190 lines
13 KiB
C#
190 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using Harmony;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI.Mods.CustomLocalization.Rewrites;
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using StardewValley;
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using StardewValley.BellsAndWhistles;
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using StardewValley.Menus;
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using StardewValley.Objects;
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using StardewValley.Projectiles;
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namespace StardewModdingAPI.Mods.CustomLocalization
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{
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public class ModEntry : Mod
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{
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public static ModConfig ModConfig;
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public static IMonitor monitor;
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public static string ModPath;
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public static IReflectionHelper Reflection;
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private static ModEntry Instance;
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public static void SaveConfig()
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{
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Instance.Helper.WriteConfig(ModConfig);
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}
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public override void Entry(IModHelper helper)
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{
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Instance = this;
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ModConfig = helper.ReadConfig<ModConfig>();
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ModPath = helper.DirectoryPath;
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monitor = this.Monitor;
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Reflection = helper.Reflection;
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DoPatch();
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Dictionary<string, bool> dictionary = this.Helper.Reflection.GetField<Dictionary<string, bool>>(Game1.content, "_localizedAsset").GetValue();
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Dictionary<string, object> dictionaryAssets = this.Helper.Reflection.GetField<Dictionary<string, object>>(Game1.content, "loadedAssets").GetValue();
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dictionary.Clear();
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dictionaryAssets.Clear();
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LoadContent();
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if (ModConfig.CurrentLanguageCode > ModConfig.OriginLocaleCount)
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{
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monitor.Log($"Restore locale to : {ModConfig.CurrentLanguageCode}");
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LocalizedContentManager.CurrentLanguageCode = (LocalizedContentManager.LanguageCode)ModConfig.CurrentLanguageCode;
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}
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else
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{
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if (!LocalizedContentManager.CurrentLanguageLatin)
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{
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this.Helper.Reflection.GetMethod(typeof(SpriteText), "OnLanguageChange").Invoke(LocalizedContentManager.CurrentLanguageCode);
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}
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}
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}
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private static void DoPatch()
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{
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HarmonyInstance harmony = HarmonyInstance.Create("zaneyork.CustomLocalization");
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harmony.Patch(
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original: AccessTools.DeclaredMethod(typeof(TitleContainer), "OpenStream"),
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prefix: new HarmonyMethod(typeof(TitleContainerRewrites.OpenStreamRewrite), nameof(TitleContainerRewrites.OpenStreamRewrite.Prefix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredMethod(typeof(StartupPreferences), "readSettings"),
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postfix: new HarmonyMethod(typeof(StartupPreferencesRewrites.ReadSettingsRewrite), nameof(StartupPreferencesRewrites.ReadSettingsRewrite.Postfix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredMethod(typeof(StartupPreferences), "writeSettings"),
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prefix: new HarmonyMethod(typeof(StartupPreferencesRewrites.WriteSettingsRewrite), nameof(StartupPreferencesRewrites.WriteSettingsRewrite.Prefix)),
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postfix: new HarmonyMethod(typeof(StartupPreferencesRewrites.WriteSettingsRewrite), nameof(StartupPreferencesRewrites.WriteSettingsRewrite.Postfix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredMethod(typeof(StartupPreferences), "writeSettings"),
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prefix: new HarmonyMethod(typeof(StartupPreferencesRewrites.WriteSettingsRewrite), nameof(StartupPreferencesRewrites.WriteSettingsRewrite.Prefix)),
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postfix: new HarmonyMethod(typeof(StartupPreferencesRewrites.WriteSettingsRewrite), nameof(StartupPreferencesRewrites.WriteSettingsRewrite.Postfix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredMethod(typeof(SpriteText), "OnLanguageChange"),
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prefix: new HarmonyMethod(typeof(SpriteTextRewrites.OnLanguageChangeRewrite), nameof(SpriteTextRewrites.OnLanguageChangeRewrite.Prefix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredMethod(typeof(SpriteText), "setUpCharacterMap"),
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prefix: new HarmonyMethod(typeof(SpriteTextRewrites.SetUpCharacterMapRewrite), nameof(SpriteTextRewrites.SetUpCharacterMapRewrite.Prefix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredMethod(typeof(LocalizedContentManager), "LanguageCodeString"),
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prefix: new HarmonyMethod(typeof(LocalizedContentManagerRewrites.LanguageCodeStringRewrite), nameof(LocalizedContentManagerRewrites.LanguageCodeStringRewrite.Prefix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredProperty(typeof(LocalizedContentManager), "CurrentLanguageLatin").GetMethod,
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prefix: new HarmonyMethod(typeof(LocalizedContentManagerRewrites.GetCurrentLanguageLatinRewrite), nameof(LocalizedContentManagerRewrites.GetCurrentLanguageLatinRewrite.Prefix))
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);
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Type mobileMenuType = AccessTools.TypeByName("StardewValley.Menus.LanguageSelectionMobile");
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if (mobileMenuType != null)
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{
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harmony.Patch(
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original: AccessTools.DeclaredMethod(mobileMenuType, "draw", new Type[] { typeof(SpriteBatch) }),
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prefix: new HarmonyMethod(typeof(LanguageSelectionMobileRewrites.DrawRewrite), nameof(LanguageSelectionMobileRewrites.DrawRewrite.Prefix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredMethod(mobileMenuType, "releaseLeftClick"),
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prefix: new HarmonyMethod(typeof(LanguageSelectionMobileRewrites.ReleaseLeftClickRewrite), nameof(LanguageSelectionMobileRewrites.ReleaseLeftClickRewrite.Prefix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredMethod(mobileMenuType, "setCurrentItemIndex"),
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prefix: new HarmonyMethod(typeof(LanguageSelectionMobileRewrites.SetCurrentItemIndexRewrite), nameof(LanguageSelectionMobileRewrites.SetCurrentItemIndexRewrite.Prefix))
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);
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harmony.Patch(
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original: AccessTools.DeclaredMethod(mobileMenuType, "SetupButtons"),
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transpiler: new HarmonyMethod(typeof(LanguageSelectionMobileRewrites.SetupButtonsRewrite), nameof(LanguageSelectionMobileRewrites.SetupButtonsRewrite.Transpiler))
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);
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}
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}
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private void LoadContent()
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{
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Game1.concessionsSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Concessions");
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Game1.birdsSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\birds");
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Game1.daybg = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\daybg");
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Game1.nightbg = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\nightbg");
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Game1.menuTexture = ((ContentManager)Game1.content).Load<Texture2D>("Maps\\MenuTiles");
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Game1.uncoloredMenuTexture = ((ContentManager)Game1.content).Load<Texture2D>("Maps\\MenuTilesUncolored");
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Game1.lantern = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\lantern");
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Game1.windowLight = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\windowLight");
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Game1.sconceLight = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\sconceLight");
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Game1.cauldronLight = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\greenLight");
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Game1.indoorWindowLight = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Lighting\\indoorWindowLight");
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Game1.shadowTexture = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\shadow");
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Game1.mouseCursors = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Cursors");
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Game1.mouseCursors2 = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Cursors2");
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Game1.giftboxTexture = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\Giftbox");
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Game1.controllerMaps = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\ControllerMaps");
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Game1.animations = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\animations");
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Reflection.GetField<Texture2D>(typeof(Game1), "mobileSpriteSheet", false)?.SetValue(((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\MobileAtlas_manually_made"));
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Game1.achievements = (Dictionary<int, string>)((ContentManager)Game1.content).Load<Dictionary<int, string>>("Data\\Achievements");
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Game1.NPCGiftTastes = (IDictionary<string, string>)((ContentManager)Game1.content).Load<Dictionary<string, string>>("Data\\NPCGiftTastes");
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Game1.onScreenMenus.Clear();
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Reflection.GetMethod(Game1.game1, "TranslateFields").Invoke();
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Game1.dayTimeMoneyBox = new DayTimeMoneyBox();
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Reflection.GetField<Game1>(Game1.dayTimeMoneyBox, "game1", false)?.SetValue(Game1.game1);
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Game1.onScreenMenus.Add((IClickableMenu)Game1.dayTimeMoneyBox);
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IReflectedField<Toolbar> fieldToolBar = Helper.Reflection.GetField<Toolbar>(typeof(Game1), "toolbar", false);
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fieldToolBar?.SetValue(new Toolbar());
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Type typeVirtualJoypad = AccessTools.TypeByName("StardewValley.Mobile.VirtualJoypad");
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if(typeVirtualJoypad != null)
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{
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object virtualJoypad = AccessTools.CreateInstance(typeVirtualJoypad);
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Reflection.GetField<object>(typeof(Game1), "virtualJoypad", false)?.SetValue(virtualJoypad);
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}
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if (fieldToolBar != null)
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{
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Game1.onScreenMenus.Add(fieldToolBar.GetValue());
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}
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Game1.buffsDisplay = new BuffsDisplay();
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Game1.onScreenMenus.Add((IClickableMenu)Game1.buffsDisplay);
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Game1.dialogueFont = (SpriteFont)((ContentManager)Game1.content).Load<SpriteFont>("Fonts\\SpriteFont1");
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Game1.smallFont = (SpriteFont)((ContentManager)Game1.content).Load<SpriteFont>("Fonts\\SmallFont");
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Game1.tinyFont = (SpriteFont)((ContentManager)Game1.content).Load<SpriteFont>("Fonts\\tinyFont");
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Game1.tinyFontBorder = (SpriteFont)((ContentManager)Game1.content).Load<SpriteFont>("Fonts\\tinyFontBorder");
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Game1.objectSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("Maps\\springobjects");
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Game1.cropSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\crops");
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Game1.emoteSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\emotes");
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Game1.debrisSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\debris");
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Game1.bigCraftableSpriteSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\Craftables");
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Game1.rainTexture = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\rain");
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Game1.buffsIcons = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\BuffsIcons");
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Game1.objectInformation = (IDictionary<int, string>)((ContentManager)Game1.content).Load<Dictionary<int, string>>("Data\\ObjectInformation");
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Game1.clothingInformation = (IDictionary<int, string>)((ContentManager)Game1.content).Load<Dictionary<int, string>>("Data\\ClothingInformation");
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Game1.objectContextTags = (IDictionary<string, string>)((ContentManager)Game1.content).Load<Dictionary<string, string>>("Data\\ObjectContextTags");
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Game1.bigCraftablesInformation = (IDictionary<int, string>)((ContentManager)Game1.content).Load<Dictionary<int, string>>("Data\\BigCraftablesInformation");
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FarmerRenderer.hairStylesTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\hairstyles");
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FarmerRenderer.shirtsTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\shirts");
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FarmerRenderer.pantsTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\pants");
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FarmerRenderer.hatsTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\hats");
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FarmerRenderer.accessoriesTexture = ((ContentManager)Game1.content).Load<Texture2D>("Characters\\Farmer\\accessories");
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Furniture.furnitureTexture = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\furniture");
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SpriteText.spriteTexture = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\font_bold");
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SpriteText.coloredTexture = ((ContentManager)Game1.content).Load<Texture2D>("LooseSprites\\font_colored");
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Tool.weaponsTexture = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\weapons");
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Projectile.projectileSheet = ((ContentManager)Game1.content).Load<Texture2D>("TileSheets\\Projectiles");
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}
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}
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}
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