SDV_CustomLocalization/ModConfig.cs

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2020-02-10 16:08:56 +08:00
using StardewValley;
namespace StardewModdingAPI.Mods.CustomLocalization
{
public class ModConfig
{
public sbyte OriginLocaleCount = 11;
public int CurrentLanguageCode = (int)LocalizedContentManager.CurrentLanguageCode;
public Locale[] locales { get; set;} = new Locale[] {
new Locale("Chinese", "简体中文", 3, "zh-CN", false, "Fonts\\Chinese", 1.5f)
};
public class Locale
{
public string Name;
public string DisplayName;
public int CodeEnum;
public string LocaleCode;
public bool IsLatin;
public string FontFileName;
public float FontPixelZoom;
public Locale(string name, string displayName, int codeEnum, string localeCode, bool isLatin, string fontFileName, float fontPixelZoom)
{
this.Name = name;
this.DisplayName = displayName;
this.CodeEnum = codeEnum;
this.LocaleCode = localeCode;
this.IsLatin = isLatin;
this.FontFileName = fontFileName;
this.FontPixelZoom = fontPixelZoom;
}
}
public Locale GetByName(string name)
{
foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
{
if (locale.Name == name)
{
return locale;
}
}
return null;
}
public Locale GetByCode(int codeEnum)
{
foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
{
if (locale.CodeEnum == codeEnum)
{
return locale;
}
}
return null;
}
}
}