added probs
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@ -18,37 +18,181 @@
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[
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{
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"playerIdx": 0,
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"move": "Check"
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"move": "Check",
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"probabilities": [
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{
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"move": "Check",
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"probability": 0.9
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},
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{
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"move": "Raise",
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"probability": 0.05
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},
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{
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"move": "Call",
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"probability": 0.02
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},
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{
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"move": "Fold",
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"probability": 0.01
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}
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]
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},
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{
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"playerIdx": 1,
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"move": "Raise"
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"move": "Raise",
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"probabilities": [
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{
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"move": "Raise",
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"probability": 0.9
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},
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{
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"move": "Check",
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"probability": 0.05
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},
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{
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"move": "Call",
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"probability": 0.02
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},
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{
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"move": "Fold",
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"probability": 0.01
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}
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]
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},
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{
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"playerIdx": 0,
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"move": "Call"
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"move": "Call",
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"probabilities": [
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{
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"move": "Call",
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"probability": 0.9
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},
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{
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"move": "Check",
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"probability": 0.05
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},
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{
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"move": "Raise",
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"probability": 0.02
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},
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{
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"move": "Fold",
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"probability": 0.01
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}
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]
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},
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{
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"playerIdx": 1,
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"move": "Check"
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"move": "Check",
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"probabilities": [
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{
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"move": "Check",
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"probability": 0.9
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},
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{
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"move": "Raise",
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"probability": 0.05
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},
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{
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"move": "Call",
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"probability": 0.02
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},
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{
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"move": "Fold",
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"probability": 0.01
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}
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]
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}
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],
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[
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{
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"playerIdx": 0,
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"move": "Raise"
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"move": "Raise",
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"probabilities": [
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{
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"move": "Raise",
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"probability": 0.9
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},
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{
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"move": "Check",
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"probability": 0.05
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},
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{
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"move": "Call",
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"probability": 0.02
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},
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{
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"move": "Fold",
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"probability": 0.01
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}
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]
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},
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{
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"playerIdx": 1,
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"move": "Call"
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"move": "Call",
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"probabilities": [
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{
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"move": "Call",
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"probability": 0.9
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},
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{
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"move": "Check",
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"probability": 0.05
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},
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{
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"move": "Raise",
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"probability": 0.02
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},
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{
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"move": "Fold",
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"probability": 0.01
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}
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]
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},
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{
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"playerIdx": 0,
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"move": "Raise"
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"move": "Raise",
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"probabilities": [
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{
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"move": "Raise",
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"probability": 0.9
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},
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{
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"move": "Check",
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"probability": 0.05
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},
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{
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"move": "Call",
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"probability": 0.02
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},
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{
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"move": "Fold",
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"probability": 0.01
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}
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]
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},
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{
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"playerIdx": 1,
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"move": "Call"
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"move": "Call",
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"probabilities": [
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{
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"move": "Call",
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"probability": 0.9
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},
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{
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"move": "Check",
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"probability": 0.05
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},
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{
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"move": "Raise",
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"probability": 0.02
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},
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{
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"move": "Fold",
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"probability": 0.01
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}
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]
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}
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]
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]
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@ -140,8 +140,9 @@
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.probability-player {
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height: calc(72px - 16px*2);
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padding: 16px;
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display:table;
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span {
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display: table-cell;
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vertical-align: middle;
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}
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}
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@ -169,7 +170,6 @@
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-ms-transition: background-color 0.3s ease;
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transition: background-color 0.3s ease;
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display: table-cell;
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height: 152px;
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vertical-align: middle;
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.playingCards ul.hand {
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@ -177,7 +177,8 @@
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}
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.probability-move {
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font-size: 10px;
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font-size: 20px;
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font-weight: bold;
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width: 100%;
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display: flex;
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justify-content: center;
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@ -227,6 +227,30 @@ class LeducHoldemGameView extends React.Component {
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}
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}
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computeProbabilityItem(idx){
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if(this.state.gameInfo.gameStatus !== "ready"){
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let currentMove = null;
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if(this.state.gameInfo.turn !== this.moveHistory[this.state.gameInfo.round].length){
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currentMove = this.moveHistory[this.state.gameInfo.round][this.state.gameInfo.turn];
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}
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let style = {};
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style["backgroundColor"] = currentMove !== null ? `rgba(189,183,107,${currentMove.probabilities[idx].probability})` : "#bdbdbd";;
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return (
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<div className={"playing"} style={style}>
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<div className="probability-move">
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{currentMove !== null ? currentMove.probabilities[idx].move : <NotInterestedIcon fontSize="large" />}
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</div>
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{currentMove !== null ?
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(<div className={"non-card"}>
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<span>{`Probability: ${(currentMove.probabilities[idx].probability * 100).toFixed(2)}%`}</span>
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</div>) : ""}
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</div>
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)
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}else {
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return <span className={"waiting"}>Waiting...</span>
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}
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}
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go2PrevGameState() {
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let gameInfo = null;
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if(this.state.gameInfo.turn === 0 && this.state.gameInfo.round !== 0){
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@ -320,13 +344,16 @@ class LeducHoldemGameView extends React.Component {
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<Divider />
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<div className={"probability-table"}>
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<div className={"probability-item"}>
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{/* {this.computeProbabilityItem(0)} */}
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{this.computeProbabilityItem(0)}
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</div>
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<div className={"probability-item"}>
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{/* {this.computeProbabilityItem(1)} */}
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{this.computeProbabilityItem(1)}
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</div>
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<div className={"probability-item"}>
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{/* {this.computeProbabilityItem(2)} */}
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{this.computeProbabilityItem(2)}
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</div>
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<div className={"probability-item"}>
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{this.computeProbabilityItem(3)}
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</div>
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</div>
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</Paper>
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