first commit
This commit is contained in:
commit
e86693a494
|
@ -0,0 +1,253 @@
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
|
||||||
|
# Visual Studio 2015 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUNIT
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# DNX
|
||||||
|
project.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_i.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
packages/
|
||||||
|
**/packages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/packages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/packages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignoreable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
node_modules/
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
*.sln.iml
|
|
@ -0,0 +1,165 @@
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
|
||||||
|
This version of the GNU Lesser General Public License incorporates
|
||||||
|
the terms and conditions of version 3 of the GNU General Public
|
||||||
|
License, supplemented by the additional permissions listed below.
|
||||||
|
|
||||||
|
0. Additional Definitions.
|
||||||
|
|
||||||
|
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||||
|
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||||
|
General Public License.
|
||||||
|
|
||||||
|
"The Library" refers to a covered work governed by this License,
|
||||||
|
other than an Application or a Combined Work as defined below.
|
||||||
|
|
||||||
|
An "Application" is any work that makes use of an interface provided
|
||||||
|
by the Library, but which is not otherwise based on the Library.
|
||||||
|
Defining a subclass of a class defined by the Library is deemed a mode
|
||||||
|
of using an interface provided by the Library.
|
||||||
|
|
||||||
|
A "Combined Work" is a work produced by combining or linking an
|
||||||
|
Application with the Library. The particular version of the Library
|
||||||
|
with which the Combined Work was made is also called the "Linked
|
||||||
|
Version".
|
||||||
|
|
||||||
|
The "Minimal Corresponding Source" for a Combined Work means the
|
||||||
|
Corresponding Source for the Combined Work, excluding any source code
|
||||||
|
for portions of the Combined Work that, considered in isolation, are
|
||||||
|
based on the Application, and not on the Linked Version.
|
||||||
|
|
||||||
|
The "Corresponding Application Code" for a Combined Work means the
|
||||||
|
object code and/or source code for the Application, including any data
|
||||||
|
and utility programs needed for reproducing the Combined Work from the
|
||||||
|
Application, but excluding the System Libraries of the Combined Work.
|
||||||
|
|
||||||
|
1. Exception to Section 3 of the GNU GPL.
|
||||||
|
|
||||||
|
You may convey a covered work under sections 3 and 4 of this License
|
||||||
|
without being bound by section 3 of the GNU GPL.
|
||||||
|
|
||||||
|
2. Conveying Modified Versions.
|
||||||
|
|
||||||
|
If you modify a copy of the Library, and, in your modifications, a
|
||||||
|
facility refers to a function or data to be supplied by an Application
|
||||||
|
that uses the facility (other than as an argument passed when the
|
||||||
|
facility is invoked), then you may convey a copy of the modified
|
||||||
|
version:
|
||||||
|
|
||||||
|
a) under this License, provided that you make a good faith effort to
|
||||||
|
ensure that, in the event an Application does not supply the
|
||||||
|
function or data, the facility still operates, and performs
|
||||||
|
whatever part of its purpose remains meaningful, or
|
||||||
|
|
||||||
|
b) under the GNU GPL, with none of the additional permissions of
|
||||||
|
this License applicable to that copy.
|
||||||
|
|
||||||
|
3. Object Code Incorporating Material from Library Header Files.
|
||||||
|
|
||||||
|
The object code form of an Application may incorporate material from
|
||||||
|
a header file that is part of the Library. You may convey such object
|
||||||
|
code under terms of your choice, provided that, if the incorporated
|
||||||
|
material is not limited to numerical parameters, data structure
|
||||||
|
layouts and accessors, or small macros, inline functions and templates
|
||||||
|
(ten or fewer lines in length), you do both of the following:
|
||||||
|
|
||||||
|
a) Give prominent notice with each copy of the object code that the
|
||||||
|
Library is used in it and that the Library and its use are
|
||||||
|
covered by this License.
|
||||||
|
|
||||||
|
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||||
|
document.
|
||||||
|
|
||||||
|
4. Combined Works.
|
||||||
|
|
||||||
|
You may convey a Combined Work under terms of your choice that,
|
||||||
|
taken together, effectively do not restrict modification of the
|
||||||
|
portions of the Library contained in the Combined Work and reverse
|
||||||
|
engineering for debugging such modifications, if you also do each of
|
||||||
|
the following:
|
||||||
|
|
||||||
|
a) Give prominent notice with each copy of the Combined Work that
|
||||||
|
the Library is used in it and that the Library and its use are
|
||||||
|
covered by this License.
|
||||||
|
|
||||||
|
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||||
|
document.
|
||||||
|
|
||||||
|
c) For a Combined Work that displays copyright notices during
|
||||||
|
execution, include the copyright notice for the Library among
|
||||||
|
these notices, as well as a reference directing the user to the
|
||||||
|
copies of the GNU GPL and this license document.
|
||||||
|
|
||||||
|
d) Do one of the following:
|
||||||
|
|
||||||
|
0) Convey the Minimal Corresponding Source under the terms of this
|
||||||
|
License, and the Corresponding Application Code in a form
|
||||||
|
suitable for, and under terms that permit, the user to
|
||||||
|
recombine or relink the Application with a modified version of
|
||||||
|
the Linked Version to produce a modified Combined Work, in the
|
||||||
|
manner specified by section 6 of the GNU GPL for conveying
|
||||||
|
Corresponding Source.
|
||||||
|
|
||||||
|
1) Use a suitable shared library mechanism for linking with the
|
||||||
|
Library. A suitable mechanism is one that (a) uses at run time
|
||||||
|
a copy of the Library already present on the user's computer
|
||||||
|
system, and (b) will operate properly with a modified version
|
||||||
|
of the Library that is interface-compatible with the Linked
|
||||||
|
Version.
|
||||||
|
|
||||||
|
e) Provide Installation Information, but only if you would otherwise
|
||||||
|
be required to provide such information under section 6 of the
|
||||||
|
GNU GPL, and only to the extent that such information is
|
||||||
|
necessary to install and execute a modified version of the
|
||||||
|
Combined Work produced by recombining or relinking the
|
||||||
|
Application with a modified version of the Linked Version. (If
|
||||||
|
you use option 4d0, the Installation Information must accompany
|
||||||
|
the Minimal Corresponding Source and Corresponding Application
|
||||||
|
Code. If you use option 4d1, you must provide the Installation
|
||||||
|
Information in the manner specified by section 6 of the GNU GPL
|
||||||
|
for conveying Corresponding Source.)
|
||||||
|
|
||||||
|
5. Combined Libraries.
|
||||||
|
|
||||||
|
You may place library facilities that are a work based on the
|
||||||
|
Library side by side in a single library together with other library
|
||||||
|
facilities that are not Applications and are not covered by this
|
||||||
|
License, and convey such a combined library under terms of your
|
||||||
|
choice, if you do both of the following:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work based
|
||||||
|
on the Library, uncombined with any other library facilities,
|
||||||
|
conveyed under the terms of this License.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library that part of it
|
||||||
|
is a work based on the Library, and explaining where to find the
|
||||||
|
accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
6. Revised Versions of the GNU Lesser General Public License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the GNU Lesser General Public License from time to time. Such new
|
||||||
|
versions will be similar in spirit to the present version, but may
|
||||||
|
differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Library as you received it specifies that a certain numbered version
|
||||||
|
of the GNU Lesser General Public License "or any later version"
|
||||||
|
applies to it, you have the option of following the terms and
|
||||||
|
conditions either of that published version or of any later version
|
||||||
|
published by the Free Software Foundation. If the Library as you
|
||||||
|
received it does not specify a version number of the GNU Lesser
|
||||||
|
General Public License, you may choose any version of the GNU Lesser
|
||||||
|
General Public License ever published by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Library as you received it specifies that a proxy can decide
|
||||||
|
whether future versions of the GNU Lesser General Public License shall
|
||||||
|
apply, that proxy's public statement of acceptance of any version is
|
||||||
|
permanent authorization for you to choose that version for the
|
||||||
|
Library.
|
|
@ -0,0 +1,57 @@
|
||||||
|
using StardewValley;
|
||||||
|
|
||||||
|
namespace StardewModdingAPI.Mods.CustomLocalization
|
||||||
|
{
|
||||||
|
public class ModConfig
|
||||||
|
{
|
||||||
|
public sbyte OriginLocaleCount = 11;
|
||||||
|
public int CurrentLanguageCode = (int)LocalizedContentManager.CurrentLanguageCode;
|
||||||
|
public Locale[] locales { get; set;} = new Locale[] {
|
||||||
|
new Locale("Chinese", "简体中文", 3, "zh-CN", false, "Fonts\\Chinese", 1.5f)
|
||||||
|
};
|
||||||
|
public class Locale
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public string DisplayName;
|
||||||
|
public int CodeEnum;
|
||||||
|
public string LocaleCode;
|
||||||
|
public bool IsLatin;
|
||||||
|
public string FontFileName;
|
||||||
|
public float FontPixelZoom;
|
||||||
|
|
||||||
|
public Locale(string name, string displayName, int codeEnum, string localeCode, bool isLatin, string fontFileName, float fontPixelZoom)
|
||||||
|
{
|
||||||
|
this.Name = name;
|
||||||
|
this.DisplayName = displayName;
|
||||||
|
this.CodeEnum = codeEnum;
|
||||||
|
this.LocaleCode = localeCode;
|
||||||
|
this.IsLatin = isLatin;
|
||||||
|
this.FontFileName = fontFileName;
|
||||||
|
this.FontPixelZoom = fontPixelZoom;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public Locale GetByName(string name)
|
||||||
|
{
|
||||||
|
foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
|
||||||
|
{
|
||||||
|
if (locale.Name == name)
|
||||||
|
{
|
||||||
|
return locale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
public Locale GetByCode(int codeEnum)
|
||||||
|
{
|
||||||
|
foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
|
||||||
|
{
|
||||||
|
if (locale.CodeEnum == codeEnum)
|
||||||
|
{
|
||||||
|
return locale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,50 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using Harmony;
|
||||||
|
using StardewValley;
|
||||||
|
using StardewValley.BellsAndWhistles;
|
||||||
|
|
||||||
|
namespace StardewModdingAPI.Mods.CustomLocalization
|
||||||
|
{
|
||||||
|
public class ModEntry : Mod
|
||||||
|
{
|
||||||
|
public static ModConfig ModConfig;
|
||||||
|
|
||||||
|
public static IMonitor monitor;
|
||||||
|
|
||||||
|
public static string ModPath;
|
||||||
|
|
||||||
|
private static ModEntry Instance;
|
||||||
|
|
||||||
|
public static void SaveConfig()
|
||||||
|
{
|
||||||
|
Instance.Helper.WriteConfig(ModConfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Entry(IModHelper helper)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
ModConfig = helper.ReadConfig<ModConfig>();
|
||||||
|
ModPath = helper.DirectoryPath;
|
||||||
|
monitor = this.Monitor;
|
||||||
|
HarmonyInstance harmony = HarmonyInstance.Create("zaneyork.CustomLocalization");
|
||||||
|
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||||
|
|
||||||
|
if (ModConfig.CurrentLanguageCode > ModConfig.OriginLocaleCount)
|
||||||
|
{
|
||||||
|
monitor.Log($"Restore locale to : {ModConfig.CurrentLanguageCode}");
|
||||||
|
LocalizedContentManager.CurrentLanguageCode = (LocalizedContentManager.LanguageCode)ModConfig.CurrentLanguageCode;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Dictionary<string, bool> dictionary = this.Helper.Reflection.GetField<Dictionary<string, bool>>(Game1.content, "_localizedAsset").GetValue();
|
||||||
|
dictionary.Clear();
|
||||||
|
this.Helper.Reflection.GetMethod(Game1.game1, "TranslateFields").Invoke();
|
||||||
|
if (!LocalizedContentManager.CurrentLanguageLatin)
|
||||||
|
{
|
||||||
|
this.Helper.Reflection.GetMethod(typeof(SpriteText), "OnLanguageChange").Invoke(LocalizedContentManager.CurrentLanguageCode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,44 @@
|
||||||
|
# Custom Localization #
|
||||||
|
|
||||||
|
Custom Localization is a Localization Mod for Stardew Valley Android only.
|
||||||
|
|
||||||
|
## Description ##
|
||||||
|
- For user
|
||||||
|
|
||||||
|
Extract mod into Mods folder, put localization xnb resources into Content folder.
|
||||||
|
The mod will load Content folder and add or replace xnb files into game's own content dynamically without needs of modify game's apk.
|
||||||
|
|
||||||
|
- For developer
|
||||||
|
|
||||||
|
Typically mod's config file looks like this:
|
||||||
|
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"OriginLocaleCount": 11,
|
||||||
|
"CurrentLanguageCode": 3,
|
||||||
|
"locales": [
|
||||||
|
{
|
||||||
|
"Name": "Chinese",
|
||||||
|
"DisplayName": "简体中文",
|
||||||
|
"CodeEnum": 3,
|
||||||
|
"LocaleCode": "zh-CN",
|
||||||
|
"IsLatin": false,
|
||||||
|
"FontFileName": "Fonts\\Chinese",
|
||||||
|
"FontPixelZoom": 1.5
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
| Config Name | Description |
|
||||||
|
| ------------ | ------------ |
|
||||||
|
| OriginLocaleCount | Game default support language count, do not modify |
|
||||||
|
| CurrentLanguageCode | User current selected language code enum value |
|
||||||
|
| CurrentLanguageCode | User current selected language code enum value |
|
||||||
|
| locales | Mod manually added locales list |
|
||||||
|
| Name | Locale name, make sure it's unique |
|
||||||
|
| DisplayName | Locale display name |
|
||||||
|
| CodeEnum | Locale enum value, game has taken 0 to 11|
|
||||||
|
| LocaleCode | Locale country code, also it is xnb file's suffix name |
|
||||||
|
| IsLatin | If the locale is latin based locale, which didn't have to provide font |
|
||||||
|
| FontFileName | Font's asset name |
|
||||||
|
| FontPixelZoom | Font's zoom scale |
|
|
@ -0,0 +1,233 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Reflection.Emit;
|
||||||
|
using Harmony;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using StardewValley;
|
||||||
|
using StardewValley.Menus;
|
||||||
|
using static StardewValley.LocalizedContentManager;
|
||||||
|
|
||||||
|
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
|
||||||
|
{
|
||||||
|
public class LanguageSelectionMobileRewrites
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(LanguageSelectionMobile))]
|
||||||
|
[HarmonyPatch("SetupButtons")]
|
||||||
|
public class SetupButtonsRewrite
|
||||||
|
{
|
||||||
|
[HarmonyTranspiler]
|
||||||
|
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||||
|
{
|
||||||
|
var codes = new List<CodeInstruction>(instructions);
|
||||||
|
for (int i = 0; i < codes.Count(); i++)
|
||||||
|
{
|
||||||
|
if (codes[i].opcode == OpCodes.Ldc_I4_S && (sbyte)codes[i].operand == ModEntry.ModConfig.OriginLocaleCount)
|
||||||
|
{
|
||||||
|
if(i + 3 < codes.Count() && codes[i + 3].opcode == OpCodes.Mul)
|
||||||
|
{
|
||||||
|
codes[i].operand = (sbyte)(ModEntry.ModConfig.OriginLocaleCount + ModEntry.ModConfig.locales.Length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (codes[i].opcode == OpCodes.Ldc_R4 && (float)codes[i].operand == ModEntry.ModConfig.OriginLocaleCount)
|
||||||
|
{
|
||||||
|
codes[i].operand = (float)(ModEntry.ModConfig.OriginLocaleCount + ModEntry.ModConfig.locales.Length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return codes.AsEnumerable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[HarmonyPatch(typeof(LanguageSelectionMobile))]
|
||||||
|
[HarmonyPatch("setCurrentItemIndex")]
|
||||||
|
public class SetCurrentItemIndexRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static void Prefix(LanguageSelectionMobile __instance)
|
||||||
|
{
|
||||||
|
Rectangle mainBox = (Rectangle)__instance.GetType().GetField("mainBox", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
|
||||||
|
int buttonHeight = (int)__instance.GetType().GetField("buttonHeight", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
|
||||||
|
for(short i = 0; i < ModEntry.ModConfig.locales.Length; i++)
|
||||||
|
{
|
||||||
|
ModConfig.Locale locale = ModEntry.ModConfig.locales[i];
|
||||||
|
__instance.languages.Add(new ClickableComponent(
|
||||||
|
new Rectangle(mainBox.X + 0x10, (mainBox.Y + 0x10) + (buttonHeight * ModEntry.ModConfig.OriginLocaleCount + i), __instance.buttonWidth, buttonHeight),
|
||||||
|
locale.Name, null));
|
||||||
|
if ((int)(CurrentLanguageCode) == locale.CodeEnum)
|
||||||
|
{
|
||||||
|
__instance.GetType().GetField("languageCodeName", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, locale.Name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[HarmonyPatch(typeof(LanguageSelectionMobile))]
|
||||||
|
[HarmonyPatch("releaseLeftClick")]
|
||||||
|
public class ReleaseLeftClickRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static bool Prefix(LanguageSelectionMobile __instance, int x, int y)
|
||||||
|
{
|
||||||
|
MobileScrollbox scrollArea = (MobileScrollbox)__instance.GetType().GetField("scrollArea", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
|
||||||
|
if (scrollArea == null || !scrollArea.havePanelScrolled)
|
||||||
|
{
|
||||||
|
foreach (ClickableComponent language in __instance.languages)
|
||||||
|
{
|
||||||
|
if (language.containsPoint(x, y))
|
||||||
|
{
|
||||||
|
__instance.GetType().GetField("languageChosen", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, true);
|
||||||
|
Game1.playSound("select");
|
||||||
|
switch (language.name)
|
||||||
|
{
|
||||||
|
case "English":
|
||||||
|
CurrentLanguageCode = LanguageCode.en;
|
||||||
|
break;
|
||||||
|
case "French":
|
||||||
|
CurrentLanguageCode = LanguageCode.fr;
|
||||||
|
break;
|
||||||
|
case "German":
|
||||||
|
CurrentLanguageCode = LanguageCode.de;
|
||||||
|
break;
|
||||||
|
case "Hungarian":
|
||||||
|
CurrentLanguageCode = LanguageCode.hu;
|
||||||
|
break;
|
||||||
|
case "Italian":
|
||||||
|
CurrentLanguageCode = LanguageCode.it;
|
||||||
|
break;
|
||||||
|
case "Japanese":
|
||||||
|
CurrentLanguageCode = LanguageCode.ja;
|
||||||
|
break;
|
||||||
|
case "Korean":
|
||||||
|
CurrentLanguageCode = LanguageCode.ko;
|
||||||
|
break;
|
||||||
|
case "Portuguese":
|
||||||
|
CurrentLanguageCode = LanguageCode.pt;
|
||||||
|
break;
|
||||||
|
case "Russian":
|
||||||
|
CurrentLanguageCode = LanguageCode.ru;
|
||||||
|
break;
|
||||||
|
case "Spanish":
|
||||||
|
CurrentLanguageCode = LanguageCode.es;
|
||||||
|
break;
|
||||||
|
case "Turkish":
|
||||||
|
CurrentLanguageCode = LanguageCode.tr;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
ModConfig.Locale locale = ModEntry.ModConfig.GetByName(language.name);
|
||||||
|
if(locale != null)
|
||||||
|
{
|
||||||
|
CurrentLanguageCode = (LocalizedContentManager.LanguageCode)locale.CodeEnum;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CurrentLanguageCode = LanguageCode.en;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
__instance.exitThisMenu(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (scrollArea == null)
|
||||||
|
return false;
|
||||||
|
scrollArea.releaseLeftClick(x, y);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[HarmonyPatch(typeof(LanguageSelectionMobile))]
|
||||||
|
[HarmonyPatch("draw")]
|
||||||
|
[HarmonyPatch(new Type[] { typeof(SpriteBatch) })]
|
||||||
|
public class DrawRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static bool Prefix(LanguageSelectionMobile __instance, SpriteBatch b)
|
||||||
|
{
|
||||||
|
Utility.getTopLeftPositionForCenteringOnScreen(__instance.width, __instance.height - 100, 0, 0);
|
||||||
|
SpriteBatch spriteBatch = b;
|
||||||
|
Texture2D fadeToBlackRect = Game1.fadeToBlackRect;
|
||||||
|
Viewport viewport = Game1.graphics.GraphicsDevice.Viewport;
|
||||||
|
Rectangle bounds = viewport.Bounds;
|
||||||
|
Color color = Color.Multiply(Color.Black, 0.6f);
|
||||||
|
spriteBatch.Draw(fadeToBlackRect, bounds, color);
|
||||||
|
Rectangle mainBox = (Rectangle)__instance.GetType().GetField("mainBox", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
|
||||||
|
IClickableMenu.drawTextureBox(b, (int)mainBox.X, (int)mainBox.Y, (int)mainBox.Width, (int)mainBox.Height, Color.White);
|
||||||
|
MobileScrollbox scrollArea = (MobileScrollbox)__instance.GetType().GetField("scrollArea", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
|
||||||
|
if (scrollArea != null)
|
||||||
|
{
|
||||||
|
MobileScrollbar newScrollbar = (MobileScrollbar)__instance.GetType().GetField("newScrollbar", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
|
||||||
|
newScrollbar.draw(b);
|
||||||
|
scrollArea.setUpForScrollBoxDrawing(b, 1f);
|
||||||
|
}
|
||||||
|
foreach (ClickableComponent language in __instance.languages)
|
||||||
|
{
|
||||||
|
int num1 = -1;
|
||||||
|
switch (language.name)
|
||||||
|
{
|
||||||
|
case "English":
|
||||||
|
num1 = 0;
|
||||||
|
break;
|
||||||
|
case "Spanish":
|
||||||
|
num1 = 1;
|
||||||
|
break;
|
||||||
|
case "Portuguese":
|
||||||
|
num1 = 2;
|
||||||
|
break;
|
||||||
|
case "Russian":
|
||||||
|
num1 = 3;
|
||||||
|
break;
|
||||||
|
case "Chinese":
|
||||||
|
num1 = 4;
|
||||||
|
break;
|
||||||
|
case "Japanese":
|
||||||
|
num1 = 5;
|
||||||
|
break;
|
||||||
|
case "German":
|
||||||
|
num1 = 6;
|
||||||
|
break;
|
||||||
|
case "French":
|
||||||
|
num1 = 7;
|
||||||
|
break;
|
||||||
|
case "Korean":
|
||||||
|
num1 = 8;
|
||||||
|
break;
|
||||||
|
case "Turkish":
|
||||||
|
num1 = 9;
|
||||||
|
break;
|
||||||
|
case "Italian":
|
||||||
|
num1 = 10;
|
||||||
|
break;
|
||||||
|
case "Hungarian":
|
||||||
|
num1 = 11;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(num1 >= 0)
|
||||||
|
{
|
||||||
|
int num2 = (num1 <= 6 ? num1 * 78 : (num1 - 7) * 78) + (language.label != null ? 39 : 0);
|
||||||
|
int num3 = num1 > 6 ? 174 : 0;
|
||||||
|
Texture2D texture = (Texture2D)__instance.GetType().GetField("texture", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
|
||||||
|
b.Draw(texture, language.bounds, new Rectangle?(new Rectangle(num3, num2, 174, 40)), Color.White, 0.0f, new Vector2(0.0f, 0.0f), (SpriteEffects)0, 0.0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Texture2D texture = (Texture2D)__instance.GetType().GetField("texture", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
|
||||||
|
b.Draw(texture, language.bounds, new Rectangle?(new Rectangle(0, language.label != null ? 39 : 0, 174, 40)), Color.White, 0.0f, new Vector2(0.0f, 0.0f), 0, 0.0f);
|
||||||
|
int xOffset = 18 * language.bounds.Width / 174;
|
||||||
|
int yOffset = 8 * language.bounds.Height / 40;
|
||||||
|
b.Draw(texture, new Rectangle(language.bounds.X + xOffset, language.bounds.Y + yOffset, language.bounds.Width - xOffset * 2, language.bounds.Height - yOffset * 2), new Rectangle(18, language.label != null ? 47 : 8, 14, 24), Color.White, 0.0f, new Vector2(0.0f, 0.0f), 0, 0.0f);
|
||||||
|
ModConfig.Locale locale = ModEntry.ModConfig.GetByName(language.name);
|
||||||
|
Vector2 measureSize = Game1.dialogueFont.MeasureString(locale.DisplayName);
|
||||||
|
b.DrawString(Game1.dialogueFont, locale.DisplayName, new Vector2(language.bounds.X + (language.bounds.Width - measureSize.X) / 2, language.bounds.Y + (language.bounds.Height - measureSize.Y) / 2), new Color(206, 82, 82));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (scrollArea != null)
|
||||||
|
scrollArea.finishScrollBoxDrawing(b, 1f);
|
||||||
|
if ((__instance.upperRightCloseButton != null) && __instance.shouldDrawCloseButton())
|
||||||
|
{
|
||||||
|
__instance.upperRightCloseButton.draw(b);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,64 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using Harmony;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using StardewValley;
|
||||||
|
using static StardewValley.LocalizedContentManager;
|
||||||
|
|
||||||
|
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
|
||||||
|
{
|
||||||
|
public class LocalizedContentManagerRewrites
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(LocalizedContentManager))]
|
||||||
|
[HarmonyPatch("LanguageCodeString")]
|
||||||
|
public class LanguageCodeStringRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static bool Prefix(LanguageCode code, ref string __result)
|
||||||
|
{
|
||||||
|
switch (code)
|
||||||
|
{
|
||||||
|
case LanguageCode.ja:
|
||||||
|
case LanguageCode.ru:
|
||||||
|
case LanguageCode.pt:
|
||||||
|
case LanguageCode.es:
|
||||||
|
case LanguageCode.de:
|
||||||
|
case LanguageCode.th:
|
||||||
|
case LanguageCode.fr:
|
||||||
|
case LanguageCode.ko:
|
||||||
|
case LanguageCode.it:
|
||||||
|
case LanguageCode.tr:
|
||||||
|
case LanguageCode.hu:
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
|
||||||
|
{
|
||||||
|
if (locale.CodeEnum == (int)code)
|
||||||
|
{
|
||||||
|
__result = locale.LocaleCode;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[HarmonyPatch(typeof(LocalizedContentManager))]
|
||||||
|
[HarmonyPatch("get_CurrentLanguageLatin")]
|
||||||
|
public class GetCurrentLanguageLatinRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static bool Prefix(ref bool __result)
|
||||||
|
{
|
||||||
|
ModConfig.Locale locale = ModEntry.ModConfig.GetByCode((int)LocalizedContentManager.CurrentLanguageCode);
|
||||||
|
if(locale != null)
|
||||||
|
{
|
||||||
|
__result = locale.IsLatin;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,64 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using Harmony;
|
||||||
|
using StardewValley;
|
||||||
|
using StardewValley.BellsAndWhistles;
|
||||||
|
|
||||||
|
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
|
||||||
|
{
|
||||||
|
public class SpriteTextRewrites
|
||||||
|
{
|
||||||
|
private static void LoadFont()
|
||||||
|
{
|
||||||
|
ModConfig.Locale locale = ModEntry.ModConfig.GetByCode((int)LocalizedContentManager.CurrentLanguageCode);
|
||||||
|
if (locale != null && !locale.IsLatin)
|
||||||
|
{
|
||||||
|
bool configChanged = false;
|
||||||
|
if(locale.FontFileName == null)
|
||||||
|
{
|
||||||
|
locale.FontFileName = "Fonts\\Chinese";
|
||||||
|
configChanged = true;
|
||||||
|
}
|
||||||
|
if(locale.FontPixelZoom <= 0)
|
||||||
|
{
|
||||||
|
locale.FontPixelZoom = 1.5f;
|
||||||
|
configChanged = true;
|
||||||
|
}
|
||||||
|
if (configChanged)
|
||||||
|
{
|
||||||
|
ModEntry.SaveConfig();
|
||||||
|
}
|
||||||
|
object fontFile = typeof(SpriteText).GetMethod("loadFont", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, new object[] { locale.FontFileName });
|
||||||
|
typeof(SpriteText).GetField("FontFile", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static).SetValue(null, fontFile);
|
||||||
|
SpriteText.fontPixelZoom = locale.FontPixelZoom;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[HarmonyPatch(typeof(SpriteText))]
|
||||||
|
[HarmonyPatch("setUpCharacterMap")]
|
||||||
|
public class SetUpCharacterMapRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static void Prefix()
|
||||||
|
{
|
||||||
|
if (!LocalizedContentManager.CurrentLanguageLatin)
|
||||||
|
{
|
||||||
|
if(typeof(SpriteText).GetField("_characterMap", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static).GetValue(null) == null)
|
||||||
|
{
|
||||||
|
LoadFont();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
[HarmonyPatch(typeof(SpriteText))]
|
||||||
|
[HarmonyPatch("OnLanguageChange")]
|
||||||
|
public class OnLanguageChangeRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static void Prefix()
|
||||||
|
{
|
||||||
|
LoadFont();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,47 @@
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using Harmony;
|
||||||
|
using StardewValley;
|
||||||
|
|
||||||
|
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
|
||||||
|
{
|
||||||
|
public class StartupPreferencesRewrites
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(StartupPreferences))]
|
||||||
|
[HarmonyPatch("writeSettings")]
|
||||||
|
public class WriteSettingsRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static void Prefix(StartupPreferences __instance)
|
||||||
|
{
|
||||||
|
ModEntry.ModConfig.CurrentLanguageCode = (int)LocalizedContentManager.CurrentLanguageCode;
|
||||||
|
ModEntry.SaveConfig();
|
||||||
|
if (ModEntry.ModConfig.CurrentLanguageCode > ModEntry.ModConfig.OriginLocaleCount)
|
||||||
|
{
|
||||||
|
typeof(StartupPreferences).GetField("languageCode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, LocalizedContentManager.LanguageCode.en);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[HarmonyPostfix]
|
||||||
|
public static void Postfix(StartupPreferences __instance)
|
||||||
|
{
|
||||||
|
if (ModEntry.ModConfig.CurrentLanguageCode > ModEntry.ModConfig.OriginLocaleCount)
|
||||||
|
{
|
||||||
|
typeof(StartupPreferences).GetField("languageCode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, ModEntry.ModConfig.CurrentLanguageCode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[HarmonyPatch(typeof(StartupPreferences))]
|
||||||
|
[HarmonyPatch("readSettings")]
|
||||||
|
public class ReadSettingsRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPostfix]
|
||||||
|
public static void Postfix(StartupPreferences __instance)
|
||||||
|
{
|
||||||
|
if (ModEntry.ModConfig.CurrentLanguageCode > ModEntry.ModConfig.OriginLocaleCount)
|
||||||
|
{
|
||||||
|
typeof(StartupPreferences).GetField("languageCode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(__instance, ModEntry.ModConfig.CurrentLanguageCode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,51 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using Harmony;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
|
namespace StardewModdingAPI.Mods.CustomLocalization.Rewrites
|
||||||
|
{
|
||||||
|
public class TitleContainerRewrites
|
||||||
|
{
|
||||||
|
[HarmonyPatch(typeof(TitleContainer))]
|
||||||
|
[HarmonyPatch("OpenStream")]
|
||||||
|
public class OpenStreamRewrite
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static bool Prefix(string name, ref Stream __result)
|
||||||
|
{
|
||||||
|
Stream stream = null;
|
||||||
|
if (string.IsNullOrEmpty(name))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
string newPath = Path.Combine(ModEntry.ModPath, name);
|
||||||
|
string safeName = (string)typeof(TitleContainer).GetMethod("NormalizeRelativePath", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, new object[] { name });
|
||||||
|
try
|
||||||
|
{
|
||||||
|
stream = new FileStream(newPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
||||||
|
__result = stream;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
if (stream == null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MethodInfo PlatformOpenStream = typeof(TitleContainer).GetMethod("PlatformOpenStream", BindingFlags.Static | BindingFlags.NonPublic);
|
||||||
|
stream = (Stream)PlatformOpenStream.Invoke(null, new object[] { safeName });
|
||||||
|
__result = stream;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,33 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>CustomLocalization</AssemblyName>
|
||||||
|
<RootNamespace>StardewModdingAPI.Mods.CustomLocalization</RootNamespace>
|
||||||
|
<TargetFramework>net45</TargetFramework>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<OutputPath></OutputPath>
|
||||||
|
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="0Harmony">
|
||||||
|
<HintPath>..\libs\0Harmony.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="MonoGame.Framework">
|
||||||
|
<HintPath>..\libs\\MonoGame.Framework.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="StardewModdingAPI">
|
||||||
|
<HintPath>..\libs\StardewModdingAPI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="StardewValley">
|
||||||
|
<HintPath>..\libs\\StardewValley.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Update="manifest.json">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -0,0 +1,25 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.29728.190
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Mods.CustomLocalization", "SMAPI.Mods.CustomLocalization.csproj", "{4E035E78-8288-415F-81D2-B4B3C489A005}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{4E035E78-8288-415F-81D2-B4B3C489A005}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{4E035E78-8288-415F-81D2-B4B3C489A005}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{4E035E78-8288-415F-81D2-B4B3C489A005}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{4E035E78-8288-415F-81D2-B4B3C489A005}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {BD55E645-67A0-44E8-8478-BBF095C0F9D5}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,9 @@
|
||||||
|
{
|
||||||
|
"Name": "Custom Localization",
|
||||||
|
"Author": "ZaneYork",
|
||||||
|
"Version": "1.0.0",
|
||||||
|
"Description": "Localization for not exist locale.",
|
||||||
|
"UniqueID": "SMAPI.CustomLocalization",
|
||||||
|
"EntryDll": "CustomLocalization.dll",
|
||||||
|
"MinimumApiVersion": "3.2.0"
|
||||||
|
}
|
Loading…
Reference in New Issue