme) => ({
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}
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}))(TableCell);
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function EnhancedTableHead() {
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function EnhancedTableHead(props) {
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const {headCells} = props;
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return (
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<TableHead>
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<TableRow>
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@ -115,11 +153,6 @@ function EnhancedTableHead() {
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);
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}
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EnhancedTableHead.propTypes = {
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classes: PropTypes.object.isRequired,
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rowCount: PropTypes.number.isRequired,
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};
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const useToolbarStyles = makeStyles((theme) => ({
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root: {
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paddingLeft: theme.spacing(2),
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@ -206,17 +239,98 @@ const useStyles = makeStyles((theme) => ({
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},
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}));
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const EnhancedTable = (props) => {
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const initRowsPerPage = 10;
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const { tableRows, routeInfo } = props;
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const LeaderBoardTableContent = (props) => {
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const { tableRows, rowsPerPage, page, rowsTotal, headCells } = props;
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const classes = useStyles();
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const [rowsPerPage, setRowsPerPage] = React.useState(initRowsPerPage);
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const [page, setPage] = React.useState(0);
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const emptyRows = rowsPerPage - Math.min(rowsPerPage, rowsTotal - page * rowsPerPage);
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return (
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<TableContainer>
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<Table
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className={classes.table}
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aria-labelledby="tableTitle"
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size={'medium'}
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aria-label="enhanced table"
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>
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<EnhancedTableHead headCells={headCells}/>
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<TableBody>
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{tableRows.map((row, index) => {
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const labelId = `enhanced-table-checkbox-${index}`;
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return (
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<TableRow
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hover
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role="checkbox"
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tabIndex={-1}
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key={row.rank}
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>
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<TableCell component="th" id={labelId} scope="row">
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{row.rank}
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</TableCell>
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<TableCell>{row.agent}</TableCell>
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<TableCell>{row.payoff}</TableCell>
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</TableRow>
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);
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})}
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{emptyRows > 0 && (
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<TableRow style={{ height: 53 * emptyRows }}>
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<TableCell colSpan={3} />
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</TableRow>
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)}
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</TableBody>
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</Table>
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</TableContainer>
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)
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}
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useEffect(() => {
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setRowsPerPage(initRowsPerPage);
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setPage(0);
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}, [tableRows]);
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const AgentTableContent = (props) => {
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const { tableRows, rowsPerPage, page, rowsTotal, headCells } = props;
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const classes = useStyles();
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const emptyRows = rowsPerPage - Math.min(rowsPerPage, rowsTotal - page * rowsPerPage);
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return (
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<TableContainer>
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<Table
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className={classes.table}
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aria-labelledby="tableTitle"
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size={'medium'}
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aria-label="enhanced table"
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>
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<EnhancedTableHead headCells={headCells}/>
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<TableBody>
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{tableRows.map((row, index) => {
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const labelId = `enhanced-table-checkbox-${index}`;
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return (
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<TableRow
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hover
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role="checkbox"
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tabIndex={-1}
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key={row.id}
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>
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<TableCell component="th" id={labelId} scope="row">
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{row.id}
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</TableCell>
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<TableCell>{row.game}</TableCell>
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<TableCell>{row.agent0}</TableCell>
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<TableCell>{row.agent1}</TableCell>
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<TableCell>{row.win}</TableCell>
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<TableCell>{row.payoff}</TableCell>
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<TableCell><a style={{display: "table-cell"}} href={row.replayUrl} rel="noopener noreferrer" target="_blank"><PlayCircleOutlineIcon style={{verticalAlign: "middle"}}/></a></TableCell>
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</TableRow>
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);
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})}
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{emptyRows > 0 && (
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<TableRow style={{ height: 53 * emptyRows }}>
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<TableCell colSpan={7} />
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</TableRow>
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)}
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</TableBody>
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</Table>
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</TableContainer>
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)
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}
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const EnhancedTable = (props) => {
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const { tableRows, routeInfo, rowsPerPage, page, setPage, setRowsPerPage, rowsTotal, type } = props;
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const classes = useStyles();
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const handleChangePage = (event, newPage) => {
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setPage(newPage);
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@ -227,59 +341,23 @@ const EnhancedTable = (props) => {
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setPage(0);
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};
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const emptyRows = rowsPerPage - Math.min(rowsPerPage, tableRows.length - page * rowsPerPage);
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let tableContent = '';
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if (type === 'game') {
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tableContent = <LeaderBoardTableContent headCells={leaderBoardHeadCells} tableRows={tableRows} rowsPerPage={rowsPerPage} page={page} rowsTotal={rowsTotal}/>;
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} else if (type === 'agent') {
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tableContent = <AgentTableContent headCells={agentHeadCells} tableRows={tableRows} rowsPerPage={rowsPerPage} page={page} rowsTotal={rowsTotal}/>;
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}
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return (
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<div className={classes.root}>
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<Paper className={classes.paper}>
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<EnhancedTableToolbar routeInfo={routeInfo}/>
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<TableContainer>
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<Table
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className={classes.table}
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aria-labelledby="tableTitle"
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size={'medium'}
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aria-label="enhanced table"
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>
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<EnhancedTableHead
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classes={classes}
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rowCount={tableRows.length}
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/>
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<TableBody>
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{tableRows
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.slice(page * rowsPerPage, page * rowsPerPage + rowsPerPage)
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.map((row, index) => {
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const labelId = `enhanced-table-checkbox-${index}`;
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return (
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<TableRow
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hover
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role="checkbox"
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tabIndex={-1}
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key={row.id}
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>
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<TableCell component="th" id={labelId} scope="row">
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{row.id}
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</TableCell>
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<TableCell>{row.game}</TableCell>
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<TableCell>{row.agent0}</TableCell>
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<TableCell>{row.agent1}</TableCell>
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<TableCell>{row.win}</TableCell>
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<TableCell>{row.payoff}</TableCell>
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<TableCell><a style={{display: "table-cell"}} href={row.replayUrl} target="_blank"><PlayCircleOutlineIcon style={{verticalAlign: "middle"}}/></a></TableCell>
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</TableRow>
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);
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})}
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{emptyRows > 0 && (
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<TableRow style={{ height: 53 * emptyRows }}>
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<TableCell colSpan={6} />
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</TableRow>
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)}
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</TableBody>
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</Table>
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</TableContainer>
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{tableContent}
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<TablePagination
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rowsPerPageOptions={[10, 50, 100]}
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// todo: remove testing page size option
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rowsPerPageOptions={[2, 10, 50, 100]}
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component="div"
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count={tableRows.length}
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count={rowsTotal}
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rowsPerPage={rowsPerPage}
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page={page}
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onChangePage={handleChangePage}
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