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yangzhi 2020-02-10 16:08:56 +08:00
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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
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Application with the Library. The particular version of the Library
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and utility programs needed for reproducing the Combined Work from the
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using StardewValley;
namespace StardewModdingAPI.Mods.CustomLocalization
{
public class ModConfig
{
public sbyte OriginLocaleCount = 11;
public int CurrentLanguageCode = (int)LocalizedContentManager.CurrentLanguageCode;
public Locale[] locales { get; set;} = new Locale[] {
new Locale("Chinese", "简体中文", 3, "zh-CN", false, "Fonts\\Chinese", 1.5f)
};
public class Locale
{
public string Name;
public string DisplayName;
public int CodeEnum;
public string LocaleCode;
public bool IsLatin;
public string FontFileName;
public float FontPixelZoom;
public Locale(string name, string displayName, int codeEnum, string localeCode, bool isLatin, string fontFileName, float fontPixelZoom)
{
this.Name = name;
this.DisplayName = displayName;
this.CodeEnum = codeEnum;
this.LocaleCode = localeCode;
this.IsLatin = isLatin;
this.FontFileName = fontFileName;
this.FontPixelZoom = fontPixelZoom;
}
}
public Locale GetByName(string name)
{
foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
{
if (locale.Name == name)
{
return locale;
}
}
return null;
}
public Locale GetByCode(int codeEnum)
{
foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
{
if (locale.CodeEnum == codeEnum)
{
return locale;
}
}
return null;
}
}
}

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using System.Collections.Generic;
using System.Reflection;
using Harmony;
using StardewValley;
using StardewValley.BellsAndWhistles;
namespace StardewModdingAPI.Mods.CustomLocalization
{
public class ModEntry : Mod
{
public static ModConfig ModConfig;
public static IMonitor monitor;
public static string ModPath;
private static ModEntry Instance;
public static void SaveConfig()
{
Instance.Helper.WriteConfig(ModConfig);
}
public override void Entry(IModHelper helper)
{
Instance = this;
ModConfig = helper.ReadConfig<ModConfig>();
ModPath = helper.DirectoryPath;
monitor = this.Monitor;
HarmonyInstance harmony = HarmonyInstance.Create("zaneyork.CustomLocalization");
harmony.PatchAll(Assembly.GetExecutingAssembly());
if (ModConfig.CurrentLanguageCode > ModConfig.OriginLocaleCount)
{
monitor.Log($"Restore locale to : {ModConfig.CurrentLanguageCode}");
LocalizedContentManager.CurrentLanguageCode = (LocalizedContentManager.LanguageCode)ModConfig.CurrentLanguageCode;
}
else
{
Dictionary<string, bool> dictionary = this.Helper.Reflection.GetField<Dictionary<string, bool>>(Game1.content, "_localizedAsset").GetValue();
dictionary.Clear();
this.Helper.Reflection.GetMethod(Game1.game1, "TranslateFields").Invoke();
if (!LocalizedContentManager.CurrentLanguageLatin)
{
this.Helper.Reflection.GetMethod(typeof(SpriteText), "OnLanguageChange").Invoke(LocalizedContentManager.CurrentLanguageCode);
}
}
}
}
}

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# Custom Localization #
Custom Localization is a Localization Mod for Stardew Valley Android only.
## Description ##
- For user
Extract mod into Mods folder, put localization xnb resources into Content folder.
The mod will load Content folder and add or replace xnb files into game's own content dynamically without needs of modify game's apk.
- For developer
Typically mod's config file looks like this:
```json
{
"OriginLocaleCount": 11,
"CurrentLanguageCode": 3,
"locales": [
{
"Name": "Chinese",
"DisplayName": "简体中文",
"CodeEnum": 3,
"LocaleCode": "zh-CN",
"IsLatin": false,
"FontFileName": "Fonts\\Chinese",
"FontPixelZoom": 1.5
}
]
}
```
| Config Name | Description |
| ------------ | ------------ |
| OriginLocaleCount | Game default support language count, do not modify |
| CurrentLanguageCode | User current selected language code enum value |
| CurrentLanguageCode | User current selected language code enum value |
| locales | Mod manually added locales list |
| Name | Locale name, make sure it's unique |
| DisplayName | Locale display name |
| CodeEnum | Locale enum value, game has taken 0 to 11|
| LocaleCode | Locale country code, also it is xnb file's suffix name |
| IsLatin | If the locale is latin based locale, which didn't have to provide font |
| FontFileName | Font's asset name |
| FontPixelZoom | Font's zoom scale |

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using Harmony;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using StardewValley.Menus;
using static StardewValley.LocalizedContentManager;
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
{
public class LanguageSelectionMobileRewrites
{
[HarmonyPatch(typeof(LanguageSelectionMobile))]
[HarmonyPatch("SetupButtons")]
public class SetupButtonsRewrite
{
[HarmonyTranspiler]
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
var codes = new List<CodeInstruction>(instructions);
for (int i = 0; i < codes.Count(); i++)
{
if (codes[i].opcode == OpCodes.Ldc_I4_S && (sbyte)codes[i].operand == ModEntry.ModConfig.OriginLocaleCount)
{
if(i + 3 < codes.Count() && codes[i + 3].opcode == OpCodes.Mul)
{
codes[i].operand = (sbyte)(ModEntry.ModConfig.OriginLocaleCount + ModEntry.ModConfig.locales.Length);
}
}
else if (codes[i].opcode == OpCodes.Ldc_R4 && (float)codes[i].operand == ModEntry.ModConfig.OriginLocaleCount)
{
codes[i].operand = (float)(ModEntry.ModConfig.OriginLocaleCount + ModEntry.ModConfig.locales.Length);
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(LanguageSelectionMobile))]
[HarmonyPatch("setCurrentItemIndex")]
public class SetCurrentItemIndexRewrite
{
[HarmonyPrefix]
public static void Prefix(LanguageSelectionMobile __instance)
{
Rectangle mainBox = (Rectangle)__instance.GetType().GetField("mainBox", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
int buttonHeight = (int)__instance.GetType().GetField("buttonHeight", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
for(short i = 0; i < ModEntry.ModConfig.locales.Length; i++)
{
ModConfig.Locale locale = ModEntry.ModConfig.locales[i];
__instance.languages.Add(new ClickableComponent(
new Rectangle(mainBox.X + 0x10, (mainBox.Y + 0x10) + (buttonHeight * ModEntry.ModConfig.OriginLocaleCount + i), __instance.buttonWidth, buttonHeight),
locale.Name, null));
if ((int)(CurrentLanguageCode) == locale.CodeEnum)
{
__instance.GetType().GetField("languageCodeName", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, locale.Name);
}
}
}
}
[HarmonyPatch(typeof(LanguageSelectionMobile))]
[HarmonyPatch("releaseLeftClick")]
public class ReleaseLeftClickRewrite
{
[HarmonyPrefix]
public static bool Prefix(LanguageSelectionMobile __instance, int x, int y)
{
MobileScrollbox scrollArea = (MobileScrollbox)__instance.GetType().GetField("scrollArea", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
if (scrollArea == null || !scrollArea.havePanelScrolled)
{
foreach (ClickableComponent language in __instance.languages)
{
if (language.containsPoint(x, y))
{
__instance.GetType().GetField("languageChosen", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, true);
Game1.playSound("select");
switch (language.name)
{
case "English":
CurrentLanguageCode = LanguageCode.en;
break;
case "French":
CurrentLanguageCode = LanguageCode.fr;
break;
case "German":
CurrentLanguageCode = LanguageCode.de;
break;
case "Hungarian":
CurrentLanguageCode = LanguageCode.hu;
break;
case "Italian":
CurrentLanguageCode = LanguageCode.it;
break;
case "Japanese":
CurrentLanguageCode = LanguageCode.ja;
break;
case "Korean":
CurrentLanguageCode = LanguageCode.ko;
break;
case "Portuguese":
CurrentLanguageCode = LanguageCode.pt;
break;
case "Russian":
CurrentLanguageCode = LanguageCode.ru;
break;
case "Spanish":
CurrentLanguageCode = LanguageCode.es;
break;
case "Turkish":
CurrentLanguageCode = LanguageCode.tr;
break;
default:
ModConfig.Locale locale = ModEntry.ModConfig.GetByName(language.name);
if(locale != null)
{
CurrentLanguageCode = (LocalizedContentManager.LanguageCode)locale.CodeEnum;
break;
}
else
{
CurrentLanguageCode = LanguageCode.en;
}
break;
}
__instance.exitThisMenu(true);
}
}
}
if (scrollArea == null)
return false;
scrollArea.releaseLeftClick(x, y);
return false;
}
}
[HarmonyPatch(typeof(LanguageSelectionMobile))]
[HarmonyPatch("draw")]
[HarmonyPatch(new Type[] { typeof(SpriteBatch) })]
public class DrawRewrite
{
[HarmonyPrefix]
public static bool Prefix(LanguageSelectionMobile __instance, SpriteBatch b)
{
Utility.getTopLeftPositionForCenteringOnScreen(__instance.width, __instance.height - 100, 0, 0);
SpriteBatch spriteBatch = b;
Texture2D fadeToBlackRect = Game1.fadeToBlackRect;
Viewport viewport = Game1.graphics.GraphicsDevice.Viewport;
Rectangle bounds = viewport.Bounds;
Color color = Color.Multiply(Color.Black, 0.6f);
spriteBatch.Draw(fadeToBlackRect, bounds, color);
Rectangle mainBox = (Rectangle)__instance.GetType().GetField("mainBox", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
IClickableMenu.drawTextureBox(b, (int)mainBox.X, (int)mainBox.Y, (int)mainBox.Width, (int)mainBox.Height, Color.White);
MobileScrollbox scrollArea = (MobileScrollbox)__instance.GetType().GetField("scrollArea", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
if (scrollArea != null)
{
MobileScrollbar newScrollbar = (MobileScrollbar)__instance.GetType().GetField("newScrollbar", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
newScrollbar.draw(b);
scrollArea.setUpForScrollBoxDrawing(b, 1f);
}
foreach (ClickableComponent language in __instance.languages)
{
int num1 = -1;
switch (language.name)
{
case "English":
num1 = 0;
break;
case "Spanish":
num1 = 1;
break;
case "Portuguese":
num1 = 2;
break;
case "Russian":
num1 = 3;
break;
case "Chinese":
num1 = 4;
break;
case "Japanese":
num1 = 5;
break;
case "German":
num1 = 6;
break;
case "French":
num1 = 7;
break;
case "Korean":
num1 = 8;
break;
case "Turkish":
num1 = 9;
break;
case "Italian":
num1 = 10;
break;
case "Hungarian":
num1 = 11;
break;
}
if(num1 >= 0)
{
int num2 = (num1 <= 6 ? num1 * 78 : (num1 - 7) * 78) + (language.label != null ? 39 : 0);
int num3 = num1 > 6 ? 174 : 0;
Texture2D texture = (Texture2D)__instance.GetType().GetField("texture", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
b.Draw(texture, language.bounds, new Rectangle?(new Rectangle(num3, num2, 174, 40)), Color.White, 0.0f, new Vector2(0.0f, 0.0f), (SpriteEffects)0, 0.0f);
}
else
{
Texture2D texture = (Texture2D)__instance.GetType().GetField("texture", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
b.Draw(texture, language.bounds, new Rectangle?(new Rectangle(0, language.label != null ? 39 : 0, 174, 40)), Color.White, 0.0f, new Vector2(0.0f, 0.0f), 0, 0.0f);
int xOffset = 18 * language.bounds.Width / 174;
int yOffset = 8 * language.bounds.Height / 40;
b.Draw(texture, new Rectangle(language.bounds.X + xOffset, language.bounds.Y + yOffset, language.bounds.Width - xOffset * 2, language.bounds.Height - yOffset * 2), new Rectangle(18, language.label != null ? 47 : 8, 14, 24), Color.White, 0.0f, new Vector2(0.0f, 0.0f), 0, 0.0f);
ModConfig.Locale locale = ModEntry.ModConfig.GetByName(language.name);
Vector2 measureSize = Game1.dialogueFont.MeasureString(locale.DisplayName);
b.DrawString(Game1.dialogueFont, locale.DisplayName, new Vector2(language.bounds.X + (language.bounds.Width - measureSize.X) / 2, language.bounds.Y + (language.bounds.Height - measureSize.Y) / 2), new Color(206, 82, 82));
}
}
if (scrollArea != null)
scrollArea.finishScrollBoxDrawing(b, 1f);
if ((__instance.upperRightCloseButton != null) && __instance.shouldDrawCloseButton())
{
__instance.upperRightCloseButton.draw(b);
}
return false;
}
}
}
}

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using System;
using System.IO;
using System.Reflection;
using Harmony;
using Microsoft.Xna.Framework;
using StardewValley;
using static StardewValley.LocalizedContentManager;
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
{
public class LocalizedContentManagerRewrites
{
[HarmonyPatch(typeof(LocalizedContentManager))]
[HarmonyPatch("LanguageCodeString")]
public class LanguageCodeStringRewrite
{
[HarmonyPrefix]
public static bool Prefix(LanguageCode code, ref string __result)
{
switch (code)
{
case LanguageCode.ja:
case LanguageCode.ru:
case LanguageCode.pt:
case LanguageCode.es:
case LanguageCode.de:
case LanguageCode.th:
case LanguageCode.fr:
case LanguageCode.ko:
case LanguageCode.it:
case LanguageCode.tr:
case LanguageCode.hu:
return true;
default:
foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
{
if (locale.CodeEnum == (int)code)
{
__result = locale.LocaleCode;
return false;
}
}
return true;
}
}
}
[HarmonyPatch(typeof(LocalizedContentManager))]
[HarmonyPatch("get_CurrentLanguageLatin")]
public class GetCurrentLanguageLatinRewrite
{
[HarmonyPrefix]
public static bool Prefix(ref bool __result)
{
ModConfig.Locale locale = ModEntry.ModConfig.GetByCode((int)LocalizedContentManager.CurrentLanguageCode);
if(locale != null)
{
__result = locale.IsLatin;
return false;
}
return true;
}
}
}
}

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using System.Reflection;
using Harmony;
using StardewValley;
using StardewValley.BellsAndWhistles;
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
{
public class SpriteTextRewrites
{
private static void LoadFont()
{
ModConfig.Locale locale = ModEntry.ModConfig.GetByCode((int)LocalizedContentManager.CurrentLanguageCode);
if (locale != null && !locale.IsLatin)
{
bool configChanged = false;
if(locale.FontFileName == null)
{
locale.FontFileName = "Fonts\\Chinese";
configChanged = true;
}
if(locale.FontPixelZoom <= 0)
{
locale.FontPixelZoom = 1.5f;
configChanged = true;
}
if (configChanged)
{
ModEntry.SaveConfig();
}
object fontFile = typeof(SpriteText).GetMethod("loadFont", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, new object[] { locale.FontFileName });
typeof(SpriteText).GetField("FontFile", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static).SetValue(null, fontFile);
SpriteText.fontPixelZoom = locale.FontPixelZoom;
}
}
[HarmonyPatch(typeof(SpriteText))]
[HarmonyPatch("setUpCharacterMap")]
public class SetUpCharacterMapRewrite
{
[HarmonyPrefix]
public static void Prefix()
{
if (!LocalizedContentManager.CurrentLanguageLatin)
{
if(typeof(SpriteText).GetField("_characterMap", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static).GetValue(null) == null)
{
LoadFont();
}
}
}
}
[HarmonyPatch(typeof(SpriteText))]
[HarmonyPatch("OnLanguageChange")]
public class OnLanguageChangeRewrite
{
[HarmonyPrefix]
public static void Prefix()
{
LoadFont();
}
}
}
}

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using System.IO;
using System.Reflection;
using Harmony;
using StardewValley;
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
{
public class StartupPreferencesRewrites
{
[HarmonyPatch(typeof(StartupPreferences))]
[HarmonyPatch("writeSettings")]
public class WriteSettingsRewrite
{
[HarmonyPrefix]
public static void Prefix(StartupPreferences __instance)
{
ModEntry.ModConfig.CurrentLanguageCode = (int)LocalizedContentManager.CurrentLanguageCode;
ModEntry.SaveConfig();
if (ModEntry.ModConfig.CurrentLanguageCode > ModEntry.ModConfig.OriginLocaleCount)
{
typeof(StartupPreferences).GetField("languageCode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, LocalizedContentManager.LanguageCode.en);
}
}
[HarmonyPostfix]
public static void Postfix(StartupPreferences __instance)
{
if (ModEntry.ModConfig.CurrentLanguageCode > ModEntry.ModConfig.OriginLocaleCount)
{
typeof(StartupPreferences).GetField("languageCode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, ModEntry.ModConfig.CurrentLanguageCode);
}
}
}
[HarmonyPatch(typeof(StartupPreferences))]
[HarmonyPatch("readSettings")]
public class ReadSettingsRewrite
{
[HarmonyPostfix]
public static void Postfix(StartupPreferences __instance)
{
if (ModEntry.ModConfig.CurrentLanguageCode > ModEntry.ModConfig.OriginLocaleCount)
{
typeof(StartupPreferences).GetField("languageCode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, ModEntry.ModConfig.CurrentLanguageCode);
}
}
}
}
}

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using System;
using System.IO;
using System.Reflection;
using Harmony;
using Microsoft.Xna.Framework;
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
{
public class TitleContainerRewrites
{
[HarmonyPatch(typeof(TitleContainer))]
[HarmonyPatch("OpenStream")]
public class OpenStreamRewrite
{
[HarmonyPrefix]
public static bool Prefix(string name, ref Stream __result)
{
Stream stream = null;
if (string.IsNullOrEmpty(name))
{
return true;
}
string newPath = Path.Combine(ModEntry.ModPath, name);
string safeName = (string)typeof(TitleContainer).GetMethod("NormalizeRelativePath", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, new object[] { name });
try
{
stream = new FileStream(newPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
__result = stream;
return false;
}
catch
{
}
if (stream == null)
{
try
{
MethodInfo PlatformOpenStream = typeof(TitleContainer).GetMethod("PlatformOpenStream", BindingFlags.Static | BindingFlags.NonPublic);
stream = (Stream)PlatformOpenStream.Invoke(null, new object[] { safeName });
__result = stream;
}
catch
{
return true;
}
}
return false;
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>CustomLocalization</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.CustomLocalization</RootNamespace>
<TargetFramework>net45</TargetFramework>
<LangVersion>latest</LangVersion>
<OutputPath></OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>..\libs\\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>..\libs\StardewModdingAPI.dll</HintPath>
</Reference>
<Reference Include="StardewValley">
<HintPath>..\libs\\StardewValley.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="manifest.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29728.190
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Mods.CustomLocalization", "SMAPI.Mods.CustomLocalization.csproj", "{4E035E78-8288-415F-81D2-B4B3C489A005}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4E035E78-8288-415F-81D2-B4B3C489A005}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4E035E78-8288-415F-81D2-B4B3C489A005}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4E035E78-8288-415F-81D2-B4B3C489A005}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4E035E78-8288-415F-81D2-B4B3C489A005}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {BD55E645-67A0-44E8-8478-BBF095C0F9D5}
EndGlobalSection
EndGlobal

9
manifest.json Normal file
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{
"Name": "Custom Localization",
"Author": "ZaneYork",
"Version": "1.0.0",
"Description": "Localization for not exist locale.",
"UniqueID": "SMAPI.CustomLocalization",
"EntryDll": "CustomLocalization.dll",
"MinimumApiVersion": "3.2.0"
}