SDV_CustomLocalization/ModEntry.cs

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C#
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using System.Collections.Generic;
using System.Reflection;
using Harmony;
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using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
using StardewValley.BellsAndWhistles;
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using StardewValley.Objects;
using StardewValley.Projectiles;
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namespace StardewModdingAPI.Mods.CustomLocalization
{
public class ModEntry : Mod
{
public static ModConfig ModConfig;
public static IMonitor monitor;
public static string ModPath;
private static ModEntry Instance;
public static void SaveConfig()
{
Instance.Helper.WriteConfig(ModConfig);
}
public override void Entry(IModHelper helper)
{
Instance = this;
ModConfig = helper.ReadConfig<ModConfig>();
ModPath = helper.DirectoryPath;
monitor = this.Monitor;
HarmonyInstance harmony = HarmonyInstance.Create("zaneyork.CustomLocalization");
harmony.PatchAll(Assembly.GetExecutingAssembly());
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Dictionary<string, bool> dictionary = this.Helper.Reflection.GetField<Dictionary<string, bool>>(Game1.content, "_localizedAsset").GetValue();
Dictionary<string, object> dictionaryAssets = this.Helper.Reflection.GetField<Dictionary<string, object>>(Game1.content, "loadedAssets").GetValue();
dictionary.Clear();
dictionaryAssets.Clear();
LoadContent();
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if (ModConfig.CurrentLanguageCode > ModConfig.OriginLocaleCount)
{
monitor.Log($"Restore locale to : {ModConfig.CurrentLanguageCode}");
LocalizedContentManager.CurrentLanguageCode = (LocalizedContentManager.LanguageCode)ModConfig.CurrentLanguageCode;
}
else
{
if (!LocalizedContentManager.CurrentLanguageLatin)
{
this.Helper.Reflection.GetMethod(typeof(SpriteText), "OnLanguageChange").Invoke(LocalizedContentManager.CurrentLanguageCode);
}
}
}
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private void LoadContent()
{
Game1.concessionsSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Concessions");
Game1.birdsSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\birds");
Game1.daybg = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\daybg");
Game1.nightbg = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\nightbg");
Game1.menuTexture = ((ContentManager)Game1.content).Load<Texture2D>("Maps\\MenuTiles");
Game1.uncoloredMenuTexture = ((ContentManager)Game1.content).Load<Texture2D>("Maps\\MenuTilesUncolored");
Game1.lantern = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\lantern");
Game1.windowLight = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\windowLight");
Game1.sconceLight = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\sconceLight");
Game1.cauldronLight = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\greenLight");
Game1.indoorWindowLight = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\indoorWindowLight");
Game1.shadowTexture = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\shadow");
Game1.mouseCursors = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Cursors");
Game1.mouseCursors2 = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Cursors2");
Game1.giftboxTexture = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Giftbox");
Game1.controllerMaps = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\ControllerMaps");
Game1.animations = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\animations");
Game1.mobileSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\MobileAtlas_manually_made");
Game1.achievements = (Dictionary<int, string>)((ContentManager)Game1.content).Load<Dictionary<int, string>>("Data\\Achievements");
Game1.NPCGiftTastes = (IDictionary<string, string>)((ContentManager)Game1.content).Load<Dictionary<string, string>>("Data\\NPCGiftTastes");
this.Helper.Reflection.GetMethod(Game1.game1, "TranslateFields").Invoke();
Game1.dialogueFont = (SpriteFont)((ContentManager)Game1.content).Load<SpriteFont>("Fonts\\SpriteFont1");
Game1.smallFont = (SpriteFont)((ContentManager)Game1.content).Load<SpriteFont>("Fonts\\SmallFont");
Game1.tinyFont = (SpriteFont)((ContentManager)Game1.content).Load<SpriteFont>("Fonts\\tinyFont");
Game1.tinyFontBorder = (SpriteFont)((ContentManager)Game1.content).Load<SpriteFont>("Fonts\\tinyFontBorder");
Game1.objectSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("Maps\\springobjects");
Game1.cropSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\crops");
Game1.emoteSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\emotes");
Game1.debrisSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\debris");
Game1.bigCraftableSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\Craftables");
Game1.rainTexture = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\rain");
Game1.buffsIcons = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\BuffsIcons");
Game1.objectInformation = (IDictionary<int, string>)((ContentManager)Game1.content).Load<Dictionary<int, string>>("Data\\ObjectInformation");
Game1.clothingInformation = (IDictionary<int, string>)((ContentManager)Game1.content).Load<Dictionary<int, string>>("Data\\ClothingInformation");
Game1.objectContextTags = (IDictionary<string, string>)((ContentManager)Game1.content).Load<Dictionary<string, string>>("Data\\ObjectContextTags");
Game1.bigCraftablesInformation = (IDictionary<int, string>)((ContentManager)Game1.content).Load<Dictionary<int, string>>("Data\\BigCraftablesInformation");
FarmerRenderer.hairStylesTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\hairstyles");
FarmerRenderer.shirtsTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\shirts");
FarmerRenderer.pantsTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\pants");
FarmerRenderer.hatsTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\hats");
FarmerRenderer.accessoriesTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\accessories");
Furniture.furnitureTexture = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\furniture");
SpriteText.spriteTexture = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\font_bold");
SpriteText.coloredTexture = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\font_colored");
Tool.weaponsTexture = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\weapons");
Projectile.projectileSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\Projectiles");
}
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}
}