SDV_CustomLocalization/CustomLocalization.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>CustomLocalization</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.CustomLocalization</RootNamespace>
<TargetFramework>net45</TargetFramework>
<LangVersion>latest</LangVersion>
<OutputPath></OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\libs\0Harmony.dll</HintPath>
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</Reference>
</ItemGroup>
<ItemGroup>
<None Update="manifest.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="3.0.0-beta.7" />
</ItemGroup>
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</Project>