added progress bar
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parent
227863d393
commit
c1650e64a5
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@ -13,7 +13,7 @@
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"react-dom": "^16.12.0",
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"react-dom": "^16.12.0",
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"react-hot-loader": "^4.12.19",
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"react-hot-loader": "^4.12.19",
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"react-router-dom": "^5.1.2",
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"react-router-dom": "^5.1.2",
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"react-scripts": "3.3.0",
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"react-scripts": "3.4.0",
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"socket.io-client": "^2.3.0"
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"socket.io-client": "^2.3.0"
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},
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},
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"scripts": {
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"scripts": {
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@ -1,3 +1,6 @@
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.progress-bar {
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margin: 5px;
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}
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.game-controller {
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.game-controller {
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//width: calc(100% - 20px*2);
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//width: calc(100% - 20px*2);
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//padding: 20px;
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//padding: 20px;
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@ -116,3 +119,94 @@
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}
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}
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}
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}
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}
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}
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.leduc-view-container {
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width: 1000px;
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margin-left: auto;
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margin-right: auto;
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.leduc-gameboard-paper {
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height: calc(100% - 7px*2);
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margin: 5px;
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padding: 2px;
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}
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.leduc-probability-paper {
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height: calc(100% - 5px*2);
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margin: 5px;
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.probability-player {
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height: calc(72px - 16px*2);
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padding: 16px;
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span {
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vertical-align: middle;
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}
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}
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.probability-table {
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display: table;
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border-collapse: collapse;
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width: 100%;
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height: calc(100% - 72px);
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.probability-item {
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display: table-row;
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&:not(:first-child) {
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border-top: 1px solid rgba(0, 0, 0, 0.12);
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}
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.waiting {
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display: table-cell;
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vertical-align: middle;
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text-align: center;
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}
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.playing {
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-webkit-transition: background-color 0.3s ease;
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-ms-transition: background-color 0.3s ease;
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transition: background-color 0.3s ease;
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display: table-cell;
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height: 152px;
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vertical-align: middle;
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.playingCards ul.hand {
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margin-bottom: 0;
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}
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.probability-move {
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font-size: 10px;
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width: 100%;
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display: flex;
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justify-content: center;
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}
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.non-card {
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visibility: visible;
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transition: visibility 0s, opacity 0.5s;
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opacity: 1;
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display: table;
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width: 100%;
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margin-top: 5%;
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height: 25px;
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span {
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display: table-cell;
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vertical-align: middle;
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text-align: center;
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font-size: 16px;
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}
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}
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.non-card.hide {
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visibility: hidden;
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transition: visibility 0.2s, opacity 0.15s;
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opacity: 0;
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pointer-events:none;
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}
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}
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}
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}
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}
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}
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@ -9,6 +9,7 @@ import Slider from '@material-ui/core/Slider';
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import Button from '@material-ui/core/Button';
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import Button from '@material-ui/core/Button';
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import Paper from '@material-ui/core/Paper';
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import Paper from '@material-ui/core/Paper';
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import Divider from '@material-ui/core/Divider';
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import Divider from '@material-ui/core/Divider';
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import LinearProgress from '@material-ui/core/LinearProgress';
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import ButtonGroup from '@material-ui/core/ButtonGroup';
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import ButtonGroup from '@material-ui/core/ButtonGroup';
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import PlayArrowRoundedIcon from '@material-ui/icons/PlayArrowRounded';
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import PlayArrowRoundedIcon from '@material-ui/icons/PlayArrowRounded';
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import PauseCircleOutlineRoundedIcon from '@material-ui/icons/PauseCircleOutlineRounded';
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import PauseCircleOutlineRoundedIcon from '@material-ui/icons/PauseCircleOutlineRounded';
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@ -40,6 +41,7 @@ class DoudizhuGameView extends React.Component {
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currentPlayer: null,
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currentPlayer: null,
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considerationTime: this.initConsiderationTime,
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considerationTime: this.initConsiderationTime,
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completedPercent: 0,
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};
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};
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this.state = {
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this.state = {
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@ -72,6 +74,7 @@ class DoudizhuGameView extends React.Component {
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console.log("Cannot find cards in move from player's hand");
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console.log("Cannot find cards in move from player's hand");
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}
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}
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gameInfo.considerationTime = this.initConsiderationTime;
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gameInfo.considerationTime = this.initConsiderationTime;
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gameInfo.completedPercent = (this.state.gameInfo.turn + 1) * 100.0 / this.moveHistory.length;
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}else {
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}else {
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console.log("Mismatched current player index");
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console.log("Mismatched current player index");
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}
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}
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@ -359,6 +362,9 @@ class DoudizhuGameView extends React.Component {
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</Paper>
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</Paper>
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</Layout.Col>
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</Layout.Col>
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</Layout.Row>
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</Layout.Row>
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<div className="progress-bar">
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<LinearProgress variant="determinate" value={this.state.gameInfo.completedPercent} />
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</div>
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<div className="game-controller">
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<div className="game-controller">
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<Paper className={"game-controller-paper"} elevation={3}>
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<Paper className={"game-controller-paper"} elevation={3}>
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<Layout.Row style={{"height": "51px"}}>
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<Layout.Row style={{"height": "51px"}}>
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