adding select role interface for pve demo; fix bugs
This commit is contained in:
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b6f0503c9e
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@ -3,12 +3,21 @@
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.doudizhu-wrapper {
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.doudizhu-wrapper {
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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//background-color: #C3CDFF;
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background-image: url("./images/gameboard.png");
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background-repeat: no-repeat;
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background-size: 100% 125%;
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background-position: bottom;
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position: relative;
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position: relative;
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#gameboard-background {
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width: 100%;
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height: 100%;
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background-image: url("./images/gameboard.png");
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background-repeat: no-repeat;
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background-size: 100% 125%;
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background-position: bottom;
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&.blur-background {
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filter: blur(3px);
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pointer-events: none;
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}
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}
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.played-card-area {
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.played-card-area {
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font-size: 12px;
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font-size: 12px;
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@ -1,6 +1,7 @@
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import Avatar from '@material-ui/core/Avatar';
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import Avatar from '@material-ui/core/Avatar';
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import Button from '@material-ui/core/Button';
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import Button from '@material-ui/core/Button';
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import Chip from '@material-ui/core/Chip';
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import Chip from '@material-ui/core/Chip';
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import { Layout } from 'element-react';
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import React from 'react';
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import React from 'react';
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import '../../assets/doudizhu.scss';
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import '../../assets/doudizhu.scss';
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import Landlord_wName from '../../assets/images/Portrait/Landlord_wName.png';
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import Landlord_wName from '../../assets/images/Portrait/Landlord_wName.png';
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@ -14,19 +15,19 @@ class DoudizhuGameBoard extends React.Component {
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return this.props.playerInfo[playerIdx].role === 'landlord' ? (
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return this.props.playerInfo[playerIdx].role === 'landlord' ? (
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<div>
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<div>
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<img src={Landlord_wName} alt={'Landlord'} height="70%" width="70%" />
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<img src={Landlord_wName} alt={'Landlord'} height="70%" width="70%" />
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<Chip avatar={<Avatar>ID</Avatar>} label={playerId} clickable color="primary" />
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<Chip avatar={<Avatar>ID</Avatar>} label={playerId} color="primary" />
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</div>
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</div>
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) : (
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) : (
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<div>
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<div>
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<img src={Peasant_wName} alt={'Peasant'} height="70%" width="70%" />
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<img src={Peasant_wName} alt={'Peasant'} height="70%" width="70%" />
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<Chip avatar={<Avatar>ID</Avatar>} label={playerId} clickable color="primary" />
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<Chip avatar={<Avatar>ID</Avatar>} label={playerId} color="primary" />
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</div>
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</div>
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);
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);
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} else
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} else
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return (
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return (
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<div>
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<div>
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<img src={PlaceHolderPlayer} alt={'Player'} height="70%" width="70%" />
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<img src={PlaceHolderPlayer} alt={'Player'} height="70%" width="70%" />
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<Chip avatar={<Avatar>ID</Avatar>} label={playerId} clickable color="primary" />
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<Chip avatar={<Avatar>ID</Avatar>} label={playerId} color="primary" />
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</div>
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</div>
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);
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);
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}
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}
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@ -90,7 +91,11 @@ class DoudizhuGameBoard extends React.Component {
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const [rankClass, suitClass, rankText, suitText] = translateCardData(card);
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const [rankClass, suitClass, rankText, suitText] = translateCardData(card);
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return (
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return (
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<li key={`handCard-${card}`}>
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<li key={`handCard-${card}`}>
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<label className={`card ${rankClass} ${suitClass}`}>
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<label
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className={`card ${
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this.props.showCardBack ? 'back' : '' + rankClass + ' ' + suitClass
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}`}
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>
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<span className="rank">{rankText}</span>
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<span className="rank">{rankText}</span>
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<span className="suit">{suitText}</span>
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<span className="suit">{suitText}</span>
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</label>
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</label>
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@ -107,7 +112,11 @@ class DoudizhuGameBoard extends React.Component {
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const [rankClass, suitClass, rankText, suitText] = translateCardData(card);
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const [rankClass, suitClass, rankText, suitText] = translateCardData(card);
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return (
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return (
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<li key={`handCard-${card}`}>
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<li key={`handCard-${card}`}>
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<label className={`card ${rankClass} ${suitClass}`}>
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<label
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className={`card ${
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this.props.showCardBack ? 'back' : '' + rankClass + ' ' + suitClass
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}`}
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>
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<span className="rank">{rankText}</span>
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<span className="rank">{rankText}</span>
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<span className="suit">{suitText}</span>
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<span className="suit">{suitText}</span>
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</label>
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</label>
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@ -209,47 +218,102 @@ class DoudizhuGameBoard extends React.Component {
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}
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}
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return (
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return (
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<div className="doudizhu-wrapper" style={{}}>
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<div className="doudizhu-wrapper" style={{}}>
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<div id={'left-player'}>
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<div
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<div className="player-main-area">
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id={'gameboard-background'}
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<div className="player-info">{this.computePlayerPortrait(leftId, leftIdx)}</div>
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className={
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{leftIdx >= 0 ? (
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this.props.gameStatus === 'ready' && this.props.gamePlayable ? 'blur-background' : undefined
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this.computeSideHand(this.props.hands[leftIdx])
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}
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) : (
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>
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<div className="player-hand-placeholder">
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<div id={'left-player'}>
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<span>Waiting...</span>
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<div className="player-main-area">
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</div>
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<div className="player-info">{this.computePlayerPortrait(leftId, leftIdx)}</div>
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)}
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{leftIdx >= 0 ? (
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this.computeSideHand(this.props.hands[leftIdx])
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) : (
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<div className="player-hand-placeholder">
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<span>Waiting...</span>
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</div>
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)}
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</div>
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<div className="played-card-area">{leftIdx >= 0 ? this.playerDecisionArea(leftIdx) : ''}</div>
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</div>
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</div>
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<div className="played-card-area">{leftIdx >= 0 ? this.playerDecisionArea(leftIdx) : ''}</div>
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<div id={'right-player'}>
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</div>
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<div className="player-main-area">
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<div id={'right-player'}>
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<div className="player-info">{this.computePlayerPortrait(rightId, rightIdx)}</div>
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<div className="player-main-area">
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{rightIdx >= 0 ? (
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<div className="player-info">{this.computePlayerPortrait(rightId, rightIdx)}</div>
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this.computeSideHand(this.props.hands[rightIdx])
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{rightIdx >= 0 ? (
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) : (
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this.computeSideHand(this.props.hands[rightIdx])
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<div className="player-hand-placeholder">
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) : (
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<span>Waiting...</span>
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<div className="player-hand-placeholder">
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</div>
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<span>Waiting...</span>
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)}
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</div>
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</div>
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)}
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<div className="played-card-area">{rightIdx >= 0 ? this.playerDecisionArea(rightIdx) : ''}</div>
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</div>
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</div>
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<div className="played-card-area">{rightIdx >= 0 ? this.playerDecisionArea(rightIdx) : ''}</div>
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<div id={'bottom-player'}>
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</div>
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<div className="played-card-area">
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<div id={'bottom-player'}>
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{bottomIdx >= 0 ? this.playerDecisionArea(bottomIdx) : ''}
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<div className="played-card-area">{bottomIdx >= 0 ? this.playerDecisionArea(bottomIdx) : ''}</div>
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</div>
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<div className="player-main-area">
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<div className="player-main-area">
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<div className="player-info">{this.computePlayerPortrait(bottomId, bottomIdx)}</div>
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<div className="player-info">{this.computePlayerPortrait(bottomId, bottomIdx)}</div>
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{bottomIdx >= 0 ? (
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{bottomIdx >= 0 ? (
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<div className="player-hand">
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<div className="player-hand">
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{this.computeSingleLineHand(this.props.hands[bottomIdx], '', true)}
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{this.computeSingleLineHand(this.props.hands[bottomIdx], '', true)}
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</div>
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</div>
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) : (
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) : (
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<div className="player-hand-placeholder">
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<div className="player-hand-placeholder">
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<span>Waiting...</span>
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<span>Waiting...</span>
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</div>
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</div>
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)}
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)}
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</div>
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</div>
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</div>
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</div>
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</div>
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{this.props.gamePlayable && this.props.gameStatus === 'ready' ? (
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<Layout.Row
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type="flex"
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style={{
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position: 'absolute',
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top: 0,
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height: '100%',
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width: '100%',
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flexDirection: 'column',
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justifyContent: 'center',
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alignItems: 'center',
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}}
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>
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<Button
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onClick={() => this.props.handleSelectRole('landlord_up')}
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style={{ width: '220px' }}
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variant="contained"
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color="primary"
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startIcon={<img src={Peasant_wName} alt="Peasant" width="48px" />}
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>
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Play as Peasant
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<br />
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(Early Hand)
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</Button>
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<Button
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onClick={() => this.props.handleSelectRole('landlord')}
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style={{ width: '220px', marginTop: '20px', marginBottom: '20px' }}
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variant="contained"
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color="primary"
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startIcon={<img src={Landlord_wName} alt="Peasant" width="48px" />}
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>
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Play as Landlord
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</Button>
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<Button
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onClick={() => this.props.handleSelectRole('landlord_down')}
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style={{ width: '220px' }}
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variant="contained"
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color="primary"
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startIcon={<img src={Peasant_wName} alt="Peasant" width="48px" />}
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>
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Play as Peasant
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<br />
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(Late Hand)
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</Button>
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</Layout.Row>
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) : undefined}
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</div>
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</div>
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);
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);
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}
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}
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@ -9,6 +9,7 @@ import axios from 'axios';
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import { Layout, Message } from 'element-react';
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import { Layout, Message } from 'element-react';
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import qs from 'query-string';
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import qs from 'query-string';
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import React, { useEffect, useState } from 'react';
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import React, { useEffect, useState } from 'react';
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import '../../assets/doudizhu.scss';
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import { DoudizhuGameBoard } from '../../components/GameBoard';
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import { DoudizhuGameBoard } from '../../components/GameBoard';
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import {
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import {
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card2SuiteAndRank,
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card2SuiteAndRank,
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@ -28,26 +29,7 @@ const initConsiderationTime = 30000;
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const considerationTimeDeduction = 1000;
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const considerationTimeDeduction = 1000;
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const apiPlayDelay = 3000;
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const apiPlayDelay = 3000;
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const mainPlayerId = 0; // index of main player (for the sake of simplify code logic)
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const mainPlayerId = 0; // index of main player (for the sake of simplify code logic)
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const playerInfo = [
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let playerInfo = [];
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{
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id: 0,
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index: 0,
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role: 'peasant',
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douzeroPlayerPosition: 1,
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},
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{
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id: 1,
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index: 1,
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role: 'peasant',
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douzeroPlayerPosition: 2,
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},
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{
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id: 2,
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index: 2,
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role: 'landlord',
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douzeroPlayerPosition: 0,
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},
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];
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let initHands = [
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let initHands = [
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shuffledDoudizhuDeck.slice(3, 20),
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shuffledDoudizhuDeck.slice(3, 20),
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@ -57,8 +39,6 @@ let initHands = [
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console.log('init hands', initHands);
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console.log('init hands', initHands);
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console.log('three landlord card', threeLandlordCards);
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console.log('three landlord card', threeLandlordCards);
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console.log('player info', playerInfo);
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console.log('player info', playerInfo);
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const landlordIdx = playerInfo.find((player) => player.role === 'landlord').index;
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initHands[landlordIdx] = initHands[landlordIdx].concat(threeLandlordCards.slice());
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let gameStateTimeout = null;
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let gameStateTimeout = null;
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@ -87,10 +67,6 @@ function PvEDoudizhuDemoView() {
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const [selectedCards, setSelectedCards] = useState([]); // user selected hand card
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const [selectedCards, setSelectedCards] = useState([]); // user selected hand card
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const [isPassDisabled, setIsPassDisabled] = useState(true);
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const [isPassDisabled, setIsPassDisabled] = useState(true);
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const cardStr2Arr = (cardStr) => {
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return cardStr === 'pass' || cardStr === '' ? 'pass' : cardStr.split(' ');
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};
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const cardArr2DouzeroFormat = (cards) => {
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const cardArr2DouzeroFormat = (cards) => {
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return cards
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return cards
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.map((card) => {
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.map((card) => {
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@ -190,6 +166,8 @@ function PvEDoudizhuDemoView() {
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lastMoveLandlordUp = newHistoryRecord;
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lastMoveLandlordUp = newHistoryRecord;
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playedCardsLandlordUp = playedCardsLandlordUp.concat(newHistoryRecord);
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playedCardsLandlordUp = playedCardsLandlordUp.concat(newHistoryRecord);
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break;
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break;
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default:
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break;
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}
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}
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gameHistory.push(newHistoryRecord);
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gameHistory.push(newHistoryRecord);
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if (isDoudizhuBomb(newHistoryRecord)) bombNum++;
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if (isDoudizhuBomb(newHistoryRecord)) bombNum++;
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@ -215,10 +193,11 @@ function PvEDoudizhuDemoView() {
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gameEndDialogText = winner.role + ' wins!';
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gameEndDialogText = winner.role + ' wins!';
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setIsGameEndDialogOpen(true);
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setIsGameEndDialogOpen(true);
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}, 300);
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}, 300);
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return;
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} else {
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setConsiderationTime(initConsiderationTime);
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// manually trigger timer if consideration time equals initConsiderationTime
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if (initConsiderationTime === considerationTime) gameStateTimer();
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}
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}
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setConsiderationTime(initConsiderationTime);
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};
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};
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const requestApiPlay = async () => {
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const requestApiPlay = async () => {
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@ -345,6 +324,51 @@ function PvEDoudizhuDemoView() {
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setSelectedCards(newSelectedCards);
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setSelectedCards(newSelectedCards);
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};
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};
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const handleSelectRole = (role) => {
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const playerInfoTemplate = [
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{
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id: 0,
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index: 0,
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role: 'peasant',
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douzeroPlayerPosition: -1,
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},
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{
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id: 1,
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index: 1,
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role: 'peasant',
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douzeroPlayerPosition: -1,
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},
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{
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id: 2,
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index: 2,
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role: 'peasant',
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douzeroPlayerPosition: -1,
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},
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];
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switch (role) {
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case 'landlord_up':
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playerInfo = deepCopy(playerInfoTemplate);
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playerInfo[1].role = 'landlord';
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break;
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case 'landlord':
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playerInfo = deepCopy(playerInfoTemplate);
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playerInfo[0].role = 'landlord';
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break;
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case 'landlord_down':
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playerInfo = deepCopy(playerInfoTemplate);
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playerInfo[2].role = 'landlord';
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break;
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default:
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break;
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}
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const landlordIdx = playerInfo.find((player) => player.role === 'landlord').index;
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playerInfo[landlordIdx].douzeroPlayerPosition = 0;
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playerInfo[(landlordIdx + 1) % 3].douzeroPlayerPosition = 1;
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playerInfo[(landlordIdx + 2) % 3].douzeroPlayerPosition = 2;
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initHands[landlordIdx] = initHands[landlordIdx].concat(threeLandlordCards.slice());
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setGameStatus('playing');
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};
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const gameStateTimer = () => {
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const gameStateTimer = () => {
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gameStateTimeout = setTimeout(() => {
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gameStateTimeout = setTimeout(() => {
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let currentConsiderationTime = considerationTime;
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let currentConsiderationTime = considerationTime;
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@ -365,12 +389,7 @@ function PvEDoudizhuDemoView() {
|
||||||
// todo: proceed next game option
|
// todo: proceed next game option
|
||||||
};
|
};
|
||||||
|
|
||||||
useEffect(() => {
|
const startGame = async () => {
|
||||||
gameStateTimer();
|
|
||||||
}, [considerationTime]);
|
|
||||||
|
|
||||||
// set init game state
|
|
||||||
useEffect(() => {
|
|
||||||
// start game
|
// start game
|
||||||
setGameStatus('playing');
|
setGameStatus('playing');
|
||||||
|
|
||||||
|
@ -378,12 +397,33 @@ function PvEDoudizhuDemoView() {
|
||||||
// find landord to be the first player
|
// find landord to be the first player
|
||||||
newGameState.currentPlayer = playerInfo.find((element) => element.role === 'landlord').index;
|
newGameState.currentPlayer = playerInfo.find((element) => element.role === 'landlord').index;
|
||||||
newGameState.hands = initHands.map((element) => sortDoudizhuCards(element));
|
newGameState.hands = initHands.map((element) => sortDoudizhuCards(element));
|
||||||
|
|
||||||
|
// if first player is user, fetch legal actions
|
||||||
|
if (newGameState.currentPlayer === mainPlayerId) {
|
||||||
|
const player_hand_cards = cardArr2DouzeroFormat(newGameState.hands[mainPlayerId].slice().reverse());
|
||||||
|
let rival_move = '';
|
||||||
|
const requestBody = {
|
||||||
|
player_hand_cards,
|
||||||
|
rival_move,
|
||||||
|
};
|
||||||
|
const apiRes = await axios.post(`${douzeroDemoUrl}/legal`, qs.stringify(requestBody));
|
||||||
|
const data = apiRes.data;
|
||||||
|
legalActions = {
|
||||||
|
turn: 0,
|
||||||
|
actions: data.legal_action.split(','),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
setGameState(newGameState);
|
setGameState(newGameState);
|
||||||
gameStateTimer();
|
gameStateTimer();
|
||||||
}, []);
|
};
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (gameState.currentPlayer) {
|
gameStateTimer();
|
||||||
|
}, [considerationTime]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (gameState.currentPlayer && gameStatus === 'playing') {
|
||||||
// if current player is not user, request for API player
|
// if current player is not user, request for API player
|
||||||
if (gameState.currentPlayer !== mainPlayerId) {
|
if (gameState.currentPlayer !== mainPlayerId) {
|
||||||
requestApiPlay();
|
requestApiPlay();
|
||||||
|
@ -391,6 +431,10 @@ function PvEDoudizhuDemoView() {
|
||||||
}
|
}
|
||||||
}, [gameState.currentPlayer]);
|
}, [gameState.currentPlayer]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (gameStatus === 'playing') startGame();
|
||||||
|
}, [gameStatus]);
|
||||||
|
|
||||||
const runNewTurn = () => {};
|
const runNewTurn = () => {};
|
||||||
|
|
||||||
const handleMainPlayerAct = (type) => {
|
const handleMainPlayerAct = (type) => {
|
||||||
|
@ -446,7 +490,7 @@ function PvEDoudizhuDemoView() {
|
||||||
<DialogContentText id="alert-dialog-description">{gameEndDialogText}</DialogContentText>
|
<DialogContentText id="alert-dialog-description">{gameEndDialogText}</DialogContentText>
|
||||||
</DialogContent>
|
</DialogContent>
|
||||||
<DialogActions>
|
<DialogActions>
|
||||||
<Button onClick={handleCloseGameEndDialog} color="primary" autoFocus>
|
<Button onClick={() => handleCloseGameEndDialog()} color="primary" autoFocus>
|
||||||
OK
|
OK
|
||||||
</Button>
|
</Button>
|
||||||
</DialogActions>
|
</DialogActions>
|
||||||
|
@ -457,6 +501,8 @@ function PvEDoudizhuDemoView() {
|
||||||
<div style={{ height: '100%' }}>
|
<div style={{ height: '100%' }}>
|
||||||
<Paper className={'doudizhu-gameboard-paper'} elevation={3}>
|
<Paper className={'doudizhu-gameboard-paper'} elevation={3}>
|
||||||
<DoudizhuGameBoard
|
<DoudizhuGameBoard
|
||||||
|
showCardBack={true}
|
||||||
|
handleSelectRole={handleSelectRole}
|
||||||
isPassDisabled={isPassDisabled}
|
isPassDisabled={isPassDisabled}
|
||||||
gamePlayable={true}
|
gamePlayable={true}
|
||||||
playerInfo={playerInfo}
|
playerInfo={playerInfo}
|
||||||
|
@ -473,6 +519,7 @@ function PvEDoudizhuDemoView() {
|
||||||
gameStatus={gameStatus}
|
gameStatus={gameStatus}
|
||||||
handleMainPlayerAct={handleMainPlayerAct}
|
handleMainPlayerAct={handleMainPlayerAct}
|
||||||
/>
|
/>
|
||||||
|
{/* )} */}
|
||||||
</Paper>
|
</Paper>
|
||||||
</div>
|
</div>
|
||||||
</Layout.Col>
|
</Layout.Col>
|
||||||
|
|
Loading…
Reference in New Issue