From e86693a494466ebf84de4cbe594c4b2a4dae4c38 Mon Sep 17 00:00:00 2001 From: yangzhi <@4F!xZpJwly&KbWq> Date: Mon, 10 Feb 2020 16:08:56 +0800 Subject: [PATCH] first commit --- .gitignore | 253 ++++++++++++++++++++ LICENSE.txt | 165 +++++++++++++ ModConfig.cs | 57 +++++ ModEntry.cs | 50 ++++ README.md | 44 ++++ Rewrites/LanguageSelectionMobileRewrites.cs | 233 ++++++++++++++++++ Rewrites/LocalizedContentManagerRewrites.cs | 64 +++++ Rewrites/SpriteTextRewrites.cs | 64 +++++ Rewrites/StartupPreferencesRewrites.cs | 47 ++++ Rewrites/TitleContainerRewrites.cs | 51 ++++ SMAPI.Mods.CustomLocalization.csproj | 33 +++ SMAPI.Mods.CustomLocalization.sln | 25 ++ manifest.json | 9 + 13 files changed, 1095 insertions(+) create mode 100644 .gitignore create mode 100644 LICENSE.txt create mode 100644 ModConfig.cs create mode 100644 ModEntry.cs create mode 100644 README.md create mode 100644 Rewrites/LanguageSelectionMobileRewrites.cs create mode 100644 Rewrites/LocalizedContentManagerRewrites.cs create mode 100644 Rewrites/SpriteTextRewrites.cs create mode 100644 Rewrites/StartupPreferencesRewrites.cs create mode 100644 Rewrites/TitleContainerRewrites.cs create mode 100644 SMAPI.Mods.CustomLocalization.csproj create mode 100644 SMAPI.Mods.CustomLocalization.sln create mode 100644 manifest.json diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..bb64d4b --- /dev/null +++ b/.gitignore @@ -0,0 +1,253 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# DNX +project.lock.json +artifacts/ + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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If the Library as you +received it does not specify a version number of the GNU Lesser +General Public License, you may choose any version of the GNU Lesser +General Public License ever published by the Free Software Foundation. + + If the Library as you received it specifies that a proxy can decide +whether future versions of the GNU Lesser General Public License shall +apply, that proxy's public statement of acceptance of any version is +permanent authorization for you to choose that version for the +Library. \ No newline at end of file diff --git a/ModConfig.cs b/ModConfig.cs new file mode 100644 index 0000000..e9d50bc --- /dev/null +++ b/ModConfig.cs @@ -0,0 +1,57 @@ +using StardewValley; + +namespace StardewModdingAPI.Mods.CustomLocalization +{ + public class ModConfig + { + public sbyte OriginLocaleCount = 11; + public int CurrentLanguageCode = (int)LocalizedContentManager.CurrentLanguageCode; + public Locale[] locales { get; set;} = new Locale[] { + new Locale("Chinese", "简体中文", 3, "zh-CN", false, "Fonts\\Chinese", 1.5f) + }; + public class Locale + { + public string Name; + public string DisplayName; + public int CodeEnum; + public string LocaleCode; + public bool IsLatin; + public string FontFileName; + public float FontPixelZoom; + + public Locale(string name, string displayName, int codeEnum, string localeCode, bool isLatin, string fontFileName, float fontPixelZoom) + { + this.Name = name; + this.DisplayName = displayName; + this.CodeEnum = codeEnum; + this.LocaleCode = localeCode; + this.IsLatin = isLatin; + this.FontFileName = fontFileName; + this.FontPixelZoom = fontPixelZoom; + } + + } + public Locale GetByName(string name) + { + foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales) + { + if (locale.Name == name) + { + return locale; + } + } + return null; + } + public Locale GetByCode(int codeEnum) + { + foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales) + { + if (locale.CodeEnum == codeEnum) + { + return locale; + } + } + return null; + } + } +} diff --git a/ModEntry.cs b/ModEntry.cs new file mode 100644 index 0000000..3d931b5 --- /dev/null +++ b/ModEntry.cs @@ -0,0 +1,50 @@ +using System.Collections.Generic; +using System.Reflection; +using Harmony; +using StardewValley; +using StardewValley.BellsAndWhistles; + +namespace StardewModdingAPI.Mods.CustomLocalization +{ + public class ModEntry : Mod + { + public static ModConfig ModConfig; + + public static IMonitor monitor; + + public static string ModPath; + + private static ModEntry Instance; + + public static void SaveConfig() + { + Instance.Helper.WriteConfig(ModConfig); + } + + public override void Entry(IModHelper helper) + { + Instance = this; + ModConfig = helper.ReadConfig(); + ModPath = helper.DirectoryPath; + monitor = this.Monitor; + HarmonyInstance harmony = HarmonyInstance.Create("zaneyork.CustomLocalization"); + harmony.PatchAll(Assembly.GetExecutingAssembly()); + + if (ModConfig.CurrentLanguageCode > ModConfig.OriginLocaleCount) + { + monitor.Log($"Restore locale to : {ModConfig.CurrentLanguageCode}"); + LocalizedContentManager.CurrentLanguageCode = (LocalizedContentManager.LanguageCode)ModConfig.CurrentLanguageCode; + } + else + { + Dictionary dictionary = this.Helper.Reflection.GetField>(Game1.content, "_localizedAsset").GetValue(); + dictionary.Clear(); + this.Helper.Reflection.GetMethod(Game1.game1, "TranslateFields").Invoke(); + if (!LocalizedContentManager.CurrentLanguageLatin) + { + this.Helper.Reflection.GetMethod(typeof(SpriteText), "OnLanguageChange").Invoke(LocalizedContentManager.CurrentLanguageCode); + } + } + } + } +} diff --git a/README.md b/README.md new file mode 100644 index 0000000..61e8fda --- /dev/null +++ b/README.md @@ -0,0 +1,44 @@ +# Custom Localization # + +Custom Localization is a Localization Mod for Stardew Valley Android only. + +## Description ## +- For user + +Extract mod into Mods folder, put localization xnb resources into Content folder. +The mod will load Content folder and add or replace xnb files into game's own content dynamically without needs of modify game's apk. + +- For developer + +Typically mod's config file looks like this: + +```json +{ + "OriginLocaleCount": 11, + "CurrentLanguageCode": 3, + "locales": [ + { + "Name": "Chinese", + "DisplayName": "简体中文", + "CodeEnum": 3, + "LocaleCode": "zh-CN", + "IsLatin": false, + "FontFileName": "Fonts\\Chinese", + "FontPixelZoom": 1.5 + } + ] +} +``` +| Config Name | Description | +| ------------ | ------------ | +| OriginLocaleCount | Game default support language count, do not modify | +| CurrentLanguageCode | User current selected language code enum value | +| CurrentLanguageCode | User current selected language code enum value | +| locales | Mod manually added locales list | +| Name | Locale name, make sure it's unique | +| DisplayName | Locale display name | +| CodeEnum | Locale enum value, game has taken 0 to 11| +| LocaleCode | Locale country code, also it is xnb file's suffix name | +| IsLatin | If the locale is latin based locale, which didn't have to provide font | +| FontFileName | Font's asset name | +| FontPixelZoom | Font's zoom scale | diff --git a/Rewrites/LanguageSelectionMobileRewrites.cs b/Rewrites/LanguageSelectionMobileRewrites.cs new file mode 100644 index 0000000..aaab117 --- /dev/null +++ b/Rewrites/LanguageSelectionMobileRewrites.cs @@ -0,0 +1,233 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Reflection.Emit; +using Harmony; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using StardewValley; +using StardewValley.Menus; +using static StardewValley.LocalizedContentManager; + +namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites +{ + public class LanguageSelectionMobileRewrites + { + [HarmonyPatch(typeof(LanguageSelectionMobile))] + [HarmonyPatch("SetupButtons")] + public class SetupButtonsRewrite + { + [HarmonyTranspiler] + public static IEnumerable Transpiler(IEnumerable instructions) + { + var codes = new List(instructions); + for (int i = 0; i < codes.Count(); i++) + { + if (codes[i].opcode == OpCodes.Ldc_I4_S && (sbyte)codes[i].operand == ModEntry.ModConfig.OriginLocaleCount) + { + if(i + 3 < codes.Count() && codes[i + 3].opcode == OpCodes.Mul) + { + codes[i].operand = (sbyte)(ModEntry.ModConfig.OriginLocaleCount + ModEntry.ModConfig.locales.Length); + } + } + else if (codes[i].opcode == OpCodes.Ldc_R4 && (float)codes[i].operand == ModEntry.ModConfig.OriginLocaleCount) + { + codes[i].operand = (float)(ModEntry.ModConfig.OriginLocaleCount + ModEntry.ModConfig.locales.Length); + } + } + return codes.AsEnumerable(); + } + } + [HarmonyPatch(typeof(LanguageSelectionMobile))] + [HarmonyPatch("setCurrentItemIndex")] + public class SetCurrentItemIndexRewrite + { + [HarmonyPrefix] + public static void Prefix(LanguageSelectionMobile __instance) + { + Rectangle mainBox = (Rectangle)__instance.GetType().GetField("mainBox", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance); + int buttonHeight = (int)__instance.GetType().GetField("buttonHeight", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance); + for(short i = 0; i < ModEntry.ModConfig.locales.Length; i++) + { + ModConfig.Locale locale = ModEntry.ModConfig.locales[i]; + __instance.languages.Add(new ClickableComponent( + new Rectangle(mainBox.X + 0x10, (mainBox.Y + 0x10) + (buttonHeight * ModEntry.ModConfig.OriginLocaleCount + i), __instance.buttonWidth, buttonHeight), + locale.Name, null)); + if ((int)(CurrentLanguageCode) == locale.CodeEnum) + { + __instance.GetType().GetField("languageCodeName", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, locale.Name); + } + } + } + } + [HarmonyPatch(typeof(LanguageSelectionMobile))] + [HarmonyPatch("releaseLeftClick")] + public class ReleaseLeftClickRewrite + { + [HarmonyPrefix] + public static bool Prefix(LanguageSelectionMobile __instance, int x, int y) + { + MobileScrollbox scrollArea = (MobileScrollbox)__instance.GetType().GetField("scrollArea", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance); + if (scrollArea == null || !scrollArea.havePanelScrolled) + { + foreach (ClickableComponent language in __instance.languages) + { + if (language.containsPoint(x, y)) + { + __instance.GetType().GetField("languageChosen", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, true); + Game1.playSound("select"); + switch (language.name) + { + case "English": + CurrentLanguageCode = LanguageCode.en; + break; + case "French": + CurrentLanguageCode = LanguageCode.fr; + break; + case "German": + CurrentLanguageCode = LanguageCode.de; + break; + case "Hungarian": + CurrentLanguageCode = LanguageCode.hu; + break; + case "Italian": + CurrentLanguageCode = LanguageCode.it; + break; + case "Japanese": + CurrentLanguageCode = LanguageCode.ja; + break; + case "Korean": + CurrentLanguageCode = LanguageCode.ko; + break; + case "Portuguese": + CurrentLanguageCode = LanguageCode.pt; + break; + case "Russian": + CurrentLanguageCode = LanguageCode.ru; + break; + case "Spanish": + CurrentLanguageCode = LanguageCode.es; + break; + case "Turkish": + CurrentLanguageCode = LanguageCode.tr; + break; + default: + ModConfig.Locale locale = ModEntry.ModConfig.GetByName(language.name); + if(locale != null) + { + CurrentLanguageCode = (LocalizedContentManager.LanguageCode)locale.CodeEnum; + break; + } + else + { + CurrentLanguageCode = LanguageCode.en; + } + break; + } + __instance.exitThisMenu(true); + } + } + } + if (scrollArea == null) + return false; + scrollArea.releaseLeftClick(x, y); + return false; + } + } + [HarmonyPatch(typeof(LanguageSelectionMobile))] + [HarmonyPatch("draw")] + [HarmonyPatch(new Type[] { typeof(SpriteBatch) })] + public class DrawRewrite + { + [HarmonyPrefix] + public static bool Prefix(LanguageSelectionMobile __instance, SpriteBatch b) + { + Utility.getTopLeftPositionForCenteringOnScreen(__instance.width, __instance.height - 100, 0, 0); + SpriteBatch spriteBatch = b; + Texture2D fadeToBlackRect = Game1.fadeToBlackRect; + Viewport viewport = Game1.graphics.GraphicsDevice.Viewport; + Rectangle bounds = viewport.Bounds; + Color color = Color.Multiply(Color.Black, 0.6f); + spriteBatch.Draw(fadeToBlackRect, bounds, color); + Rectangle mainBox = (Rectangle)__instance.GetType().GetField("mainBox", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance); + IClickableMenu.drawTextureBox(b, (int)mainBox.X, (int)mainBox.Y, (int)mainBox.Width, (int)mainBox.Height, Color.White); + MobileScrollbox scrollArea = (MobileScrollbox)__instance.GetType().GetField("scrollArea", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance); + if (scrollArea != null) + { + MobileScrollbar newScrollbar = (MobileScrollbar)__instance.GetType().GetField("newScrollbar", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance); + newScrollbar.draw(b); + scrollArea.setUpForScrollBoxDrawing(b, 1f); + } + foreach (ClickableComponent language in __instance.languages) + { + int num1 = -1; + switch (language.name) + { + case "English": + num1 = 0; + break; + case "Spanish": + num1 = 1; + break; + case "Portuguese": + num1 = 2; + break; + case "Russian": + num1 = 3; + break; + case "Chinese": + num1 = 4; + break; + case "Japanese": + num1 = 5; + break; + case "German": + num1 = 6; + break; + case "French": + num1 = 7; + break; + case "Korean": + num1 = 8; + break; + case "Turkish": + num1 = 9; + break; + case "Italian": + num1 = 10; + break; + case "Hungarian": + num1 = 11; + break; + } + if(num1 >= 0) + { + int num2 = (num1 <= 6 ? num1 * 78 : (num1 - 7) * 78) + (language.label != null ? 39 : 0); + int num3 = num1 > 6 ? 174 : 0; + Texture2D texture = (Texture2D)__instance.GetType().GetField("texture", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance); + b.Draw(texture, language.bounds, new Rectangle?(new Rectangle(num3, num2, 174, 40)), Color.White, 0.0f, new Vector2(0.0f, 0.0f), (SpriteEffects)0, 0.0f); + } + else + { + Texture2D texture = (Texture2D)__instance.GetType().GetField("texture", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance); + b.Draw(texture, language.bounds, new Rectangle?(new Rectangle(0, language.label != null ? 39 : 0, 174, 40)), Color.White, 0.0f, new Vector2(0.0f, 0.0f), 0, 0.0f); + int xOffset = 18 * language.bounds.Width / 174; + int yOffset = 8 * language.bounds.Height / 40; + b.Draw(texture, new Rectangle(language.bounds.X + xOffset, language.bounds.Y + yOffset, language.bounds.Width - xOffset * 2, language.bounds.Height - yOffset * 2), new Rectangle(18, language.label != null ? 47 : 8, 14, 24), Color.White, 0.0f, new Vector2(0.0f, 0.0f), 0, 0.0f); + ModConfig.Locale locale = ModEntry.ModConfig.GetByName(language.name); + Vector2 measureSize = Game1.dialogueFont.MeasureString(locale.DisplayName); + b.DrawString(Game1.dialogueFont, locale.DisplayName, new Vector2(language.bounds.X + (language.bounds.Width - measureSize.X) / 2, language.bounds.Y + (language.bounds.Height - measureSize.Y) / 2), new Color(206, 82, 82)); + } + } + if (scrollArea != null) + scrollArea.finishScrollBoxDrawing(b, 1f); + if ((__instance.upperRightCloseButton != null) && __instance.shouldDrawCloseButton()) + { + __instance.upperRightCloseButton.draw(b); + } + return false; + } + } + } +} diff --git a/Rewrites/LocalizedContentManagerRewrites.cs b/Rewrites/LocalizedContentManagerRewrites.cs new file mode 100644 index 0000000..367b863 --- /dev/null +++ b/Rewrites/LocalizedContentManagerRewrites.cs @@ -0,0 +1,64 @@ +using System; +using System.IO; +using System.Reflection; +using Harmony; +using Microsoft.Xna.Framework; +using StardewValley; +using static StardewValley.LocalizedContentManager; + +namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites +{ + public class LocalizedContentManagerRewrites + { + [HarmonyPatch(typeof(LocalizedContentManager))] + [HarmonyPatch("LanguageCodeString")] + public class LanguageCodeStringRewrite + { + [HarmonyPrefix] + public static bool Prefix(LanguageCode code, ref string __result) + { + switch (code) + { + case LanguageCode.ja: + case LanguageCode.ru: + case LanguageCode.pt: + case LanguageCode.es: + case LanguageCode.de: + case LanguageCode.th: + case LanguageCode.fr: + case LanguageCode.ko: + case LanguageCode.it: + case LanguageCode.tr: + case LanguageCode.hu: + return true; + default: + foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales) + { + if (locale.CodeEnum == (int)code) + { + __result = locale.LocaleCode; + return false; + } + } + return true; + } + } + } + [HarmonyPatch(typeof(LocalizedContentManager))] + [HarmonyPatch("get_CurrentLanguageLatin")] + public class GetCurrentLanguageLatinRewrite + { + [HarmonyPrefix] + public static bool Prefix(ref bool __result) + { + ModConfig.Locale locale = ModEntry.ModConfig.GetByCode((int)LocalizedContentManager.CurrentLanguageCode); + if(locale != null) + { + __result = locale.IsLatin; + return false; + } + return true; + } + } + } +} diff --git a/Rewrites/SpriteTextRewrites.cs b/Rewrites/SpriteTextRewrites.cs new file mode 100644 index 0000000..b4dee94 --- /dev/null +++ b/Rewrites/SpriteTextRewrites.cs @@ -0,0 +1,64 @@ +using System.Reflection; +using Harmony; +using StardewValley; +using StardewValley.BellsAndWhistles; + +namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites +{ + public class SpriteTextRewrites + { + private static void LoadFont() + { + ModConfig.Locale locale = ModEntry.ModConfig.GetByCode((int)LocalizedContentManager.CurrentLanguageCode); + if (locale != null && !locale.IsLatin) + { + bool configChanged = false; + if(locale.FontFileName == null) + { + locale.FontFileName = "Fonts\\Chinese"; + configChanged = true; + } + if(locale.FontPixelZoom <= 0) + { + locale.FontPixelZoom = 1.5f; + configChanged = true; + } + if (configChanged) + { + ModEntry.SaveConfig(); + } + object fontFile = typeof(SpriteText).GetMethod("loadFont", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, new object[] { locale.FontFileName }); + typeof(SpriteText).GetField("FontFile", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static).SetValue(null, fontFile); + SpriteText.fontPixelZoom = locale.FontPixelZoom; + } + } + [HarmonyPatch(typeof(SpriteText))] + [HarmonyPatch("setUpCharacterMap")] + public class SetUpCharacterMapRewrite + { + [HarmonyPrefix] + public static void Prefix() + { + if (!LocalizedContentManager.CurrentLanguageLatin) + { + if(typeof(SpriteText).GetField("_characterMap", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static).GetValue(null) == null) + { + LoadFont(); + } + } + } + + + } + [HarmonyPatch(typeof(SpriteText))] + [HarmonyPatch("OnLanguageChange")] + public class OnLanguageChangeRewrite + { + [HarmonyPrefix] + public static void Prefix() + { + LoadFont(); + } + } + } +} diff --git a/Rewrites/StartupPreferencesRewrites.cs b/Rewrites/StartupPreferencesRewrites.cs new file mode 100644 index 0000000..b3d66c9 --- /dev/null +++ b/Rewrites/StartupPreferencesRewrites.cs @@ -0,0 +1,47 @@ +using System.IO; +using System.Reflection; +using Harmony; +using StardewValley; + +namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites +{ + public class StartupPreferencesRewrites + { + [HarmonyPatch(typeof(StartupPreferences))] + [HarmonyPatch("writeSettings")] + public class WriteSettingsRewrite + { + [HarmonyPrefix] + public static void Prefix(StartupPreferences __instance) + { + ModEntry.ModConfig.CurrentLanguageCode = (int)LocalizedContentManager.CurrentLanguageCode; + ModEntry.SaveConfig(); + if (ModEntry.ModConfig.CurrentLanguageCode > ModEntry.ModConfig.OriginLocaleCount) + { + typeof(StartupPreferences).GetField("languageCode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, LocalizedContentManager.LanguageCode.en); + } + } + [HarmonyPostfix] + public static void Postfix(StartupPreferences __instance) + { + if (ModEntry.ModConfig.CurrentLanguageCode > ModEntry.ModConfig.OriginLocaleCount) + { + typeof(StartupPreferences).GetField("languageCode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, ModEntry.ModConfig.CurrentLanguageCode); + } + } + } + [HarmonyPatch(typeof(StartupPreferences))] + [HarmonyPatch("readSettings")] + public class ReadSettingsRewrite + { + [HarmonyPostfix] + public static void Postfix(StartupPreferences __instance) + { + if (ModEntry.ModConfig.CurrentLanguageCode > ModEntry.ModConfig.OriginLocaleCount) + { + typeof(StartupPreferences).GetField("languageCode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, ModEntry.ModConfig.CurrentLanguageCode); + } + } + } + } +} diff --git a/Rewrites/TitleContainerRewrites.cs b/Rewrites/TitleContainerRewrites.cs new file mode 100644 index 0000000..eb5b7dd --- /dev/null +++ b/Rewrites/TitleContainerRewrites.cs @@ -0,0 +1,51 @@ +using System; +using System.IO; +using System.Reflection; +using Harmony; +using Microsoft.Xna.Framework; + +namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites +{ + public class TitleContainerRewrites + { + [HarmonyPatch(typeof(TitleContainer))] + [HarmonyPatch("OpenStream")] + public class OpenStreamRewrite + { + [HarmonyPrefix] + public static bool Prefix(string name, ref Stream __result) + { + Stream stream = null; + if (string.IsNullOrEmpty(name)) + { + return true; + } + string newPath = Path.Combine(ModEntry.ModPath, name); + string safeName = (string)typeof(TitleContainer).GetMethod("NormalizeRelativePath", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, new object[] { name }); + try + { + stream = new FileStream(newPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); + __result = stream; + return false; + } + catch + { + } + if (stream == null) + { + try + { + MethodInfo PlatformOpenStream = typeof(TitleContainer).GetMethod("PlatformOpenStream", BindingFlags.Static | BindingFlags.NonPublic); + stream = (Stream)PlatformOpenStream.Invoke(null, new object[] { safeName }); + __result = stream; + } + catch + { + return true; + } + } + return false; + } + } + } +} diff --git a/SMAPI.Mods.CustomLocalization.csproj b/SMAPI.Mods.CustomLocalization.csproj new file mode 100644 index 0000000..2b54276 --- /dev/null +++ b/SMAPI.Mods.CustomLocalization.csproj @@ -0,0 +1,33 @@ + + + + CustomLocalization + StardewModdingAPI.Mods.CustomLocalization + net45 + latest + + false + x86 + + + + + ..\libs\0Harmony.dll + + + ..\libs\\MonoGame.Framework.dll + + + ..\libs\StardewModdingAPI.dll + + + ..\libs\\StardewValley.dll + + + + + + PreserveNewest + + + diff --git a/SMAPI.Mods.CustomLocalization.sln b/SMAPI.Mods.CustomLocalization.sln new file mode 100644 index 0000000..d7740d5 --- /dev/null +++ b/SMAPI.Mods.CustomLocalization.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.29728.190 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Mods.CustomLocalization", "SMAPI.Mods.CustomLocalization.csproj", "{4E035E78-8288-415F-81D2-B4B3C489A005}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {4E035E78-8288-415F-81D2-B4B3C489A005}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {4E035E78-8288-415F-81D2-B4B3C489A005}.Debug|Any CPU.Build.0 = Debug|Any CPU + {4E035E78-8288-415F-81D2-B4B3C489A005}.Release|Any CPU.ActiveCfg = Release|Any CPU + {4E035E78-8288-415F-81D2-B4B3C489A005}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {BD55E645-67A0-44E8-8478-BBF095C0F9D5} + EndGlobalSection +EndGlobal diff --git a/manifest.json b/manifest.json new file mode 100644 index 0000000..ca15b14 --- /dev/null +++ b/manifest.json @@ -0,0 +1,9 @@ +{ + "Name": "Custom Localization", + "Author": "ZaneYork", + "Version": "1.0.0", + "Description": "Localization for not exist locale.", + "UniqueID": "SMAPI.CustomLocalization", + "EntryDll": "CustomLocalization.dll", + "MinimumApiVersion": "3.2.0" +}