remove played cards from player's hands

This commit is contained in:
Songyi Huang 2020-01-14 11:19:43 -08:00
parent 03971fb6d8
commit bf40610120
5 changed files with 37 additions and 10 deletions

View File

@ -29,7 +29,7 @@ io.on("connection", socket => {
type: 0,
message: {
playerInfo: testDoudizhuData.playerInfo,
initHand: testDoudizhuData.initHand
initHands: testDoudizhuData.initHands
}
};
socket.emit("getMessage", res);

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@ -1,5 +1,5 @@
{
"initHand": [
"initHands": [
"S2 H2 HK DK HQ CQ DQ CJ S9 H9 D9 C7 S6 H6 C4 D4 S3",
"C2 HA CA DA SQ ST HT D8 S7 H7 C6 D6 S5 H5 C5 S4 H4",
"RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3 D3"

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@ -127,7 +127,7 @@ class DoudizhuGameBoard extends React.Component {
<div className="player-info">
<span>{`Player Id ${leftId}\n${this.props.playerInfo.length > 0 ? this.props.playerInfo[leftIdx].role : ""}`}</span>
</div>
{leftIdx >= 0 ? this.computeSideHand(this.props.hand[leftIdx]) : <div className="player-hand-placeholder"><span>Waiting...</span></div>}
{leftIdx >= 0 ? this.computeSideHand(this.props.hands[leftIdx]) : <div className="player-hand-placeholder"><span>Waiting...</span></div>}
</div>
<div className="played-card-area">
{leftIdx >= 0 ? this.computeSingleLineHand(this.props.latestAction[leftIdx]) : ""}
@ -138,7 +138,7 @@ class DoudizhuGameBoard extends React.Component {
<div className="player-info">
<span>{`Player Id ${rightId}\n${this.props.playerInfo.length > 0 ? this.props.playerInfo[rightIdx].role : ""}`}</span>
</div>
{rightIdx >= 0 ? this.computeSideHand(this.props.hand[rightIdx]) : <div className="player-hand-placeholder"><span>Waiting...</span></div>}
{rightIdx >= 0 ? this.computeSideHand(this.props.hands[rightIdx]) : <div className="player-hand-placeholder"><span>Waiting...</span></div>}
</div>
<div className="played-card-area">
{rightIdx >= 0 ? this.computeSingleLineHand(this.props.latestAction[rightIdx]) : ""}
@ -152,7 +152,7 @@ class DoudizhuGameBoard extends React.Component {
<div className="player-info">
<span>{`Player Id ${bottomId}\n${this.props.playerInfo.length > 0 ? this.props.playerInfo[bottomIdx].role : ""}`}</span>
</div>
{bottomIdx >= 0 ? <div className="player-hand">{this.computeSingleLineHand(this.props.hand[bottomIdx])}</div> : <div className="player-hand-placeholder"><span>Waiting...</span></div>}
{bottomIdx >= 0 ? <div className="player-hand">{this.computeSingleLineHand(this.props.hands[bottomIdx])}</div> : <div className="player-hand-placeholder"><span>Waiting...</span></div>}
</div>
</div>
</div>

21
src/utils/index.js Normal file
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@ -0,0 +1,21 @@
export function removeCards(cards, hands){ // remove cards from hands, return the remained hands
let remainedHands = JSON.parse(JSON.stringify(hands));
// if the player's action is pass then return the copy of original hands
if(cards === "P"){
return remainedHands;
}
let misMatch = false;
cards.forEach(card => {
let foundIdx = remainedHands.findIndex(element => {return element === card;});
if(foundIdx > -1){
remainedHands.splice(foundIdx, 1);
}else {
misMatch = true;
}
});
if(misMatch)
return false;
else
return remainedHands;
}

View File

@ -1,6 +1,7 @@
import React from 'react';
import DoudizhuGameBoard from '../components/GameBoard';
import webSocket from "socket.io-client";
import {removeCards} from "../utils";
class DoudizhuGameView extends React.Component {
constructor(props) {
@ -13,7 +14,7 @@ class DoudizhuGameView extends React.Component {
ws: null,
gameInfo: {
playerInfo: [],
hand: [],
hands: [],
latestAction: [[], [], []],
mainViewerId: mainViewerId,
turn: 0,
@ -67,7 +68,7 @@ class DoudizhuGameView extends React.Component {
// init replay info
let gameInfo = JSON.parse(JSON.stringify(this.state.gameInfo));
gameInfo.playerInfo = message.message.playerInfo;
gameInfo.hand = message.message.initHand.map(element => {
gameInfo.hands = message.message.initHands.map(element => {
return element.split(" ");
});
// the first player should be landlord
@ -83,8 +84,13 @@ class DoudizhuGameView extends React.Component {
gameInfo.latestAction[res.playerIdx] = res.move === "P" ? "P" : res.move.split(" ");
gameInfo.turn++;
gameInfo.currentPlayer = (gameInfo.currentPlayer+1)%3;
// todo: take away played cards from player's hand
// take away played cards from player's hands
const remainedCards = removeCards(gameInfo.latestAction[res.playerIdx], gameInfo.hands[res.playerIdx]);
if(remainedCards !== false){
gameInfo.hands[res.playerIdx] = remainedCards;
}else{
console.log("Cannot find cards in move from player's hand");
}
this.setState({gameInfo: gameInfo});
this.gameStateTimer();
}else{
@ -106,7 +112,7 @@ class DoudizhuGameView extends React.Component {
<div style={{width: "960px", height: "540px"}}>
<DoudizhuGameBoard
playerInfo={this.state.gameInfo.playerInfo}
hand={this.state.gameInfo.hand}
hands={this.state.gameInfo.hands}
latestAction={this.state.gameInfo.latestAction}
mainPlayerId={this.state.gameInfo.mainViewerId}
currentPlayer={this.state.gameInfo.currentPlayer}