Added Probability for doudizhu, added transition animation for doudizhu probability
This commit is contained in:
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19fafcb832
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@ -3,12 +3,13 @@
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"version": "0.1.0",
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"private": true,
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"dependencies": {
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"@material-ui/icons": "^4.9.1",
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"@material-ui/core": "^4.9.0",
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"@material-ui/icons": "^4.9.1",
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"element-react": "^1.4.34",
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"element-theme-default": "^1.4.13",
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"node-sass": "^4.13.0",
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"react": "^16.12.0",
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"react-addons-css-transition-group": "^15.6.2",
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"react-dom": "^16.12.0",
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"react-hot-loader": "^4.12.19",
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"react-router-dom": "^5.1.2",
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@ -24,23 +24,49 @@
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"moveHistory": [
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{
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"playerIdx": 2,
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"move": "H3 S3 D3 D5"
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"move": "RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3",
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"probabilities": [
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{
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"move": "RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3",
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"probability": 1
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}
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]
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},
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{
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"playerIdx": 0,
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"move": "S9 H9 D9 S3"
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"move": "S2 H2 HK DK HQ CQ DQ CJ S9 H9 D9 C7 S6 H6 C4 D4",
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"probabilities": [
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{
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"move": "RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3",
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"probability": 1
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},
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{
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"move": "RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3",
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"probability": 1
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},
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{
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"move": "RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3",
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"probability": 1
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}
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]
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},
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{
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"playerIdx": 1,
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"move": "P"
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},
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{
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"playerIdx": 2,
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"move": "SJ HJ DJ D7"
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},
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{
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"playerIdx": 0,
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"move": "P"
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"move": "C2 HA CA DA SQ ST HT D8 S7 H7 C6 D6 S5 H5 C5 S4",
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"probabilities": [
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{
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"move": "RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3",
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"probability": 1
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},
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{
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"move": "RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3",
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"probability": 1
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},
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{
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"move": "RJ BJ D2 SA SK CK SJ HJ DJ CT DT C9 S8 H8 C8 D7 D5 H3 S3",
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"probability": 1
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}
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]
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}
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]
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}
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@ -87,7 +87,7 @@
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.played-card-area {
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position: relative;
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left: 100px;
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left: 20px;
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top: 20px;
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}
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}
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@ -131,7 +131,7 @@
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.played-card-area {
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position: relative;
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right: 100px;
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right: 20px;
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top: 20px;
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}
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}
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@ -5,3 +5,99 @@
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margin-bottom: 10px;
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}
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}
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.doudizhu-view-container {
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width: 1000px;
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margin-left: auto;
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margin-right: auto;
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.doudizhu-gameboard-paper {
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height: calc(100% - 7px*2);
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margin: 5px;
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padding: 2px;
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}
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.doudizhu-probability-paper {
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height: calc(100% - 5px*2);
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margin: 5px;
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.probability-player {
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height: calc(72px - 16px*2);
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padding: 16px;
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}
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.probability-table {
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display: table;
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border-collapse: collapse;
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width: 100%;
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height: calc(100% - 72px);
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.probability-item {
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display: table-row;
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&:not(:first-child) {
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border-top: 1px solid rgba(0, 0, 0, 0.12);
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}
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.waiting {
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display: table-cell;
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vertical-align: middle;
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text-align: center;
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}
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.playing {
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-webkit-transition: background-color 250ms ease;
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-ms-transition: background-color 250ms ease;
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transition: background-color 250ms ease;
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display: table-cell;
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height: 152px;
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vertical-align: middle;
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.playingCards {
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visibility: visible;
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transition: visibility 0s, opacity 0.5s;
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opacity: 1;
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}
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.playingCards.hide {
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visibility: hidden;
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transition: visibility 0.1s, opacity 0.05s;
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opacity: 0;
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pointer-events:none;
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}
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.playingCards > ul.hand {
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margin-bottom: 0;
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}
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.probability-move {
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font-size: 10px;
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width: 100%;
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display: flex;
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justify-content: center;
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}
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.non-card {
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visibility: visible;
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transition: visibility 0s, opacity 0.5s;
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opacity: 1;
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display: table;
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width: 100%;
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margin-top: 5%;
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height: 25px;
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span {
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display: table-cell;
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vertical-align: middle;
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text-align: center;
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font-size: 16px;
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}
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}
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.non-card.hide {
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visibility: hidden;
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transition: visibility 0.1s, opacity 0.05s;
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opacity: 0;
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pointer-events:none;
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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import React from 'react';
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import { translateCardData, millisecond2Second } from '../../utils'
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import { translateCardData, millisecond2Second, computeHandCardsWidth } from '../../utils'
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import '../../assets/doudizhu.scss';
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@ -15,7 +15,7 @@ class DoudizhuGameBoard extends React.Component {
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}else{
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return (
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<div className="playingCards">
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<ul className="hand" style={{width: this.computeHandCardsWidth(cards.length, 12)}}>
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<ul className="hand" style={{width: computeHandCardsWidth(cards.length, 12)}}>
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{cards.map(card=>{
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const [rankClass, suitClass, rankText, suitText] = translateCardData(card);
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return (
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@ -82,12 +82,6 @@ class DoudizhuGameBoard extends React.Component {
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)
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}
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computeHandCardsWidth(num, emWidth) {
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if(num === 0)
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return 0;
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return (num-1)*1.1*emWidth + 4.3*emWidth*1.2 + 2;
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}
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playerDecisionArea(playerIdx){
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if(this.props.currentPlayer === playerIdx){
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return <div className="non-card"><span>{`Consideration Time: ${millisecond2Second(this.props.considerationTime)}s`}</span></div>
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@ -88,3 +88,9 @@ export function debounce(func, wait, immediate) {
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if (callNow) func.apply(context, args);
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};
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}
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export function computeHandCardsWidth(num, emWidth) {
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if(num === 0)
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return 0;
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return (num-1)*1.1*emWidth + 4.3*emWidth*1.2 + 2;
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}
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@ -2,11 +2,13 @@ import React from 'react';
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import axios from 'axios';
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import '../assets/gameview.scss';
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import { DoudizhuGameBoard } from '../components/GameBoard';
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import { removeCards, doubleRaf, deepCopy } from "../utils";
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import {removeCards, doubleRaf, deepCopy, computeHandCardsWidth, translateCardData} from "../utils";
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import { Layout } from 'element-react';
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import Slider from '@material-ui/core/Slider';
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import Button from '@material-ui/core/Button';
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import Paper from '@material-ui/core/Paper';
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import Divider from '@material-ui/core/Divider';
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import PlayArrowRoundedIcon from '@material-ui/icons/PlayArrowRounded';
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import PauseCircleOutlineRoundedIcon from '@material-ui/icons/PauseCircleOutlineRounded';
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import ReplayRoundedIcon from '@material-ui/icons/ReplayRounded';
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@ -29,6 +31,7 @@ class DoudizhuGameView extends React.Component {
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latestAction: [[], [], []],
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mainViewerId: mainViewerId,
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turn: 0,
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toggleFadeIn: "",
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currentPlayer: null,
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considerationTime: this.initConsiderationTime,
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};
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@ -40,12 +43,21 @@ class DoudizhuGameView extends React.Component {
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};
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}
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cardStr2Arr(cardStr){
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return cardStr === "P" ? cardStr : cardStr.split(" ");
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}
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gameStateTimer() {
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this.gameStateTimeout = setTimeout(()=>{
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let currentConsiderationTime = this.state.gameInfo.considerationTime;
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if(currentConsiderationTime > 0) {
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currentConsiderationTime -= this.considerationTimeDeduction * Math.pow(2, this.state.gameSpeed);
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currentConsiderationTime = currentConsiderationTime < 0 ? 0 : currentConsiderationTime;
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if(currentConsiderationTime === 0 && this.state.gameSpeed < 2){
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let gameInfo = deepCopy(this.state.gameInfo);
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gameInfo.toggleFadeIn = "hide";
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this.setState({gameInfo: gameInfo});
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}
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let gameInfo = deepCopy(this.state.gameInfo);
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gameInfo.considerationTime = currentConsiderationTime;
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this.setState({gameInfo: gameInfo});
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let res = this.moveHistory[this.state.gameInfo.turn];
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if(res.playerIdx === this.state.gameInfo.currentPlayer){
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let gameInfo = deepCopy(this.state.gameInfo);
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gameInfo.latestAction[res.playerIdx] = res.move === "P" ? "P" : res.move.split(" ");
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gameInfo.latestAction[res.playerIdx] = this.cardStr2Arr(res.move);
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gameInfo.turn++;
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gameInfo.currentPlayer = (gameInfo.currentPlayer+1)%3;
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// take away played cards from player's hands
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const remainedCards = removeCards(gameInfo.latestAction[res.playerIdx], gameInfo.hands[res.playerIdx]);
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console.log("Cannot find cards in move from player's hand");
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}
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gameInfo.considerationTime = this.initConsiderationTime;
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this.setState({gameInfo: gameInfo});
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this.setState({gameInfo: gameInfo}, ()=>{
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// toggle fade in
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if(this.state.gameInfo.toggleFadeIn !== ""){
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setTimeout(()=>{
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let gameInfo = deepCopy(this.state.gameInfo);
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gameInfo.toggleFadeIn = "";
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this.setState({gameInfo: gameInfo});
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}, 50);
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}
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});
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}else{
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console.log("Mismatched current player index");
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}
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gameInfo.gameStatus = "playing";
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gameInfo.playerInfo = res.playerInfo;
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gameInfo.hands = res.initHands.map(element => {
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return element.split(" ");
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return this.cardStr2Arr(element);
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});
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// the first player should be landlord
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gameInfo.currentPlayer = res.playerInfo.find(element=>{return element.role === "landlord"}).index;
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@ -161,6 +183,53 @@ class DoudizhuGameView extends React.Component {
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}
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}
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computeSingleLineHand(cards) {
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if(cards === "P"){
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return <div className={"non-card "+this.state.gameInfo.toggleFadeIn}><span>Pass</span></div>
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}else{
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return (
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<div className={"playingCards "+this.state.gameInfo.toggleFadeIn}>
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<ul className="hand" style={{width: computeHandCardsWidth(cards.length, 10)}}>
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{cards.map(card=>{
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const [rankClass, suitClass, rankText, suitText] = translateCardData(card);
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return (
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<li key={`handCard-${card}`}>
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<a className={`card ${rankClass} ${suitClass}`} href="/#">
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<span className="rank">{rankText}</span>
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<span className="suit">{suitText}</span>
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</a>
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</li>
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);
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})}
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</ul>
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</div>
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)
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}
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}
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computeProbabilityItem(idx){
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if(this.state.gameInfo.gameStatus !== "ready" && this.state.gameInfo.turn < this.moveHistory.length){
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let style = {};
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style["backgroundColor"] = this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ? `rgba(255, 193, 7,${this.moveHistory[this.state.gameInfo.turn].probabilities[idx].probability})` : "#bdbdbd";
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return (
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<div className={"playing"} style={style}>
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<div className="probability-move">
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{this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ?
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this.computeSingleLineHand(this.cardStr2Arr(this.moveHistory[this.state.gameInfo.turn].probabilities[idx].move))
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:
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'\u00A0'
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}
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</div>
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<div className={"non-card"}>
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<span>{ this.moveHistory[this.state.gameInfo.turn].probabilities.length > idx ? `Probability: ${(this.moveHistory[this.state.gameInfo.turn].probabilities[idx].probability*100).toFixed(2)}%` : ""}</span>
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</div>
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</div>
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)
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}else {
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return <span className={"waiting"}>Waiting...</span>
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}
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}
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render(){
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let sliderValueText = (value) => {
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return `${value}°C`;
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@ -197,19 +266,42 @@ class DoudizhuGameView extends React.Component {
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];
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return (
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<div>
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<div style={{width: "960px", height: "540px"}}>
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<DoudizhuGameBoard
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playerInfo={this.state.gameInfo.playerInfo}
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hands={this.state.gameInfo.hands}
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latestAction={this.state.gameInfo.latestAction}
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mainPlayerId={this.state.gameInfo.mainViewerId}
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currentPlayer={this.state.gameInfo.currentPlayer}
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considerationTime={this.state.gameInfo.considerationTime}
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turn={this.state.gameInfo.turn}
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runNewTurn={(prevTurn)=>this.runNewTurn(prevTurn)}
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/>
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</div>
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<div className={"doudizhu-view-container"}>
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<Layout.Row style={{"height": "540px"}}>
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<Layout.Col style={{"height": "100%"}} span="17">
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<div style={{"height": "100%"}}>
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<Paper className={"doudizhu-gameboard-paper"} elevation={3}>
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<DoudizhuGameBoard
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playerInfo={this.state.gameInfo.playerInfo}
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hands={this.state.gameInfo.hands}
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latestAction={this.state.gameInfo.latestAction}
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mainPlayerId={this.state.gameInfo.mainViewerId}
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currentPlayer={this.state.gameInfo.currentPlayer}
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considerationTime={this.state.gameInfo.considerationTime}
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turn={this.state.gameInfo.turn}
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runNewTurn={(prevTurn)=>this.runNewTurn(prevTurn)}
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/>
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</Paper>
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</div>
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</Layout.Col>
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<Layout.Col span="7" style={{"height": "100%"}}>
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<Paper className={"doudizhu-probability-paper"} elevation={3}>
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<div className={"probability-player"}>Current: 0</div>
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<Divider />
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<div className={"probability-table"}>
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<div className={"probability-item"}>
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{this.computeProbabilityItem(0)}
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</div>
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<div className={"probability-item"}>
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{this.computeProbabilityItem(1)}
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</div>
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<div className={"probability-item"}>
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{this.computeProbabilityItem(2)}
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</div>
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</div>
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</Paper>
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</Layout.Col>
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</Layout.Row>
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<div className="game-controller">
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<Layout.Row>
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<Layout.Col span="24">
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